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		<title>This Is The Only Level 4 &#8211; Walkthrough</title>
		<link>http://guidology.com/2013/03/19/this-is-the-only-level-4-walkthrough/</link>
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		<pubDate>Tue, 19 Mar 2013 23:18:44 +0000</pubDate>
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		<description><![CDATA[Yep, that&#8217;s right the blue elephant is back for its forth This Is The Only Level Game &#8211; wait, no he&#8217;s not. It seems that when John Cooney (possibly, better know as jmtb02) left for the grand world of Kongregate, he took the blue elephant with him and in his wake he left the Green]]></description>
			<content:encoded><![CDATA[<p>Yep, that&#8217;s right the blue elephant is back for its forth This Is The Only Level Game &#8211; wait, no he&#8217;s not. It seems that when John Cooney (possibly, better know as jmtb02) left for the grand world of Kongregate, he took the blue elephant with him and in his wake he left the Green Walrus. This Is The Only Level 4 is a continuation of the series by Armor Games, Tasselfoot (I know that he also helped with some of John&#8217;s previous games) and IriySoft (developers of the Cursed Treasures series and some other neat games). In much the same fashion as the original three, with the exception of the Elephant, you must help the Green Walrus beat a single level multiple times in a row. This is a nice twist on the platformer genre and the game manages to make every level play a little differently and while the Green Walrus may not be the norm for the series, it doesn&#8217;t affect the gameplay greatly. Be sure to check it out on Armor Games today.</p>
<p>Here&#8217;s a walkthrough for the game, by Tasselfoot.<br />
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<p style="text-align: center;"><strong><a href="http://armorgames.com/play/14694/this-is-the-only-level-4">Play This Is The Only Level 4 on Armor Games!</a></strong></p>
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		<title>Hands of War 3 &#8211; The COMPLETE Walkthrough (Alliance)!</title>
		<link>http://guidology.com/2013/03/15/hands-of-war-3-the-complete-walkthrough-alliance/</link>
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		<pubDate>Sat, 16 Mar 2013 01:14:12 +0000</pubDate>
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		<description><![CDATA[Hands of War 3 Walkthrough Brought to You by Guidology.com! Throughout the guide I will refer to various grids on this map. While the map system has greatly improved since Hands of War 2, some people may still find this useful. Riddle Answers: Riddle One) E, Riddle Two) 21, Riddle Three) 13,212, and Riddle Four)]]></description>
			<content:encoded><![CDATA[<h1 style="text-align: center;"><strong>Hands of War 3 Walkthrough</strong></h1>
<p style="text-align: center;"><strong>Brought to You by Guidology.com!</strong></p>
<p><strong><a href="http://guidology.com/wp-content/uploads/2012/11/Tempor-Hands-of-War-3-Map.png"><img class="aligncenter size-full wp-image-2921" title="Tempor Hands of War 3 Map" src="http://guidology.com/wp-content/uploads/2012/11/Tempor-Hands-of-War-3-Map.png" alt="" width="574" height="372" /></a><br />
</strong></p>
<p>Throughout the guide I will refer to various grids on this map. While the map system has greatly improved since Hands of War 2, some people may still find this useful.</p>
<p><strong>Riddle Answers</strong>: Riddle One) E, Riddle Two) 21, Riddle Three) 13,212, and Riddle Four) 14.5 Degrees.</p>
<h2><strong>Opening Storyline</strong></h2>
<p>The civil war of Tempor has finally reached a close, with the death of Gardius and the Black Council, but in the wake lies the destruction of Tempor. Farms and homes lie in ruinous conditions and the time to rebuild is now. As Tempor tries to regain its power, six factions rise to power, the Warders, Magicians and Blademasters and the Mercenaries, Merchants and Commoners, — each with its own priorities, ideologies of how recover from the war and how to regain their former power. After the war, Triton Steel, a military commander of the Temporian civil war, unites the factions under one rule and brings peace to land for the first time in many years. In the aftermath of the war, a new group is formed called The Alliance. The Alliance is the combined forces of the Phoenix and Guardian factions that were prevalent in the civil war (Hands of War 2).</p>
<p>As time goes on, the fighting of the many factions in Tempor increases and it becomes apparent that Tempor must reach an understanding within its own government and its factions to increase stability and prolong peace. Triton Steel, in attempts to unite Tempor, rendezvous the leaders of each faction and eventually forms the Circle. In the Circle, each member (one member representing their own faction) has a say in how Tempor is to be rebuilt and restored to power and peace. Suddenly, through the doorway enters a figure who none of them know. He claims to be from a far-off land and shares his name, Beldon Ax. Upon the table, shared by the councilmen, he places the Mind Stone. In this act he disturbs the council and gains power in the land of Tempor. In the midst of Tempor&#8217;s ruin, it is now inhibited by a strong foreign power who promises to bring power and prosperity back to the land through the wages of war.</p>
<p>Will you restore unity and peace through the fires of war, proposed by the mysterious Beldon Ax, or through the peace and rebuild backed by your loyal countryman Triton Steel? Choose and change the history of Tempor forever!</p>
<h2><strong>Picking Your Class</strong></h2>
<p>When you first begin your game you will have the options of picking the Blademaster class, the Warder class or the Magician Class. These classes have their own powers and weaknesses. The Warrior will have primarily close-range attacks that will deal large amounts of damage. He will also have more health points and defense than any other class. The Ranger class will use his bow and arrows to inflict damage from across the battlefield. With his speed and quick firing he will be able to avoid most enemies. Finally, the Wizard class is able to cast magical spells that will tear apart your enemies from afar. While their magical attacks are great, their weak defense makes them susceptible to being slashed to pieces upon close-combat. I usually go with the Ranger as he can avoid taking damage in most battles (mainly due to his speed) and can inflict a moderate amount of damage.</p>
<h2><strong>The Choice — Peace or War</strong></h2>
<p><strong><strong>Stroyline Quest</strong></strong></p>
<p>Now that you have chosen your class, you will find yourself in the Circle. Before you lies Triton Steel, to the left, and Beldon Ax to the right. To your sides lie the other councilmen, representing each of their factions. When talking to either Triton or Beldon they will ask you to convince the other councilmen to join their cause. Triton believes in rebuilding Tempor and rising in power through that method. Beldon, on the otherhand has been raised as a Shadow Runner. If you remember from the original Hands of War, the Shadow Runners were the enemies of the alliance (who Triton represents) and invaded the land of Tempor. Triton&#8217;s storyline will bring you to the restoration of Tempor through an idealogical means of peace and stability, while Beldon will encourage war as a means of making profit and gaining the other Stones. <strong>The following guide will cover the storyline of Triton Steel. If you choose to follow Beldon Ax, another guide is available here.</strong></p>
<h2><strong>Rally Support</strong></h2>
<p><strong><strong>Stroyline Quest</strong></strong></p>
<p>If you speak to Triton now, you will be approached with the quest &#8220;Rallying Support.&#8221; As the Circle is in its infancy it has easily been split between the Temporian Triton Steel and the mysterious foreigner, Beldon Ax. Triton wishes to regain his power as the leader of the Circle and restore order and eventually start to rebuilt Tempor. Beldon wishes to do similarly, but instead use his power to wage war. With the information that Beldon has brought to the Circle, he has convinced some of the council members that this will lead them to riches and power. In this quest, Triton wants you to speak to the other council members to convince them to stay loyal to Tempor and to himself. Accept the quest and begin to talk to the other council members.</p>
<p>Depending upon who you speak to you may or may not be granted bonuses or alliances throughout the game. From the left side, from top to bottom it reads Aryn Gardius (Warders), Axl Torin (Merchant), Malistar Thorn (Blademaster) and from the right side, top to bottom, it reads Aeri Swift (Mercenaries) Serene Cole (Magicians) and Gavin Yuri (Commoners). Once you spoken to four of the council members the quest will be completed. Speak to Triton to claim your rewards. The reward for this quest is five gold pieces, 3 Alliance Emblems and the choice of either eight gold pieces or five Alliance Emblems. Hit the complete quest button after you&#8217;ve made your choice and Triton will present you with another issue.</p>
<h2><strong>The Makings of a Soldier</strong></h2>
<p><strong><strong>Stroyline Quest</strong></strong></p>
<p>Now that you have completed the Rally Support quest, Triton will ask you to report to Protector Leman. He believes that the Heart Stone has lost power because Tempor has lost its unity. If Tempor can be restored to its former power, and revived from the turmoil, then the Heart Stone may be activated again. Trition suggests that you travel to Protector Leman as he continues his work in the circle. He also mentions that the camp where Protector Leman in stationed can be found to the southeast. This is relatively easy to find. The reward for this quest is ten gold pieces, eight Alliance Emblems and the choice of either another ten gold pieces or another eight Alliance Emblems. Once you reported to Leman hit the complete quest button. Like with Triton, Leman will immediately speak to you about a new quest.</p>
<h2><strong>Riordan, the Warlord</strong></h2>
<p><strong><strong>Stroyline Quest</strong></strong></p>
<p>Now that you&#8217;ve reported to Protector Leman, he will speak to you about the Shadow Runners&#8217; camp to the east of the city (I-5). In attempts to bring stability to the region, he suggests that we must kill the Warlord Riordan who is recruiting warriors for the Shadow Runner&#8217;s cause. The reward for this quest are ten gold pieces, eight Alliance Emblems and your choice of another ten gold pieces, eight Alliance emblems, or the option of being granted a pair of Soldier Handguards, Wizard Handwraps or Archer Gloves. This is the first storyline quest where you will be able to receive various equipment. Depending upon what class you chose at the start of the game you may want a different item. Take into account the stat aliments the item consists of and what would suit you best.</p>
<p>If you head north of your current position you&#8217;ll find yourself at Riordan&#8217;s encampment. Unlike the previous Hands of War games, you&#8217;ll be stopped in your tracks by him as he questions what you are doing here upon entering the camp. From this point you get to say one of three awesome lines that will immediately provoke a fight. Riordan is extremely easy to kill and the Warlings will have limited health and do small amounts of damage. Once you kill Riordan you will have completed the quest. The Warlings will continuously respond through. The quest, Riordan, the Warlord is good to pair with Riordan&#8217;s Warlings from Captain Riley (found in the same location as Protector Leman (J-6)) which tasks you to kill six Warlings.</p>
<p>Now that you have killed Riordan, report back to Protector Leman and claim your rewards. At this point in the game, it is likely that you will have access to these weaker armors at shops. If you want, you can get the different glove types that appear here, but they will also be available at the shops, if you&#8217;re interested in just taking the money or Alliance Emblems. Chance are, though, the gloves will be sell-able for more than the coins you can choose to take. Complete the quest and a new one will immediately appear.</p>
<h2><strong>Tempor&#8217;s Heartbeat</strong></h2>
<p><strong>Stroyline Quest</strong></p>
<p>Now that you have killed Riordan, Protector Leman will assign you a new task. It appears that  nearby grain mill has gone out of commission and the local Shadow Runners have taken up base there. By cutting off the town&#8217;s food supply the citizens will surely ensue riot. To prevent this, you must recapture and fix the grain mill before it is too late. The rewards for this quest are fifteen gold pieces, ten Alliance Emblems and a Ruby Ring, as well as the choice between another fifteen gold pieces, ten Alliance Emblems, Soldier&#8217;s Platewrap, Wizard&#8217;s Rope, or an Archer&#8217;s Tunic. Optionally, we can also accept the quest, Flickers of War from Captain Lajin to earn a bit more gold and Alliance Emblems during this quick adventure. Accept the quest(s) and head northwest to H-4.</p>
<p>Once you arrive at H-4 there will be many Shadowlings about. These guys are primarily swordsmen and will have around 150 health points. At this time, you can take out a few of them and see how easily you can kill them, but because of their fast respawn time this will have little effect on the outcome of this battle. Once you go near the grain mill and step on the yellow action icon all of the Shadownlings will attack you at once. At this time, it is unlikely that you can do much damage to them and at most you&#8217;ll be able to kill one or two before they respawn again. Nonetheless, once you&#8217;ve killed a few for the experience points, if you&#8217;d like to, you&#8217;ll want to return to Protector Leman to finish up the quest.</p>
<p>Now that you&#8217;ve completed the quest, return to Leman and he will congratulate you for your victory and remarks that food shouldn&#8217;t be an issue in this area any more. Once you&#8217;ve collected and picked your reward hit the complete quest button. Continuing the trend, a new quest appears from Protector Leman.</p>
<h2><strong>Goblin Pests</strong></h2>
<p><strong>Stroyline Quest</strong></p>
<p>After you&#8217;ve completed Tempor&#8217;s Heartbeat Protector Leman will approach you with another quest. This quest, Goblin Pests, will require you to kill nine Young Goblins. After the invasion of Tempor, a horde of goblins had moved into a blacksmith&#8217;s forge to the west. In attempts to get the craftsmen back to business, and the iron supplies increased, the smithy must be recaptured. The reward for this quest is 25 gold pieces, 12 Alliance Emblems and the choice between an extra 15 gold pieces or 10 Alliance Emblems. Accept the quest and begin your journey westward. Optionally, but recommended, this is a good time to also accept the quest, Goblin Blood, from Captain Biasn, in the same area as Protector Leman. The Goblin Blood quest will grant you 25 gold pieces, 12 Alliance Emblems and the option of an additional 15 gold pieces or 10 Alliance Emblems.</p>
<p>The smithy is located at I-2. Once you reach the location, you will be confronted by about seven Young Goblins. The goblins have 150 health points and will do small amounts of damage. Killing them should be very easy, especially if you&#8217;re using your abilities. This is the first storyline mission that will require you to kill enemies, so I&#8217;ll give a short description on the fighting styles of each class. If you&#8217;re using the Blademaster class then you&#8217;ll be able to do a good deal of damage even with your auto-attack. At the start of a battle be sure to use your strongest ability, or one that will slow the enemies for the rest of the battle. If you&#8217;re using the Magician class then it is best to target the furthest enemies from your position. Use a slowing spell for the first hit to give you more time to attack as the beast charges towards you. Your second spell should be the one that does the most damage. Similar to the Magician, a Warder is best utilized to take down targets from afar. Use similar spells for the first couple of moves (for example, Warders have the Frost Arrow (this slows the target) and Falcon Shot (which deals a high amount of damage)). Later in the game you will have allies, but your strategy will remain much the same unless you plan on being a healer or using many positive status-affecting spells.</p>
<p>Once you&#8217;ve killed nine Young Goblins, report back to Leman and claim your gold and emblems.</p>
<h2 style="padding-left: 30px;"><strong>Flickers of War</strong></h2>
<p style="padding-left: 30px;"><strong>Optional Side Quest</strong></p>
<p style="padding-left: 30px;">As we won&#8217;t be returning here any time soon, we should at least complete the remaining side quests in this area. Notably, the side quests of Captain Riley, Captain Lajin and Captain Biasn, as well as our class-specific storyline quests. You may complete these quests in whichever order you wish, but we shall begin with the Flickers of War, as provided by Captain Lajin. Speaking to him, we learn that Triton believes that the Heartstone has little power as Tempor has little power itself; the key to restoring the power to the Heartstone is by reuniting Tempor. He continues that Triton has ordered that anyone who causes chaos or disrupt in the land should have forceful action taken against them. We learn that, recently, the Shadowlings have taken over the grain mill nearby, cutting off a vital food supply to the land. We must eliminate some of Shadowlings there to remove their threat and restore peace to that area. The reward for this quest are 15 gold pieces and 10 Alliance Emblems, with the choice of 15 more gold pieces or 10 more Alliance Emblems.</p>
<p style="padding-left: 30px;">It goes without saying that you&#8217;ll have to head back to the grain mill and kill six more Shadowlings. Much like before, these guys are pretty weak and you should be able to take their hits and simply summon your best abilities at this point. If you&#8217;re an archer like me, then there is no real point in running and shooting as you won&#8217;t be fast enough to get a single shot off before they catch up to you. For now, we&#8217;ll just have to take the hits. Once we return to Captain Lajin, he thanks us and and mentions that, while Tempor shouldn&#8217;t be a violent nation, this was something that had to be done. Collect your rewards and prepare for your next quest.</p>
<h2 style="padding-left: 30px;"><strong>Riordan&#8217;s Warlings</strong></h2>
<p style="padding-left: 30px;"><strong>Optional Side Quest</strong></p>
<p style="padding-left: 30px;">The final side quest in this area is Riordan&#8217;s Warlings. This quest is easily combined with the first quest we received when coming to the service of Protector Leman. Unlike when we killed Riordan, this quest focuses on his followers. It won&#8217;t be long until they find a new warlord to follow. Let&#8217;s make sure that they don&#8217;t. The reward for this quest is 10 gold pieces and 8 Alliance Emblems. We can recievealso recieve another 10 gold pieces or another 8 Alliance Emblems. The Warlings are found in the same area where we encountered Riordan, directly to the north. Once there, slaughtering six warlings is simple and claiming your reward won&#8217;t be too far in the future.</p>
<h2 style="padding-left: 30px;"><strong>Goblin Blood</strong></h2>
<p style="padding-left: 30px;"><strong>Optional Side Quest</strong></p>
<p style="padding-left: 30px;">At this point, we can also accept the Goblin Blood quest, even if you already completed it earlier, paired with another quest. Once again, the Captain wishes you to go to the smithy and kill some of the Young Goblins there. Specifically, he requests that you collect their goblin blood so that he may further his research. He believes that the goblin blood can be mixed with different metals to create different effects. Regardless of what he wants us to do, he will pay us 25 gold pieces and twelve Alliance Emblems, with the choice of 15 more gold pieces or 10 more Alliance Emblems. With just about every Goblin we kill at the smithy, we&#8217;ll be able to harvest a bit of Goblin Blood. This is a short quest and the Goblins shouldn&#8217;t provide you wish much trouble. Once you&#8217;ve collected six samples, you can return to Captain Biasn for your reward.</p>
<h2><strong>A Real Task</strong></h2>
<p style="padding-left: 30px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Archer&#8217;s Gloves, Legs: None, Main Hands: Vinewood Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Leather Quiver Stats – Strength: 30, Stamina: 48, Agility: 93, Dexterity: 55, Intellect: 35, Focus: 40, Grace: 80, Speed: 32.</p>
<p>Now that the goblins have been slain, Protector Leman will share with you that the previous quests he&#8217;d given you were only to test your strength. Apparently, earlier, Triton has told Leman that if you were to succeed in these tasks that you shall travel northward to find an isolated hermit and that this person will reward you with knowledge, wisdom, and advise you on what you should do next. The rewards for this quest are 20 gold pieces, 10 Alliance Emblems and an Old War Steed (making its first appearance in Hands of War 3) as well as the decision between another ten gold pieces or ten Alliance Emblems. Accept the quest and begin to travel northward to H-6.</p>
<p>Once you&#8217;ve reached H-6, you&#8217;ll have stumbled upon Triton Steel and Beldon Ax arguing instead of the hermit. It appears that their heated argument has lead to the proposal of war from Beldon. At this point you&#8217;ll be able to interrupt them. No matter what you say a fight will break out. With the help of Triton Steel, the battle will go in your favor and Ax will be defeated. Unlike his comrades, Beldon retreats after being harmed and his final works promise that there will be conflict once again in Tempor. With the battle over, you&#8217;ll also be able to approach Triton. He says that he knew that you were a powerful warrior from the beginning and that he would like to join you on your journey to defeat the Shadowrunners who now loam over Tempor. He also mentions that by defending and reuniting Tempor, the Heart Stone will be reactivated.</p>
<p>With the squabble over, you can approach the hermit and he mentions that he will share his knowledge with you. Claim your rewards and accept the next quest, Seeking the Cradle.</p>
<hr />
<h2 style="padding-left: 30px;"><strong>Class-Specific Quests</strong></h2>
<p style="padding-left: 30px;"><strong>Consider completing some of your class-specific quests at this point. From your class&#8217;s faction you will gain some of the best weapons and armors in the game. It is recommended that you complete at least some of these quests before tackling the first boss. Since I&#8217;ve chosen the Warder class, this guide will cover the Warder faction quest-line. I may update this guide later to accommodate for the other classes.</strong></p>
<h2 style="padding-left: 30px;"><strong>Gralok Cloaks</strong></h2>
<p style="padding-left: 30px;"><strong>Warder&#8217;s Side Quest (Recommended)</strong></p>
<p style="padding-left: 60px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Archer&#8217;s Gloves, Legs: None, Main Hands: Vinewood Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Leather Quiver Stats – Strength: 30, Stamina: 48, Agility: 93, Dexterity: 55, Intellect: 35, Focus: 40, Grace: 80, Speed: 32.</p>
<p style="padding-left: 60px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 30px;">Depending upon what class you chose, you will now have the ability to complete a class-specific storyline quest. The warder class, of course, is allied with the Warder Faction, the Blademaster class is allied the Blademaster faction and the Mage class is allied with the Mage faction. The starting point for all of these factions can be found south of Protector Leman and depending upon which class you are, you will receive different quests from your faction. As I am an archer, I am already aligned with the Warder faction and will be completing Gralok Cloaks quest. Since I am a Warder, I will speak to Warder Hobin to receive Gralok Cloaks quest. Note, that to continue in a faction-specific quest-line, you must complete the prerequisite quests (I would not be able to complete any of the other Warder quests, without first completing Gralok Cloaks).</p>
<p style="padding-left: 30px;">Hobin will welcome you to the Warders when you speak to him and gives you a few pointers on what is required on a Warder. Hobin mentions that you seem apt with a bow and should be sutable for a quest he has in mind. He continues that you should head to the river to the east and slay several Graloks to collect their hides. He will want five hides, to make a few cloaks, in exchange for 25 gold pieces, 20 Warder Emblems and a Leather Quiver. In addition, he offers you to pick from an extra 20 gold pieces, ten more Warder Emblems, a pair of Archer Gloves, a pair of Archer Treads and Archer&#8217;s Headgear.</p>
<p style="padding-left: 30px;">Graloks will actually provide a decent bit of challenge at this point in the game. In Heroic mode they have around 330 health points and will deal around 20 damage with their surprisingly swift blade attacks. Fortunately, these guys are pretty slow and if you can attacks a single Gralok, you should be able to outrun him with ease. Falcon Shot will severely damage them, but will take at least four summons to kill them. While collecting their hides may be a little challenging, we&#8217;ll get access to a couple of good pieces of archer gear that will make these guys seem a bit weaker. Thankfully, the hides will drop with every kill, or at least has a high chance of dropping, and you should be done after five or six kills. Once we&#8217;ve collected the hides, we should return to Hobin and collect our rewards. I personally don&#8217;t think that the archer gear provided is too great. Definitely consider taking the extra Warder Emblems so you may buy better gear later.</p>
<h2 style="padding-left: 30px;"><strong>Stolen Buckle</strong></h2>
<p style="padding-left: 30px;"><strong>Warder&#8217;s Side Quest (Recommended)</strong></p>
<p style="padding-left: 60px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Archer&#8217;s Gloves, Legs: None, Main Hands: Vinewood Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Leather Quiver Stats – Strength: 30, Stamina: 48, Agility: 93, Dexterity: 55, Intellect: 35, Focus: 40, Grace: 80, Speed: 32.</p>
<p style="padding-left: 60px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 30px;">With Gralok Cloaks complete, Hobin will once again speak to us. This time it appears that a buckle has been stolen by one of the Blademasters to the west. Hobin promises to make some cloaks once you get the buckle back. From this quest we can get 25 gold pieces and 20 Warder Emblems, with the choice between 20 more gold pieces, another 10 Warder Emblems, an Archer&#8217;s Tunic, a Healer&#8217;s Chestguard and a pair of Archer&#8217;s Pants. The Bladelings will be to the west and will be very similar to the Graloks we faced earlier. Both the Bladelings and Graloks have about 330 health points and will deal around 20 damage per hit. Luckily, the buckle can be found quickly and shouldn&#8217;t take you more than a couple of kills to find. Once you have it, report back to Hobin, he will thank you and give you a third mission to tackle.</p>
<h2 style="padding-left: 30px;"><strong>The Sylvan Spirit</strong></h2>
<p style="padding-left: 30px;"><strong>Warder&#8217;s Side Quest (Recommended)</strong></p>
<p style="padding-left: 60px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Archer&#8217;s Gloves, Legs: None, Main Hands: Vinewood Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Leather Quiver Stats – Strength: 30, Stamina: 48, Agility: 93, Dexterity: 55, Intellect: 35, Focus: 40, Grace: 80, Speed: 32.</p>
<p style="padding-left: 60px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 30px;">(<strong>Make sure to accept the Seeking the Cradle storyline quest before attempting The Sylvan Spirit</strong><strong>) </strong></p>
<p style="padding-left: 30px;"><strong> </strong>Once we&#8217;ve completed the Stolen Buckle quest, Hobin will immediately grant us the Sylvan Spirit quest. Hobin will usher you to find Aryn Gardius. He mentions that Gardius is the leader of the Warder faction and will give you further orders from this point forward. He grants you one more bit of advance and sends you on your way. He promises that find Aryn Gardius will give you 20 more gold pieces and 25 Warder Emblems. Upon selection, we can also get 20 more gold pieces, or 10 more Warder Emblems. It will be a while until we are able to visit her though (at least if you have only just completed the Protector Lemon quest-line) as she is all the way into the jungle. Regardless, accept the quest and let&#8217;s continue northward to continue the main storyline. However, if you have completed the storyline up to gaining Triton Steel on your squad, there is little reason why you shouldn&#8217;t visit Aryn at this points. She can be found at E-7, in the jungle. Once there, she will welcome you, introduce herself and mentions that she has quests for you to complete. Select your rewards and complete the quest.</p>
<h2 style="padding-left: 30px;"><strong>Speed and Accuracy</strong></h2>
<p style="padding-left: 30px;"><strong>Optional Side Quest (Recommended)</strong></p>
<p style="padding-left: 60px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Archer&#8217;s Gloves, Legs: None, Main Hands: Vinewood Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Leather Quiver Stats – Strength: 30, Stamina: 48, Agility: 93, Dexterity: 55, Intellect: 35, Focus: 40, Grace: 80, Speed: 32.</p>
<p style="padding-left: 60px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 30px;">Upon completing the quest, she says she has a short test for you. She mentions the Warder&#8217;s eternal enemies, the Blademasters and the Magicians, who have been warring among themselves and with the Warders for many years. She mentions that some of this warring has stopped temporarily, as Tempor is brought was brought under the control of the council and Triton Steel, but she fears that this peace will not last and they shall be engage in battle once again. You are then given three options of what to say. I chose the first, &#8220;I will help protect what you stand for&#8221; and that seemed to work positively, although, I sure that all of the answers will have a similar result. With your input, she continues with saying that the Warders will continue their peaceful traditions and will not interfere with the Blademasters or Magicians unless it is entirely necessary. She also recits a short accounting of how the other two factions came to be. Studying old texts, Aryn believes that the Blademasters were drawn to the power of the Heartstone and the Magicians were drawn to the power of the Mindstone. Thus began a brutal war between the two factions and a distaste for one another that still exists to this day. She promises to share more of the story at a later time. Once again you are granted a few different dialogues to say, but all of them will yield the same end result. As the conversation comes to a close, Aryn will present you with the a quest, Speed and Accuracy. She mentions that you should head to Elysia to test your speed and accuracy. For completing this quest you can get 15 gold pieces and 15 Warder Emblems. As always, you have the choice between an additional 20 gold pieces or 10 Warder Emblems, a Hunter&#8217;s Tunic, a Cleric&#8217;s Chestguard, or a Hunter&#8217;s Helmet.</p>
<p style="padding-left: 30px;">Surprisingly, Alysia is right next to us (white circle). She already knows why you are here and mentions that this game will be the perfect assessment of how great a Warder you are. She continues by explaining the rules. Each round, there are three targets at varying sizes. The goal of the game is to quickly hit all of the targets, but also be accurate and try to aim for the bulls-eye. She finishes by mentioning that there are five rounds. No matter your score, Aryn will be displeased by your performance, but will still continue to allow you to gain quests from her. At this point you can grab your rewards, complete the quest and see what quests she has to offer next. The next quest, Defilers of Life pits us against a bunch of Liches. At least in Heroic mode, these guys are a bit too much for us right now. Let&#8217;s see what we can do in the main storyline first.</p>
<h2 style="padding-left: 30px;"><strong>Defilers of Life</strong></h2>
<p style="padding-left: 30px;"><strong>Optional Side Quest (Recommended)</strong></p>
<p style="padding-left: 60px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: None, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 34, Stamina: 52, Agility: 207, Dexterity: 82, Intellect: 36, Focus: 46, Grace: 74, Speed: 57.</p>
<p style="padding-left: 60px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 30px;">Before beginning this quest, I would recommend that you at least buy a new bow if you haven&#8217;t already. From one of the Warder merchants we can get the Striker&#8217;s Bow, which will deal a decent amount of damage and will support Triton. From the same merchant, I also bought Serenity Treads which will buff your agility, dexterity and speed. Optionally, but recommended, if you befriend (achieve Friendly status) with the Alliance, you will be able to buy from the best Alliance merchant in the jungle. From him, you can get a pair of Forest Stalker&#8217;s Gauntlets which will boost our dexterity by an impressive 52 points. While these couple of armors are nice to acquire, the bow is what ultimately deals the damage. Armors only buff the attacks, but with a bad bow you won&#8217;t be able to deal much even with the best of gear. Once you have a few new pieces of armor and a new bow, you should be prepared for the quest.</p>
<p style="padding-left: 30px;">Now that you&#8217;ve proven to be a worthy Warder, or at least worthy enough for a few quests, Aryn will speak to you, briefly, about the philosophy of the Warders. In here speech, she recalls that there are some people who do not believe in their way of life and those people must be punished. She directs your attention west of the Blademaster camp and notes that several Liches can be found there. Aryn, with her Warder beliefs, believes that the Liches must be killed to complete their transition to death, as they are neither alive, nor completely dead. The definite reward for this quest are 25 gold pieces, 25 Warder Emblems and a Reedwood Quiver. You can also pick between 25 more gold pieces or 12 more Warder Emblems. Accept the quest and begin your short journey west.</p>
<p style="padding-left: 30px;">Liches have over 1000 health points and have a nasty fire-ball attack. Make sure that you only attract the attention of one Lich at a time, or else you&#8217;ll be barrage with their spells. Triton can usually hold one of them off with his default gear and will give you a lot of time to take them out from afar. As long as you have decent enough equips, this battle is really quite easy and you will be able to return to Aryn in a short period of time. Once back, Aryn will congratulate you and will offer you your rewards.</p>
<h2 style="padding-left: 30px;"><strong>Spider Silk</strong></h2>
<p style="padding-left: 30px;"><strong>Warder&#8217;s Side Quest (Recommended)</strong></p>
<p style="padding-left: 60px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: None, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 34, Stamina: 52, Agility: 207, Dexterity: 82, Intellect: 36, Focus: 46, Grace: 74, Speed: 57.</p>
<p style="padding-left: 60px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 30px;">Aryn will continue the story that she told earlier, of the formation of the Magicians and Blademasters and how the Warders came to be. She accounts that while the mages and blademasters were quarelling, the Warder began to form in the forests of Tempor. She mentions that there may have been another force that drew the Warders together (possibly another Stone, as how the Magicians and Blademasters were formed). As the fighting became more and more widespread, the Warders began to leave Tempor. Once the Alliance had step in, however, they shattered the Heartstone and hid it, and for the Magicians they exiled them with their Mindstone. She continues by saying that we must restore the Heartstone, which must be protected by the Warders. While finding the Heartstone is important, she feels that your trials are more urgent and asks you to collect some silk from the spiders to the east, along the river bank. Doing so will grant you 25 gold pieces, 25 Warder Emblems and the options between one of the following: 25 gold pieces, 12 Warder Emblems, an Ashwood Bow, a Spiritwood Bow or an Emerald Band.</p>
<p style="padding-left: 30px;">The Giant Spiders are directly to the east and are surprisingly easier to kill than the Liches that we were facing earlier. Because the Giant Spiders are a physical class, Triton will hold them off easily. If you have the equipment that I suggested, you should be able to take each one of before another respawns and you won&#8217;t have to worry about isolated a spider. After the short battles, we can report back to Aryn. She says that the spider silk makes the best bow strings. Select your rewards and finish the quest.</p>
<p style="padding-left: 30px;">You are now a Warder and will have gained 450 Warder faction points. For your service, Aryn will ask if she can accompany you in finding the Heartstone. Any one of the options will grant her membership in your party.</p>
<h2><strong>Seeking the Cradle</strong></h2>
<p style="padding-left: 30px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Archer&#8217;s Gloves, Legs: None, Main Hands: Vinewood Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Leather Quiver Stats – Strength: 30, Stamina: 48, Agility: 93, Dexterity: 55, Intellect: 35, Focus: 40, Grace: 80, Speed: 32.</p>
<p style="padding-left: 30px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p>With war declared on Tempor by the Shadowrunners, it becomes apparent that control of the Stone will become important. You and Triton Steel must restore the Heart Stone to ward off Beldon&#8217;s army. The Old Hermit recommends that you find yourself more allies and that you first travel to the cradle of Tempor. He explains that in the cradle of Tempor, the jungle, the Heart Stone was forged. The rewards for exploring the jungle are 20 gold pieces, 10 Alliance Emblems and the choice between another 10 gold pieces or another 10 Alliance Emblems. Accept the quest and make your way to the northwest, across the river and to D-4. Once there, speak to Captain Kombat. He will introduce himself and then the quest will be concluded.</p>
<h2><strong>Pest Problems</strong></h2>
<p style="padding-left: 30px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Archer&#8217;s Gloves, Legs: None, Main Hands: Vinewood Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Leather Quiver Stats – Strength: 30, Stamina: 48, Agility: 93, Dexterity: 55, Intellect: 35, Focus: 40, Grace: 80, Speed: 32.</p>
<p style="padding-left: 30px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p>Now that you&#8217;ve reached Captain Kombat he will speak to you about how northwest Tempor is fairing in these trying days. He shares with you the information that the Alliance has recently set up two camps in the nearby and that this is their main camp. In addition, the Shadowrunners have set up several posts throughout the jungle. He mentions that the mission of these camps are to gather intelligence from the Shadowrunners, although, since this jungle is hasn&#8217;t been inhabited in many years, the population of various wildlife, including Behemoths, has risen and the camps are constantly under attack. While the men stationed here are strong and brave, these giant beasts are overpowering and tend to wreck the camps. If you could slay some of these beasts, the Alliance would be able to make quicker progress in the jungle. The rewards for this quest are 25 gold pieces and 15 Alliance Emblems. In addition, you have the choice between the following: 20 gold pieces, 12 Alliance Emblems, Knight&#8217;s Handguards, Spider Silk Handwraps and Hunter Gloves. Make your way to the south.</p>
<p>These Behemoths will most likely be your real first challenging enemy. They have nearly 500 health points and have a large aggravation range allowing for them to easily attack in packs. Since Triton Steel has joined forces you with, you will now be able to see him in battle. For the most part, he will be able to absorb a lot of the damage and stay alive for a long time even under the attack of several Behemoths. If you are of the Ranger or Wizard classes, his considerably strong defensive and offensive capabilities allow him to protect you from most of the enemies unless they flank or target you. While fighting these beasts you may notice that Triton doesn&#8217;t appear to be dealing too much damage in rapid succession. If you wish, you can go to your party menu and change his &#8220;Role&#8221; from Tank to DPS (Damage Per Second). He may not be as defensive oriented as before, but I found this to be a worthy change at this point in the game.</p>
<p>With eight of the beasts down your quest will be complete and you can report back to Captain Kombat. He will remark about your stench and then grant you your rewards.</p>
<h2><strong>Eastern Recon</strong></h2>
<p style="padding-left: 30px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Archer&#8217;s Gloves, Legs: None, Main Hands: Vinewood Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Leather Quiver Stats – Strength: 30, Stamina: 48, Agility: 93, Dexterity: 55, Intellect: 35, Focus: 40, Grace: 80, Speed: 32.</p>
<p style="padding-left: 30px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p>With the Behemoths slain, the Alliance can begin to further advance into the jungle. Captain Kombat would like you to complete some reconnaissance on parts of the jungle to the east. This is a simple travel mission. The rewards for this quest are 25 gold pieces, 15 Alliance Emblems, a pair of Cleric Gloves and the choice between and additional 20 gold pieces or another 12 Alliance Emblems. Accept the quest and make your way eastward to E-8 where the river breaks in two. Along the way you can also complete the additional class clans missions (missions that accompany your class (for example, Rangers have the Warder faction&#8217;s support)) that will reward you with new weapons or armors that will aid you in your journey.</p>
<p>Once you&#8217;ve reach E-8 and hit the activation icon you can retreat back to the Alliance camp and speak to Captain Kombat. He will notify you that your reconnaissance has given him a general idea of where the other class-related clans are located. Select your reward and complete the quest.</p>
<h2><strong>Western Recon</strong></h2>
<p style="padding-left: 30px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Archer&#8217;s Gloves, Legs: None, Main Hands: Vinewood Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Leather Quiver Stats – Strength: 30, Stamina: 48, Agility: 93, Dexterity: 55, Intellect: 35, Focus: 40, Grace: 80, Speed: 32.</p>
<p style="padding-left: 30px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p>Immediately after completing the Eastern Recon mission you&#8217;ll be tasked with exploring the areas to the west. Captain Kombat informs you that while you were gone, another report came back with activity from the west and he&#8217;d like you to check it out. It appears that not only are the Blademasters, Warders and Magicians setting up camp, but also the Merchants and the Mercenaries. Like last time, this is a simple exploration mission. The reward for this quest is 25 gold pieces and 15 Alliance Emblems with the option between several choices: an additional 20 gold pieces or 12 Alliance Emblems, or a pair of Cleric&#8217;s Footpads, a pair of Enchanted Iron Footguards and an Emerald Band. Accept the quest and make your way to C-1.</p>
<p>Once you&#8217;ve explored the western edge you&#8217;ll notice a strange stone beside the marker. It has a note written on it regarding something about a rock that is drawing something or someones power. With this new discovery you&#8217;ll want to report it to the Captain. Once back the Captain will be astonished by your find. Grab your rewards and complete the quest.</p>
<h2><strong>Find the Forward Camp</strong></h2>
<p style="padding-left: 30px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Archer&#8217;s Gloves, Legs: None, Main Hands: Vinewood Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Leather Quiver Stats – Strength: 30, Stamina: 48, Agility: 93, Dexterity: 55, Intellect: 35, Focus: 40, Grace: 80, Speed: 32.</p>
<p style="padding-left: 30px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p>Captain Kombat suggest that, while there is a lot of mystery surrounding the origin of the Heart and Mind Stones, the inscription that you found seems to point their origin at a meteor that stuck Tempor. He suggests that you&#8217;ll probably be able to learn more about this to the north and then he asks that you report to the Alliance&#8217;s forward base to the north and continue your investigation. The captain there may know more about where you&#8217;ll find the crater or know more about the story. The rewards for this quest are 25 gold pieces and 15 Alliance Emblems as well as an additional 15 gold pieces or another 8 Alliance Emblems. Accept the quest and make your way to B-3.</p>
<p>Once there, General Stone will welcome you. Now you can complete the quest and gather your rewards.</p>
<p>With your acquaintances made, you tell General Stone of the inscription and the hypothesis of how the Heart and Mind Stones came to be entrusted in the power of man. You also speak to him about the state of Kombat&#8217;s encampment and he replies that the most elite soldiers were given to him to command. Depending upon what you say at this point his answer may vary, but nonetheless Stone will issue the quest Prep Work.</p>
<h2><strong>Prep Work</strong></h2>
<p style="padding-left: 30px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 35, Stamina: 53, Agility: 258, Dexterity: 105, Intellect: 37, Focus: 47, Grace: 75, Speed: 77.</p>
<p style="padding-left: 30px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 30px;">(Aryn Gardius) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Ashwood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 32, Stamina: 32, Agility: 180, Dexterity: 112, Intellect: 32, Focus: 42, Grace: 74, Speed: 71.</p>
<p>General Stone seems to agree with the engraving and says that the grove to the north might have something to do with the origin of the Heart Stone. Although, he warns that while finding out more about the Heart Stone is definitely a priority, the Shadowrunners could use this to flank the Alliance. To prevent this, General Stone wants you to eliminate eight Fire Casters in a nearby encampment. He also mentions that while you are slaying some of their elite magicians that he will relay information regarding the inscribed information to an expert. The rewards for this quest is 30 gold pieces, 15 Alliance Emblems and a pair of Enchanted Iron Handguards. Additionally, you have the option between another 20 gold pieces or another 12 Alliance Emblems. Accept the quest and make your way to B-1, just northward of where you found the stone.</p>
<p>Fire Casters are one of the first strong magician enemies that you will come across. They&#8217;ll be able to cast some basic fire spells, but as long as you keep Triton Steel in front of you (if you&#8217;re a Warder or Magician) then they&#8217;ll never get a hit on you. If they do start targeting you, try to take cover behind the building and fire around the corners, while Triton holds them off. Taking cover works extremely well if you are being fired at my multiple enemies. Often, you can fire behind a building at an angle so that only one enemy can hit you. Once you&#8217;ve killed eight of them make your way back to General Stone. He will express his thanks and his fears of being trapped in the grove by the Shadownrunners are alleviated. Collect your rewards and he will speak to you once again.</p>
<p>With a portion of the Shadowrunner&#8217;s force diminished in the jungle, General Stone will be able to advance his troops into the grove with little chance of a surprise attack. Grab your rewards and complete the mission. Now that the Shadowrunners in the area have been weakened a bit, General Stone mentions that only the expert, Doctor Boykin can open the gate to the grove, but Stone warns you that to get him there you&#8217;ll have to transverse the most dangerous parts of the jungle and keep him alive. He also mentions that there may be treasure in the grove &#8211; as well as the answer to the Heart Stone origin.</p>
<h2><strong>Gate of the Cradle</strong></h2>
<p style="padding-left: 30px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 35, Stamina: 53, Agility: 258, Dexterity: 105, Intellect: 37, Focus: 47, Grace: 75, Speed: 77.</p>
<p style="padding-left: 30px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 30px;">(Aryn Gardius) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Ashwood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 32, Stamina: 32, Agility: 180, Dexterity: 112, Intellect: 32, Focus: 42, Grace: 74, Speed: 71.</p>
<p>At this point it becomes apparent that you&#8217;re going to need to protect Boykin from some monsters in the next quest. General Stone confirms this suspicion and speaks of how a swarm of monsters appear whenever someone nears the gate. As this is exactly what Doctor Boykin will have to achieve you need to hold off a swarm of monsters from him until he has the gates open. This is a simple defense mission that shouldn&#8217;t be too challenging. Stone warns you that you&#8217;ll need to stock up on potions and find as many allies as you can before attempting this quest. If you wish there may be some allies you can gain through class-specific missions, but I can&#8217;t confirm that at this point. The rewards for this quest are 25 gold pieces, 15 Alliance Emblems and the option between an extra 20 gold pieces or another 12 Alliance Emblems.</p>
<p>Luckily for us, finding Doctor Boykin is extremely simple. Once you approach the gate to the west, you&#8217;ll notice the doctor standing beside it. If you speak to him, he remarks that you must be the protection that General Stone has sent and that he hopes you know how to handle yourself in combat. Complete the quest and the doctor will speak to you about the ancient stones. With his previous research and the engraving that you found early, Doctor Boykin concludes that the entrance leads to a crater where a meteor once stuck. He references that ancient texts refer to what they found as The Ancient Stones and that it is probably that the Heart and Mind Stones may have been spewed from the meteor. According to Boykin&#8217;s hypothesis, there may be even more Stone spread across the land that Tempor is unaware of.</p>
<h2><strong>Opening the Gate</strong></h2>
<p style="padding-left: 30px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 35, Stamina: 53, Agility: 258, Dexterity: 105, Intellect: 37, Focus: 47, Grace: 75, Speed: 77.</p>
<p style="padding-left: 30px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 30px;">(Aryn Gardius) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Ashwood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 32, Stamina: 32, Agility: 180, Dexterity: 112, Intellect: 32, Focus: 42, Grace: 74, Speed: 71.</p>
<p>With the tale of Doctor Boykin complete, he mentions that he is ready to proceed. Once you&#8217;ve accepted the quest and he begins to open the gate a horde of monsters will appear. The quest rewards include 35 gold pieces, 20 Alliance Emblems, and the choice between an additional 25 gold pieces, 15 Alliance Emblems, Knight&#8217;s Boots, Spider Silk Slippers, or Hunter Treads. Once you begin this quest a few waves of beasts will approach you from different angles. For the most part, Triton Steel will hold at least one of them back while you pick off the other creatures with Aryn, or you can team up to slay them faster. I&#8217;d suggest the latter. If you&#8217;re having trouble with this quest try completing some of the class-specific quests if you haven&#8217;t already (if you&#8217;re a Warder then you can go to a Warder camp) to collect strong items from their merchants that will aid you greatly. The final wave includes two flame mages. Take them out first or else they will kill all of your characters with ease. With the beasts killed you can speak to Doctor Boykin once again to complete the mission. With the quest complete the wall will explode into nothingness.</p>
<hr />
<h2 style="padding-left: 30px;"><strong>Faction Quests</strong></h2>
<p style="padding-left: 30px;"><strong>Consider completing some faction quests at this point. Doing so will give us a bit more experience before fighting the boss and will allow us to get a couple more heroes before we continue. The extra heroes and experience will prepare us for the upcoming boss battle. In terms of what factions to join, I would suggest the Mercenaries, as they provided the best items and hire-able soldiers in Hands of War 2 (although it could be different in this game)</strong></p>
<h2 style="padding-left: 30px;"><strong>Free Handouts</strong></h2>
<p style="padding-left: 30px;"><strong>Mercenary Side-Quest</strong></p>
<p style="padding-left: 60px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 35, Stamina: 53, Agility: 258, Dexterity: 105, Intellect: 37, Focus: 47, Grace: 75, Speed: 77.</p>
<p style="padding-left: 60px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 60px;">(Aryn Gardius) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Ashwood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 32, Stamina: 32, Agility: 180, Dexterity: 112, Intellect: 32, Focus: 42, Grace: 74, Speed: 71.</p>
<p style="padding-left: 30px;">Walking up to Cutthroat Colly, of the Mercenary&#8217;s faction, he will welcome us to the camp and tells us a bit about the guild. He mentions that regardless of your preference of weaponry, the Mercenary&#8217;s guild is for making money, but he clarifies that mercenaries should use both their muscles and brains. Without striking a balance, you cannot be a proper mercenary. He finishes his welcoming by asking you a simple question of what to do when faced with a new situation. Cutthroat Colly is specifically looking for people that are bold and will take action &#8211; and of course, won&#8217;t insult the guild &#8211; so your best bet is to say that you will give orders and not look for what to do. With the question answered, Colly elaborate on the question. A mercenary must seize every opportunity to make money. He has one such opportunity for you now. The Commoners like to distribute their gold evenly amongst themselves, but the gold can easily be stolen. Let&#8217;s that that <em>opportunity </em>now. Completing this quest will reward you with 25 gold pieces and 22 Mercenary Emblem.s You also get to pick one of the following: 25 gold pieces, 12 Mercenary Emblems, a Pillar Shield, a Midnight Orb and a Reedwood Quiver.</p>
<p style="padding-left: 30px;">To the northeast we can find the Commoner&#8217;s Camp. By killing a few of the Common Soldiers, which are quite weak and easily fall to your group, that reside there, we can eventually get the Gold Cache item. This will fulfill the requirements for the quest and we can retreat back to Cutthroat Colly.<em> </em>Upon returning, he will give you a couple of pointers about the faction and will grant you your rewards. Collect your rewards and complete the quest.</p>
<h2 style="padding-left: 30px;"><strong>No Dice</strong></h2>
<p style="padding-left: 30px;"><strong>Mercenary Side-Quest</strong></p>
<p style="padding-left: 60px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 35, Stamina: 53, Agility: 258, Dexterity: 105, Intellect: 37, Focus: 47, Grace: 75, Speed: 77.</p>
<p style="padding-left: 60px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 60px;">(Aryn Gardius) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Ashwood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 32, Stamina: 32, Agility: 180, Dexterity: 112, Intellect: 32, Focus: 42, Grace: 74, Speed: 71.</p>
<p style="padding-left: 30px;">When you complete the Free Handouts quest, Cutthroat Colly will explain why the Mercenaries do not like the Merchants and Commoners. He feels that the Merchants horde the money and charge exorbitant prices for their cheap goods and the Commoners grant everyone equal pay regardless of skill or work. Mercenaries believe that money should be earned and not collected or equally distributed among the people. Later, Colly mentions that he will put in a good word for you to the recruitment officer if you can do a small task for him. It appears that Colly was watching a dice game between some of the soldiers and the Merchants, but the Merchants were winning largely. Colly believes that the merchant must have been using a loaded die to win. He also admits that he was quite intoxicated at the time and doesn&#8217;t recall what the man looked like, but continues by saying that you could simply kill a bunch of Merchants until you find the die. The rewards for this quest are 25 gold pieces, 22 Mercenary Emblems and a Trained Palomino (horse). We can also get another 25 gold pieces or 12 more Mercenary Emblems.</p>
<p style="padding-left: 30px;">To the north we can find the Merchant&#8217;s Mage Protectors, Gaurdsmans and Watcher. These enemies are a variety of classes, but shouldn&#8217;t provide too much trouble for our party. None of the enemies will have a little more than 1000 health points. After killing a few of them, we find find a pair of loaded dice. Looks like we&#8217;ve found the guy. With the dice now found, we can return to Colly and see what he has planned for us next. He will exclaims that those are the dice that he saw and promises to send word to the recruitment officer. Select your rewards and let&#8217;s see what we can do next.</p>
<h2 style="padding-left: 30px;"><strong>To Join Our Ranks</strong></h2>
<p style="padding-left: 30px;"><strong>Mercenary Side-Quest</strong></p>
<p style="padding-left: 60px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 35, Stamina: 53, Agility: 258, Dexterity: 105, Intellect: 37, Focus: 47, Grace: 75, Speed: 77.</p>
<p style="padding-left: 60px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 60px;">(Aryn Gardius) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Ashwood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 32, Stamina: 32, Agility: 180, Dexterity: 112, Intellect: 32, Focus: 42, Grace: 74, Speed: 71.</p>
<p style="padding-left: 30px;">Now that we&#8217;ve found the loaded dice, Colly will have reported that we may be a suitable candidate for further Mercenary quests. Colly recommends that you find Aeri Swift, one of the leaders of the faction. She can be found in southeast Tempor. Colly finishes by saying that the rewards are great for continuing this quest-line and should be useful. The reward for finding Swift are 25 gold pieces, 20 Mercenary Emblems and the choice between 25 more gold pieces or twelve more Mercenary Emblems. He also recommends that you only go to her after your buisness here in complete. Hinderfiend will still be a little too much for us right now, or at least the last time I check he was still extremely powerful, so let&#8217;s see if Aeri Swift will join our ranks. I figure that if we have a attacker, we may just have enough damager-per-second to overwhelm the beast and slay it before it can take down too many of our allies. By heading west, over the bridge and across the river, we&#8217;ll quickly find the Mercenary camp. Let&#8217;s speak to Aeri Swift and see what quests and great rewards she has to offer.</p>
<h2 style="padding-left: 30px;"><strong>The Graloks</strong></h2>
<p style="padding-left: 30px;"><strong>Mercenary Side-Quest</strong></p>
<p style="padding-left: 60px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 35, Stamina: 53, Agility: 258, Dexterity: 105, Intellect: 37, Focus: 47, Grace: 75, Speed: 77.</p>
<p style="padding-left: 60px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 60px;">(Aryn Gardius) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Ashwood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 32, Stamina: 32, Agility: 180, Dexterity: 112, Intellect: 32, Focus: 42, Grace: 74, Speed: 71.</p>
<p style="padding-left: 30px;">Once we&#8217;ve completed the quest, she will introduce herself and announce that she is the champion of the Mercenaries. She also thanks you for your help to Colly in the jungle. She also mentions that she has been doing recruitment for a while, but wishes to be in the battlefield once again, although, she continues by saying that she may sell her bow after your trials are complete. The first trials includes fight a few of the enemies that began our Warder quest-line, the Graloks. Aeri says that these trials will determine if you&#8217;re qualified for membership into the Mercenaries. She claims that the Graloks can be found to the southwest, but also mentions that the Commoners have begun to befriend the beasts. Swift believes that if you disguise yourself as a Commoner, and slaughter the camp of Graloks, that the Commoner faction will no longer be able to receive war allegiance from the beasts. The rewards for this quest include 35 gold pieces, 25 Mercenary Emblems and a pair of Earthweave Trousers. We can also collect one of the following: 25 gold pieces or 15 Mercenary Emblems.</p>
<p style="padding-left: 30px;">Graloks Brutes will have nearly 3000 health points and can deal around 80-90 damage per hit. Luckily, these brutes are slow-moving and with you party, you shouldn&#8217;t have a problem taking them out. However, beware of attracting too many of them. A large group of these guys are undoubtedly bad news. All of the Gralok Brutes will be eligible for harvesting their heads and this quest is pretty quick. Once you&#8217;ve killed all of them, report back to Aeri Swift and claim your rewards.</p>
<h2 style="padding-left: 30px;"><strong>Failed Espionage</strong></h2>
<p style="padding-left: 30px;"><strong>Mercenary Side-Quest</strong></p>
<p style="padding-left: 60px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 35, Stamina: 53, Agility: 258, Dexterity: 105, Intellect: 37, Focus: 47, Grace: 75, Speed: 77.</p>
<p style="padding-left: 60px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 60px;">(Aryn Gardius) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Ashwood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 32, Stamina: 32, Agility: 180, Dexterity: 112, Intellect: 32, Focus: 42, Grace: 74, Speed: 71.</p>
<p style="padding-left: 30px;">With the Commoners sabotaged, Aeri will want you to do a bit of espionage work against the Merchants. With the Commoners now defenseless against attack, the Merchants have begun to step in and have sold their goods to the peasants. Aeri Swift suggests that you sneak into one of the camps and replace the goods that the Merchants are selling with the Graloks heads that you have collected. In exchange for completing this sneaky move, Swift will grant you 35 gold pieces, 25 Mercenary Emblems and an Exemplar&#8217;s Hood. We can also pick from the following: 25 gold pieces, 15 Mercenary Emblems, Exemplar&#8217;s Pants, a pair of Reinforced Steel Legguards, or a pair of Pathfinder&#8217;s Pants.</p>
<p style="padding-left: 30px;">Like some of the previous quests, this one simply requires you to hit an activation point in the Merchant&#8217;s camp. Once you&#8217;ve replaced the items, all of the Merchant warriors in that area will begin to attack you. You can either fight off the attacks or quickly sneak off. Regardless of whether you choose to fight or not, you&#8217;ll have to return to Swift and complete the quest.</p>
<h2 style="padding-left: 30px;"><strong>An Easy Victory</strong></h2>
<p style="padding-left: 30px;"><strong>Mercenary Side-Quest</strong></p>
<p style="padding-left: 60px;">(Main Character) Armor, Weapon and Stats – Armor: Head: Healer&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 35, Stamina: 53, Agility: 258, Dexterity: 105, Intellect: 37, Focus: 47, Grace: 75, Speed: 77.</p>
<p style="padding-left: 60px;">(Triton Steel) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Short Sword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: Triton&#8217;s Shield Stats – Strength: 102, Stamina: 109, Agility: 27, Dexterity: 38, Intellect: 27, Focus: 27, Grace: 27, Speed: 27.</p>
<p style="padding-left: 60px;">(Aryn Gardius) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Ashwood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 32, Stamina: 32, Agility: 180, Dexterity: 112, Intellect: 32, Focus: 42, Grace: 74, Speed: 71.</p>
<p style="padding-left: 30px;">Now that it seems that the Commoners and Merchants have commit horrible crimes against the Graloks, it is time to collect our final reward. Aeri selects us as the representatives to speak to the the Graloks to convince them to ally with the Mercenaries. It appears that the deciding faction is who wins that faction battle relies on the allegiance of the Graloks. The reward for this quest are 35 gold pieces, 25 Mercenary Emblems and a Swift Draft Horse. We can also pick between 25 more gold pieces or 15 more Mercenary Emblems.</p>
<p style="padding-left: 30px;">Upon arrival, the Gralok Warchief will be very displeased to see you and feels rightfully angered by the human interference and deception. He threatens you with death unless you leave. Let&#8217;s try to convince them that an alliance with the Mercenaries is in their best interest. Offer them a safe future. The Warchief will still be suspicious of your activities and will ask you to elaborate and your peace offering and what your faction can do to help the Graloks. Once again, do not insult the other guilds, but simply promise a safe-haven. Afterwards, he mentions that your own faction&#8217;s distaste for the Commoners and Merchants is relieving and he will consider your offer. He finishes by saying that if they agree to the offer, they will arrive at the Mercenary camp. He then bids you a farewell. Once we return to Aeri Swift, she will thank us for convincing him to consider our proposal. With the quest complete, you will become a member of the Mercenaries.</p>
<p style="padding-left: 30px;">Now that you have proven yourself to be a worthy warrior, Aeri Swift will remind you of when you first met. She recalls that she said that she was ready to enter the battlefield once again and would prefer to stand by no one else&#8217;s side beside our own. She asks if she may join our party. Of course, you must say yes. Now we have yet another soldier on our team. At this point, acquiring any more characters will be difficult as many of the other factions dislike us for our actions in their rival factions. Let&#8217;s see if we can&#8217;t take on Hinderfiend yet.</p>
<p><span style="color: #ff0000; font-size: 26px; font-weight: bold; letter-spacing: -0.03em; line-height: 28px;">Boss Battle: Hinderfiend</span></p>
<p style="padding-left: 30px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 38, Stamina: 76, Agility: 268, Dexterity: 150, Intellect: 47, Focus: 55, Grace: 99, Speed: 81.</p>
<p style="padding-left: 30px;">(Triton Steel (DPS)) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Greatsword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: None Stats – Strength: 160, Stamina: 128, Agility: 35, Dexterity: 53, Intellect: 35, Focus: 35, Grace: 35, Speed: 42.</p>
<p style="padding-left: 30px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 35, Stamina: 40, Agility: 206, Dexterity: 128, Intellect: 35, Focus: 42, Grace: 77, Speed: 68.</p>
<p style="padding-left: 30px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Cleric&#8217;s Gloves, Legs: Pathfinder&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: None, Chest: Pathfinder&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 35, Stamina: 40, Agility: 189, Dexterity: 89, Intellect: 51, Focus: 104, Grace: 196, Speed: 77.</p>
<p><span style="color: #333333;">Let&#8217;s make our way back to the boss, Hinderfiend. At this point in the game, we should have four total people in our party. If you&#8217;ree like me, then you chose Aryn Gardius and Aeri Swift for your non-storyline-quest allies. Before you enter the battle, you should make sure to equip your characters with better weapons. Also, make sure that one of your characters is a healer. I found that Aeri Swift had some nice healing abilities and her Grace level was decent as well. If you don&#8217;t know how to change a character&#8217;s class, you need to go to the party menu (v) and then under &#8220;role,&#8221; you can change one of them to &#8220;healer.&#8221; Also, a neat spell to know before the big battle is Permafrost. You should be able to buy it off one of the local Alliance merchants. This spell will weaken any creature within its reach. Since Hinderfiend won&#8217;t move a lot, this spell is great to keep your characters healthy. Refer to the character stat and equip guide above (indented) to see what armors and weapons I chose.</span></p>
<p><span style="color: #333333;">Once we reach the Hinderfiend, we&#8217;ll notice that he is a massive hydra-like creature with three equally terrifying heads. Along with its spiked tail this beast looks pretty intimidating. In addition to its monstrous body, the creature also has 15,000 health points that&#8217;ll keep you fighting it for quite a while. Make sure that you&#8217;re ready for a long fight. It attacks will also deal a decent amount of damage so be prepared with a few health potions for your team. Alternatively, if you have a healer, they are many times better than any collection of potions will do. The best way to prepare for this battle, however, is to get new items, including weapons and armors, from class-specific quests and to level up through various quests. If you can kill the Hinderfiend you&#8217;ll be able to progress into the depths of the grove and find more information on the Heart, Mind and other Stones.</span></p>
<p><span style="color: #333333;">If you&#8217;ve followed the guide thus far, the battle will be easy. Make sure to take out the weaker enemies as they appear and to cast Permafrost when the Hinderfiend has stopped moving. Once the boss is killed we can collect a few powerful weapons from his corpse. If you completed some of the side-quests mentioned above, then these weapons are fairly weak and are hardly worth picking up, unless you want a pretty bit of gold. Now that the boss is slain, we can head north and find an Ancient Rune. Upon inspecting it, we find out that this is the area where the Stones first landed in Tempor. It seemed that, while powerless, the stones began to draw people to them. The Stones than awoke and began to power the people who then went on to do both great and horrible things with their new-found power. Whoever wrote this upon the stone seemed set to stop the power of the stones and mentions entering a catacomb in the southeast corner of Tempor. He believes that the men who have gained the Stone&#8217;s power are now there and have unlocked the power to the Stones. It continues by saying that however the power was unlocked, it can be sealed once again. After reading the story, we have the option to destroy or leave the rune. Destroying the rune will further align us with the Shadowrunners. We should leave the rune.</span></p>
<p><span style="color: #333333;">Now, if we head north, we will find ourselves within the capital city once again and we will see an Alliance Messenger. He will welcome us back from the jungle and he requests that you speak to him about what you saw in the jungle, as so to keep a record of the events. Tell him whatever you wish and your next quest will begin immediately.</span></p>
<h2><span style="color: #333333;"><strong>To the Tower of Stone</strong></span></h2>
<p><span style="color: #333333;"><strong>Main StoryLine Quest</strong></span></p>
<p style="padding-left: 30px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 38, Stamina: 76, Agility: 268, Dexterity: 150, Intellect: 47, Focus: 55, Grace: 99, Speed: 81.</p>
<p style="padding-left: 30px;">(Triton Steel (DPS)) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Greatsword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: None Stats – Strength: 160, Stamina: 128, Agility: 35, Dexterity: 53, Intellect: 35, Focus: 35, Grace: 35, Speed: 42.</p>
<p style="padding-left: 30px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 35, Stamina: 40, Agility: 206, Dexterity: 128, Intellect: 35, Focus: 42, Grace: 77, Speed: 68.</p>
<p style="padding-left: 30px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Cleric&#8217;s Gloves, Legs: Pathfinder&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: None, Chest: Pathfinder&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 35, Stamina: 40, Agility: 189, Dexterity: 89, Intellect: 51, Focus: 104, Grace: 196, Speed: 77.</p>
<p><span style="color: #333333;"><span style="color: #333333;">Once we&#8217;ve have told the messenger of our adventure in the jungle and the catacombs described in the inscription, he will urge us to go there. He also mentions that you will be able to find an encampment there to keep you safe. The leader of the camp, Captain Jaid will be notified of your impending arrival. Surprisingly, it seems that Captain Jiad may know more about the tower we seek and he will guide us with what to do next. For completing this quest, we will receive 20 gold pieces, 10 Alliance Emblems and a Reinforced Steel Helmet. We can also choose between 20 more gold pieces and 8 more Alliance Emblems. This quest is pretty straight forward and you should be able to get their without any battles. Once there, he will welcome you and notify you that he has been awaiting you.</span></span></p>
<h2><span style="color: #333333;"><span style="color: #333333;"><strong>An Ancient Expert</strong></span></span></h2>
<p><span style="color: #333333;"><span style="color: #333333;"><strong>Main Storyline Quest</strong></span></span></p>
<p style="padding-left: 30px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 38, Stamina: 76, Agility: 268, Dexterity: 150, Intellect: 47, Focus: 55, Grace: 99, Speed: 81.</p>
<p style="padding-left: 30px;">(Triton Steel (DPS)) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Greatsword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: None Stats – Strength: 160, Stamina: 128, Agility: 35, Dexterity: 53, Intellect: 35, Focus: 35, Grace: 35, Speed: 42.</p>
<p style="padding-left: 30px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 35, Stamina: 40, Agility: 206, Dexterity: 128, Intellect: 35, Focus: 42, Grace: 77, Speed: 68.</p>
<p style="padding-left: 30px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Cleric&#8217;s Gloves, Legs: Pathfinder&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: None, Chest: Pathfinder&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 35, Stamina: 40, Agility: 189, Dexterity: 89, Intellect: 51, Focus: 104, Grace: 196, Speed: 77.</p>
<p><span style="color: #333333;"><span style="color: #333333;">Captain Jaid will admit that he knows of the lore concerning the tower, but says that he doesn&#8217;t actually know much about it. He notifies you that there is an old hermit nearby, to the east, that had told him the tale about the tower and advises you to seek him out. For completing this quest, we can get 20 gold pieces and 10 Alliance Emblems. We can also pick between 20 more gold pieces or 8 more Alliance Emblems. Once there, the Old Hermit will welcome you and you may complete the quest and collect your rewards.</span></span></p>
<h2><span style="color: #333333;"><span style="color: #333333;"><strong>Goblin Guards</strong></span></span></h2>
<p><span style="color: #333333;"><span style="color: #333333;"><strong>Main Storyline Quest</strong></span></span></p>
<p style="padding-left: 30px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 38, Stamina: 76, Agility: 268, Dexterity: 150, Intellect: 47, Focus: 55, Grace: 99, Speed: 81.</p>
<p style="padding-left: 30px;">(Triton Steel (DPS)) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Greatsword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: None Stats – Strength: 160, Stamina: 128, Agility: 35, Dexterity: 53, Intellect: 35, Focus: 35, Grace: 35, Speed: 42.</p>
<p style="padding-left: 30px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 35, Stamina: 40, Agility: 206, Dexterity: 128, Intellect: 35, Focus: 42, Grace: 77, Speed: 68.</p>
<p style="padding-left: 30px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Cleric&#8217;s Gloves, Legs: Pathfinder&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: None, Chest: Pathfinder&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 35, Stamina: 40, Agility: 189, Dexterity: 89, Intellect: 51, Focus: 104, Grace: 196, Speed: 77.</p>
<p><span style="color: #333333;"><span style="color: #333333;">The Old Hermit will inquire if you seek more information about the tower, or as he refers to it, the Stones Tower. He will continue by confirming the story that you read on the Ancient Rune, the Stones were first activated in the Stones Tower. Apparently, there is more to the story. It appears that the people who activated the Stones in the tower, had locked themselves within it. The Hermit wonders why someone would do something like this. He finishes by saying that he will share more of the story with you soon, but you must do a single task before he elaborates on his story.</span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;">After hearing his short story of the stones, the Old Hermit will ask us to kill several Goblin Warriors. He mentions that the Tower has been a life-long fascination of his that has lead him to learn about the Tower. He remarks something rather odd, while the entrance has always been sealed off, a group of Goblin Warriors have begun to guard the Tower. If we wish to gain access to the Tower, we must clear out the Goblin Warriors and then find a way inside. The reward for this quest are 35 gold pieces, 20 Alliance Emblems, an Exemplar&#8217;s Hood and the choice between 25 more gold pieces or 15 Alliance Emblems. Let&#8217;s accept the quest and make our way downwards.</span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;">If we head south, we should find several groups of Goblins surrounding a tower. It looks like these are the same Goblins that the Old Hermit mentioned. The Goblins are rather weak and can easily be killed. The only threat they pose is their teamwork. It will be nearly impossible to isolate one Goblins, so, often, you&#8217;ll have to face a group of three at a time. Nonetheless, this battle is very easy and we can return to the Hermit, to the north, and collect our rewards once the enemies have been cleared. He will congratulate you and welcome you to listen to another story.</span></span></p>
<p><span style="color: #333333;"><span style="color: #333333;"><span style="color: #333333;">As promised, he continues his story where he left off and reminds you that when he last spoke, he was wondering why the people who had activated the stone would lock themselves within the tower. He reveals that the people who had found the stones were called the Alphas and began both the Blademaster and Magician factions (this is similar to the story we heard from Aryn Gardius). The two guilds began to wage war with one another and the two people who had unlocked the power of the stones and began their respective faction, lock themselves within the tower. The Old Hermit figures that if you can enter the tower once again, we may be able to find out how the Stones were first activated, but no one knows how to the enter the tower. The Hermit believes that the activators of the Stones must have locked themselves in there for a reason. Regardless, the Hermit believes that you have good intentions and agrees to open the door. Before you enter, he mentions, you should gain as many allies as you can, as the Stones Tower will undoubtedly be very dangerous. I highly recommend that you complete some of the quests in this area if you haven&#8217;t already. The Tower is very dangerous and your allies will be torn to shreds if you&#8217;re not a high enough level (I&#8217;m currently level 17 and this doesn&#8217;t appear to be high enough). Let&#8217;s complete some of the Warder quests to get some better equipment.</span></span></span></p>
<hr />
<h2 style="padding-left: 30px;"><strong>Class-Specific Quests</strong></h2>
<p style="padding-left: 30px;"><strong>Consider completing some of your class-specific quests at this point. From your class&#8217;s faction you will gain some of the best weapons and armors in the game. It is recommended that you complete at least some of these quests before tackling the first boss. Since I&#8217;ve chosen the Warder class, this guide will cover the Warder faction quest-line. I may update this guide later to accommodate for the other classes.</strong></p>
<h2 style="padding-left: 30px;"><strong>Preparing for Chaos</strong></h2>
<p style="padding-left: 30px;"><strong>Warder Side-Quest (Recommended)</strong></p>
<p style="padding-left: 60px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Ruby Ring, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 38, Stamina: 76, Agility: 268, Dexterity: 150, Intellect: 47, Focus: 55, Grace: 99, Speed: 81.</p>
<p style="padding-left: 60px;">(Triton Steel (DPS)) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Bronze Handguards, Legs: Bronze Plateskirt, Main Hands: Greatsword, Jewel: None, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: None Stats – Strength: 160, Stamina: 128, Agility: 35, Dexterity: 53, Intellect: 35, Focus: 35, Grace: 35, Speed: 42.</p>
<p style="padding-left: 60px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: None, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 35, Stamina: 40, Agility: 206, Dexterity: 128, Intellect: 35, Focus: 42, Grace: 77, Speed: 68.</p>
<p style="padding-left: 60px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Cleric&#8217;s Gloves, Legs: Pathfinder&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: None, Chest: Pathfinder&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 35, Stamina: 40, Agility: 189, Dexterity: 89, Intellect: 51, Focus: 104, Grace: 196, Speed: 77.</p>
<p style="padding-left: 30px;">Since the Stones Tower will be too challenging for us, at this point, I recommended completing some of the class-specific quests. Doing so will not only allow our character, or any archers you have with you, to get better armor and weapons, but to also level-up your characters. The Warder camp in this area is located near the river bank and at the camp, we can find Warder Lockwin, who will give us our next quest.</p>
<p style="padding-left: 30px;">Unlike some of the characters that we&#8217;ve met before, Lockwin is concerned that the reactivation of the Heartstone and Mindstone will be hazardous to the people of Tempor, regardless of whether you control the stone or an evil power does. While he wishes that the Stones will not be activated once again, he urges that the Warders prepare for the worst. He asks you to activate the Warder call signal, but does elaborate on what this will do, or what your role will be. The reward for this quest are 35 gold pieces, 25 Warder Emblems and a Smokewood Bow. You can also pick from 25 more gold coins, 15 Warder Emblems, a Thornwood Quiver, a Golden Hoop or a Healingwood Bow. Once there, there are several Goblins that will attack you once you activate the signal. Regardless of whether you fight or run, you must return to Lockwin to receive your reward and progress the questline.</p>
<p style="padding-left: 30px;">Once you return, he will address your questions on this issue. He claims that the Warders will be protected if the Heartstone and Mindstone are ever activated again. Lockwin believes that while the Heartstone was good for Tempor, if both Stones are active, their will be a bloody war for control of both. He then promises to explain more later. Unfortunately, for now, this questline has halted. We should see if the Mercenaries need our help at this point.</p>
<h2 style="padding-left: 30px;"><strong>The Beginning of the End</strong></h2>
<p style="padding-left: 30px;"><strong>Warder Side-Quest (Recommended)</strong></p>
<p style="padding-left: 60px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Golden Hoop, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 59, Stamina: 81, Agility: 309, Dexterity: 156, Intellect: 59, Focus: 53, Grace: 94, Speed: 90.</p>
<p style="padding-left: 60px;">(Triton Steel (DPS)) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Captain&#8217;s Handguards, Legs: Bronze Plateskirt, Main Hands: Greatsword, Jewel: Golden Hoop, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: None Stats – Strength: 218, Stamina: 139, Agility: 59, Dexterity: 66, Intellect: 59, Focus: 43, Grace: 59, Speed: 47.</p>
<p style="padding-left: 60px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: Golden Hoop, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 59, Stamina: 46, Agility: 236, Dexterity: 137, Intellect: 59, Focus: 47, Grace: 101, Speed: 73.</p>
<p style="padding-left: 60px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Cleric&#8217;s Gloves, Legs: Pathfinder&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: Golden Hoop, Chest: Pathfinder&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 59, Stamina: 46, Agility: 213, Dexterity: 94, Intellect: 75, Focus: 123, Grace: 230, Speed: 82.</p>
<p style="padding-left: 30px;">We might as well head north at this point and see what the final Warder camp has in store for us. Crossing the river in a northward direction, we can follow it to Warder Emma, who will have another quest for us to complete. Upon arrival, she will remark how far we&#8217;ve come to get here and shortly goes over your triumphs throughout the land. At this point the Warder&#8217;s faction, she&#8217;ll invite you to craft your own master bow. Supposedly, this will be the best bow in the game. She warns that this final quest(s) will be challenging and will take some time. This mini-questline includes collecting materials for your bow. Each quest will collect a different material that you will need to make the master bow. She asks you to find 5 Reaver Essences from the bodies of the Chill Reavers nearby. The reward for this quest includes 50 gold pieces, 15 Warder Emblems and a Fine Leather Quiver. We can also choose between 15 more gold pieces and 7 Warder Emblems.</p>
<p style="padding-left: 30px;">Collecting the Reaver Essences will be very easy. While these guys can dish out a bit more damage than some of the other enemies that we&#8217;ve seen, if you simply focus on the Reavers, they will fall quickly. All of the Chill Reavers are guaranteed to drop a Reaver Essence, making this quest even easier. Let&#8217;s return to Warder Emma once we&#8217;ve collect the five materials. She mentions that the smell reminds her of when she crafted her master bow.</p>
<h2 style="padding-left: 30px;"><strong>Arcathread</strong></h2>
<p style="padding-left: 30px;"><strong>Warder Side-Quest (Recommended)</strong></p>
<p style="padding-left: 60px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Forest Stalker&#8217;s Plateskirt, Main Hands: Striker&#8217;s Bow, Jewel: Golden Hoop, Chest: Archer&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Leather Quiver Stats – Strength: 59, Stamina: 81, Agility: 309, Dexterity: 156, Intellect: 59, Focus: 53, Grace: 94, Speed: 90.</p>
<p style="padding-left: 60px;">(Triton Steel (DPS)) Armor, Weapon and Stats – Armor: Head: Bronze Helmet, Hands: Captain&#8217;s Handguards, Legs: Bronze Plateskirt, Main Hands: Greatsword, Jewel: Golden Hoop, Chest: Triton&#8217;s Platewrap, Feet: Bronze Footguards, Off Hand: None Stats – Strength: 218, Stamina: 139, Agility: 59, Dexterity: 66, Intellect: 59, Focus: 43, Grace: 59, Speed: 47.</p>
<p style="padding-left: 60px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Hunter&#8217;s Helmet, Hands: Hunter&#8217;s Gloves, Legs: Hunter&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: Golden Hoop, Chest: Hunter&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Reedwood Quiver Stats – Strength: 59, Stamina: 46, Agility: 236, Dexterity: 137, Intellect: 59, Focus: 47, Grace: 101, Speed: 73.</p>
<p style="padding-left: 60px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Exemplar&#8217;s Hood, Hands: Cleric&#8217;s Gloves, Legs: Pathfinder&#8217;s Pants, Main Hands: Smokewood Bow, Jewel: Golden Hoop, Chest: Pathfinder&#8217;s Tunic, Feet: Cleric&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 59, Stamina: 46, Agility: 213, Dexterity: 94, Intellect: 75, Focus: 123, Grace: 230, Speed: 82.</p>
<p style="padding-left: 30px;">While the Warder may have distaste for the Magicians, they do have impressive magical abilities, says Emma, but what she is really interested in are their Arcathread thread, which cannot be found anywhere, but in their fabrics. Emma mentions that there is no better string than this, and that it is the only one that can bend a Heartwood Bow. If we could collect this string, we&#8217;d have one less item on our agenda to find. Emma believes that we can find some untampered Arcathread string if we search through enough Magicians bodies. She asks us to travel to the nearby Magician&#8217;s camp in hopes of return a bit of this string. The reward for this quest are 50 gold coins, 15 Warder Emblems and a pair of Ranger&#8217;s Treads. We can also grab one of the follow: 15 gold pieces, 7 Warder Emblems, a Fine Leather Quiver, an Angerwood Bow or a Lifewood Bow. The gold pieces are worthless, the Warder Emblems are too few, we already have a Fine Leather Quiver and we&#8217;ll be replacing any bow with the Master Bow. Consider what your allies may need.</p>
<p style="padding-left: 30px;">The Channelers in this area are quite powerful and will kill a couple of your allies if you aren&#8217;t careful. Try to take cover behind the buildings and fire arrows around the corner. This strategy won&#8217;t work well for your allies and some of them will die, but Triton Steel seems rather resiliant against magical attacks. Just make sure you don&#8217;t attact too many of them at one time, or else you&#8217;ll have to retreat. After kill a few of them, you&#8217;ll find the Arcathread and we can return to Warder Emma. She congratulates you on a job well done and you can collect your rewards.</p>
<p style="padding-left: 30px;">Once the quest is complete, she will say that you have done well to collect the items, but the bow won&#8217;t be done for quite some time. She has already put a crafter on the job of creating your bow, but she mentions that you will have more work once the bow is completed. She mentions that the next time you contact the Warder, she&#8217;ll send the bow there for further work. At this point, it doesn&#8217;t look like we&#8217;ll be able to proceed with creating your master bow. Let&#8217;s see what we can do at our other fractions.</p>
<h2 style="padding-left: 30px;"><strong>Benefits of Membership</strong></h2>
<p style="padding-left: 30px;"><strong>Mercenary Side Quest (Recommended)</strong></p>
<p style="padding-left: 30px;">With the Warder questline halted, we should consider seeing what the Mercenaries have for us now. Grimor Halfhand will notify you that he has something for you, but first he&#8217;d like you to clear the Commoner&#8217;s camp to the south. Apparently, the Commoners are preparing an assault. Let&#8217;s take them out before they get that far. For clearing these Commoners we can get 55 gold pieces, 30 Warder Emblems and a pair of Priest&#8217;s Footpads. You can also choose between 15 gold pieces, 15 Warder Emblems, a Twisted Blade, a Weighted Clever or an Angerwood Bow. The Equalizers are powerful mages, but as long as your team is able to hit them and you can take cover behind the building, this battle is very easy. Once over, we can collect our reward and see what Grimor Halfhand has for us. Grimor reminds us that we have been used as a weapon against the Merchants and Commoners, but he doesn&#8217;t feel that you have been rewarded for helping the Mercenaries in removing socialism and greed. Halfhand believes that you are eligible to receive some special equipment for your service.</p>
<h2 style="padding-left: 30px;"><strong>Preliminary Test</strong></h2>
<p style="padding-left: 30px;"><strong>Mercenary Side-Quest</strong></p>
<p style="padding-left: 30px;">Hafthand admits, that while he loves to slaughter the enemy, the vision of the Mercenaries, for a world free of socialism and greed is still not out of reach. Adding, he believes that money is power and that if he could counterfeit more money, the Mercenaries would have more power for themselves. Surprisingly, it is possible to counterfeit the money by using Golem Marrow, which can be found nearby. He would like for you to collect 8 Golem Marrows. For your efforts, he will reward you with 55 gold pieces, 30 Mercenary Emblems and a Prized Thoroughbred. You can also choose from an additional 15 gold coins, 15 Mercenary Emblems, a Priest&#8217;s Chestguard, a Fine Steel Breastplate and a Silver Ring.</p>
<p style="padding-left: 30px;">The Frost Golem can be found to the southwest. Much like before, the Golem will have a decent amount of health, but won&#8217;t be too dangerous. Your team should be able to pick a couple of them off every minute. Once you&#8217;ve slain your eight Frost Golems, you can return to Grimor Halfhand to receive your rewards. He remarks that the smell the marrow produces is aweful, but the thousands of gold coins that this will make is worth the smell. Afterwards, Grimor Halfhand will ask you to find the Giver. Apparently, the Giver will tell you the secrets of the Mercenaries and presumably, give you the equipment that Halfhand promised. Unfortunately, it doesn&#8217;t seem like we&#8217;ll be seeing him soon, as he mentions that we shouldn&#8217;t look for him as we won&#8217;t find him, but simply let our journey lead us to him.</p>
<hr />
<h2><strong>Stones Tower</strong></h2>
<p><strong>Storyline Quest</strong></p>
<p style="padding-left: 30px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Sylvan Helmet, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Marksman&#8217;s Shinguards, Main Hands: Angerwood Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Barkskin Quiver Stats – Strength: 96, Stamina: 102, Agility: 494, Dexterity: 246, Intellect: 96, Focus: 109, Grace: 167, Speed: 139.</p>
<p style="padding-left: 30px;">(Triton Steel (DPS)) Armor, Weapon and Stats – Armor: Head: Captain&#8217;s Faceplate, Hands: Shadowsteel Gauntlets, Legs: Dragonbane Legguards, Main Hands: Bastard Sword, Jewel: Teardrop Necklace, Chest: Blademaster&#8217;s Platewrap, Feet: Commander&#8217;s Boots, Off Hand: None Stats – Strength: 586, Stamina: 203, Agility: 96, Dexterity: 143, Intellect: 96, Focus: 74, Grace: 96, Speed: 56.</p>
<p style="padding-left: 30px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Ranger&#8217;s Helmet, Hands: Ranger&#8217;s Gloves, Legs: Marksman&#8217;s Shinguards, Main Hands: Perdition&#8217;s Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Barkskin Quiver Stats – Strength: 96, Stamina: 54, Agility: 486, Dexterity: 233, Intellect: 96, Focus: 75, Grace: 167, Speed: 141.</p>
<p style="padding-left: 30px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Medica&#8217;s Crown, Hands: High Priest&#8217;s Gauntlets, Legs: Physicar&#8217;s Pants, Main Hands: Lifewood Bow, Jewel: Teardrop Necklace, Chest: Physicar&#8217;s Chesguard, Feet: Priest&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 96, Stamina: 54, Agility: 238, Dexterity: 119, Intellect: 175, Focus: 230, Grace: 603, Speed: 104</p>
<p style="padding-left: 30px;"><strong>Note: All of the new items can be found in the capital city&#8217;s gold marketplace (level 5).</strong></p>
<p>While our side-quests may not have achieved much, we should have gained a few levels. I my team is now level 21 and actually fared quite nicely in the Tower. If we head back south, once again, we can find the tower and we may enter. If we head north once inside the Stones Tower, we can find a room with three markings. It seems that the red marking represents the Heartstone, the blue marking represents the Mindstone, but what does the third represent? Possibly, there is a third Stone in this realm. One of your characters, for me, it was Aeri Swift, that their faction could put good use to one of these Stones. Looking northward, we can see a door blocked off by several blocks. It seems that we have to cleared out this tower before we can proceed.</p>
<p>Heading east, to the room nearby the Judgement of Soul stone, we can fight several Bone Soldiers. They guys are weak and shouldn&#8217;t be much of a problem. In the center of the room, there is a small turret that will fire, seemingly, electricity, but this attack will also be extremely weak and your healer will patch you up quickly. The next couple of rooms contain the same set-up as the first. At the end of the path, we find a Shadowrunner boss, Sage of Blood. Apparently, some odd secrets of the Shadowrunners are being held here and the Sage of Blood and he says he will die to protect the secrets. This battle is very easy and despite the build-up to the Sage, he only has 2400 health points. We can then hit the activation point to make a green icon appear in the room. By entering the portal, we will be brought back to the main room.</p>
<p>This time, lets make our way west and see what we&#8217;ll find there. There will be a few rooms here and a portal in each. If we enter the final portal and the second a couple of times, making our way back to the final again (don&#8217;t take my word for it though, I just kept enter portals until something happened and didn&#8217;t keep track of which I&#8217;d entered and how many times), we can head east to get to our next boss. The boss will taunt our journey to restore the power of the Heartstone. This battle includes another Sage of Blood and a couple of swordmen. After the battle, and activating the blood marker, we can head south and then east to return to the main room.</p>
<p>Now, there is only one main battle left to fight. From the main room, we should head south and then head east, passed the Judgement of Stone. These rooms contains Gravecrawlers, which may be the strongest enemies, compared to the two rooms we&#8217;ve been to previously. Continue following the rooms east and then turn northward when no other option is given. This time, we will stumble across the Shadowrunners as they begin to understand the puzzle. Once the leader notices us, he requires us to either surrender or die. This is another easy battle. Afterwards, we can activate the Heartstone icon and return to the main room. Once in the main room, we can finally head north, through the door that was once blocked off.</p>
<p>Inside the once protected room, we can find the Judgement of the Void stone. Whoever had written it congratulates us for completing the trials, but mentions that the secrets of the Stones Tower will not be revealed so simply. Towards the end of the inscription, it mentions that the only way to gain the knowledge of those passed, much complete one final trial. Through the portal, you will fight mind, body and soul.</p>
<p>This boss is called the Voidwielder and will have about 37,000 health point. Along with its monstrous health, the Voidwielder can also deal around 200-300 damage per hit. If you want any chance to survive, make sure you are around level 30 and have most of the items mentioned at the start of this segment. When the new enemies spawn, you should try to take them out as quickly as possible. It is a little daunting to take your eyes off the boss, but the weaker enemies are much worse and deserve our attention. When the small squads of skeletons appear, you should cast Hail Storm, or any other damage-over-area effect ability to cut down their numbers quickly. Triton Steel will also be able to slash them apart in a single hit. By the end of the battle, even with our excessive training, only Triton Steel was left standing out of my other three members, and with his speed, it is difficult for him to catch up to the boss if it is chasing you. I feel that as long as you collect the armor, weapons and other items mentioned earlier, and have similar stats, you will do just fine.</p>
<p>With the battle over, we can head north to the recently opened room. Continuing into the room, we can find a couple of Ancient Runes that describe the beholders of the Heartstone and the Mindstone. Both tell the story of how the two men lived their lives and eventually found one another. Oddly though, we see a man standing where another Ancient Runes may have or will stand. Possibly, his has the Soulstone. If we speak to him, we learn that it was not he who activated the Soulstone, but his grandfather. He claims that, on his grandfather&#8217;s deathbed, he told the story of the two Alphas and how they waged a war between the Blademasters and Magicians. Before he died, he revealed the Soulstone and asked them to protect it. Unknowingly, the link of power between the beholder, the grandfather, had passed down to the father and the grandchild. It become apparent that the other Stones will be activated one day by the relatives of those who had once carried the Stones. As his story continues, he mentions that when he arrived at the Stones Tower, he found the other two Alphas close to death. Finally, he urges that you take the Soulstone. He believes that its power is good for the world and wishes that you continue its legacy and continues to bring balance to the world with its presence. Finally, he will give you the stone. We can now leave the Stones Tower.</p>
<p>Upon exiting, we&#8217;ll find ourselves inside of the capital city. Triton Steel will wonder why someone would do that; why would the man try to protect and restore the Heartstone so valiantly, and then simply give away a Stone that is just as powerful. Let&#8217;s see what the Alliance has next for us.</p>
<h2><strong>North to the Mountains</strong></h2>
<p><strong>Storyline Quest</strong></p>
<p style="padding-left: 30px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Sylvan Helmet, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Marksman&#8217;s Shinguards, Main Hands: Angerwood Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Barkskin Quiver Stats – Strength: 96, Stamina: 102, Agility: 494, Dexterity: 246, Intellect: 96, Focus: 109, Grace: 167, Speed: 139.</p>
<p style="padding-left: 30px;">(Triton Steel (DPS)) Armor, Weapon and Stats – Armor: Head: Captain&#8217;s Faceplate, Hands: Shadowsteel Gauntlets, Legs: Dragonbane Legguards, Main Hands: Bastard Sword, Jewel: Teardrop Necklace, Chest: Blademaster&#8217;s Platewrap, Feet: Commander&#8217;s Boots, Off Hand: None Stats – Strength: 586, Stamina: 203, Agility: 96, Dexterity: 143, Intellect: 96, Focus: 74, Grace: 96, Speed: 56.</p>
<p style="padding-left: 30px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Ranger&#8217;s Helmet, Hands: Ranger&#8217;s Gloves, Legs: Marksman&#8217;s Shinguards, Main Hands: Perdition&#8217;s Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Barkskin Quiver Stats – Strength: 96, Stamina: 54, Agility: 486, Dexterity: 233, Intellect: 96, Focus: 75, Grace: 167, Speed: 141.</p>
<p style="padding-left: 30px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Medica&#8217;s Crown, Hands: High Priest&#8217;s Gauntlets, Legs: Physicar&#8217;s Pants, Main Hands: Lifewood Bow, Jewel: Teardrop Necklace, Chest: Physicar&#8217;s Chesguard, Feet: Priest&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 96, Stamina: 54, Agility: 238, Dexterity: 119, Intellect: 175, Focus: 230, Grace: 603, Speed: 104.</p>
<p>With the Voilwielder slain, we will be back in the capital city. Before us, once again, is the Alliance Messenger. Upon talking to him, we learn that he has been sent here by the Alliance commander to the north. You have been summoned to head north and join the fighting. The reward for reporting for duty includes 25 gold pieces, 7 Alliance Emblems and the choice between 25 more gold pieces or another 8 Alliance Emblems. Accept the quest and head north to Captain Elliard. He will be glad that you received the message and that you are now here.</p>
<h2><strong>The Hermit Return</strong></h2>
<p><strong>Storyline Quest</strong></p>
<p style="padding-left: 30px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Sylvan Helmet, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Marksman&#8217;s Shinguards, Main Hands: Angerwood Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Barkskin Quiver Stats – Strength: 96, Stamina: 102, Agility: 494, Dexterity: 246, Intellect: 96, Focus: 109, Grace: 167, Speed: 139.</p>
<p style="padding-left: 30px;">(Triton Steel (DPS)) Armor, Weapon and Stats – Armor: Head: Captain&#8217;s Faceplate, Hands: Shadowsteel Gauntlets, Legs: Dragonbane Legguards, Main Hands: Bastard Sword, Jewel: Teardrop Necklace, Chest: Blademaster&#8217;s Platewrap, Feet: Commander&#8217;s Boots, Off Hand: None Stats – Strength: 586, Stamina: 203, Agility: 96, Dexterity: 143, Intellect: 96, Focus: 74, Grace: 96, Speed: 56.</p>
<p style="padding-left: 30px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Ranger&#8217;s Helmet, Hands: Ranger&#8217;s Gloves, Legs: Marksman&#8217;s Shinguards, Main Hands: Perdition&#8217;s Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Barkskin Quiver Stats – Strength: 96, Stamina: 54, Agility: 486, Dexterity: 233, Intellect: 96, Focus: 75, Grace: 167, Speed: 141.</p>
<p style="padding-left: 30px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Medica&#8217;s Crown, Hands: High Priest&#8217;s Gauntlets, Legs: Physicar&#8217;s Pants, Main Hands: Lifewood Bow, Jewel: Teardrop Necklace, Chest: Physicar&#8217;s Chesguard, Feet: Priest&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 96, Stamina: 54, Agility: 238, Dexterity: 119, Intellect: 175, Focus: 230, Grace: 603, Speed: 104.</p>
<p>Afterwards, he will inform you that an old hermit appeared some days ago, knowing how to restore the power of the Heartstone. Seeing as how your party is working on a similar quest, Captain Elliard was convinced to send for you in the capital city. He will later inquire about the Stones Tower and if you found what you were looking for and asks if there is a way to return to the Heartstone. Upon answering his question, he will seemingly realize that there may be more to the Old Hermit than previously thought. Finally, he asks that you head north to find the Old Hermit once again and see what he may have for you to do. For doing so, we can get 25 gold coins and 7 Alliance Emblems. We can also choose between 25 more gold coins or 8 more Alliance Emblems. Accept the quest and make your way due north.</p>
<h2><strong>A Path to the Top</strong></h2>
<p><strong>Storyline Quest</strong></p>
<p style="padding-left: 30px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Sylvan Helmet, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Marksman&#8217;s Shinguards, Main Hands: Angerwood Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Barkskin Quiver Stats – Strength: 96, Stamina: 102, Agility: 494, Dexterity: 246, Intellect: 96, Focus: 109, Grace: 167, Speed: 139.</p>
<p style="padding-left: 30px;">(Triton Steel (DPS)) Armor, Weapon and Stats – Armor: Head: Captain&#8217;s Faceplate, Hands: Shadowsteel Gauntlets, Legs: Dragonbane Legguards, Main Hands: Bastard Sword, Jewel: Teardrop Necklace, Chest: Blademaster&#8217;s Platewrap, Feet: Commander&#8217;s Boots, Off Hand: None Stats – Strength: 586, Stamina: 203, Agility: 96, Dexterity: 143, Intellect: 96, Focus: 74, Grace: 96, Speed: 56.</p>
<p style="padding-left: 30px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Ranger&#8217;s Helmet, Hands: Ranger&#8217;s Gloves, Legs: Marksman&#8217;s Shinguards, Main Hands: Perdition&#8217;s Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Barkskin Quiver Stats – Strength: 96, Stamina: 54, Agility: 486, Dexterity: 233, Intellect: 96, Focus: 75, Grace: 167, Speed: 141.</p>
<p style="padding-left: 30px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Medica&#8217;s Crown, Hands: High Priest&#8217;s Gauntlets, Legs: Physicar&#8217;s Pants, Main Hands: Lifewood Bow, Jewel: Teardrop Necklace, Chest: Physicar&#8217;s Chesguard, Feet: Priest&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 96, Stamina: 54, Agility: 238, Dexterity: 119, Intellect: 175, Focus: 230, Grace: 603, Speed: 104.</p>
<p>Once there, he will remark that you&#8217;ve gotten stronger. We can finish the quest now. The Hermit will ask what you found in Stones Tower. He will learn of the Soulstone and try to reason as to why it may exist. Finally, he asks if we will continue our quest for the Heartstone. After our response, he will give us our next quest. He believes that he can help you restore the Heartstone, but you must do a favor for him first. It seems that there is something tucked away in the mountains, high above, that is very dear to the old man. Unfortunately, he cannot reach it himself and will need your help. Hde warns you though, in the mountains are ancient and terrifying creatures. Before you attempt this quest, he mentions, you should see if any of the other factions have anything for you to do. Possibly, we will not be returning to this land for some time. The reward for this quest are 25 gold coins, 7 Alliance Emblems, and one of the two items, 25 more gold pieces or 8 Alliance Emblems. If you&#8217;ve followed this guide, or have already completed the faction quests in this area, then you won&#8217;t have to stick around here for long, but if you haven&#8217;t done them yet, then I recommend that you do, as many of them offer great rewards for the next faction camps that we find (which I assume will be soon). Once you are ready, head to the gate and meet the Old Hermit there. He will glad that you have come and announces that he is ready to go.</p>
<h2><strong>The First Gate</strong></h2>
<p><strong>Storyline Quest</strong></p>
<p style="padding-left: 30px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Sylvan Helmet, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Marksman&#8217;s Shinguards, Main Hands: Angerwood Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Barkskin Quiver Stats – Strength: 96, Stamina: 102, Agility: 494, Dexterity: 246, Intellect: 96, Focus: 109, Grace: 167, Speed: 139.</p>
<p style="padding-left: 30px;">(Triton Steel (DPS)) Armor, Weapon and Stats – Armor: Head: Captain&#8217;s Faceplate, Hands: Shadowsteel Gauntlets, Legs: Dragonbane Legguards, Main Hands: Bastard Sword, Jewel: Teardrop Necklace, Chest: Blademaster&#8217;s Platewrap, Feet: Commander&#8217;s Boots, Off Hand: None Stats – Strength: 586, Stamina: 203, Agility: 96, Dexterity: 143, Intellect: 96, Focus: 74, Grace: 96, Speed: 56.</p>
<p style="padding-left: 30px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Ranger&#8217;s Helmet, Hands: Ranger&#8217;s Gloves, Legs: Marksman&#8217;s Shinguards, Main Hands: Perdition&#8217;s Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Barkskin Quiver Stats – Strength: 96, Stamina: 54, Agility: 486, Dexterity: 233, Intellect: 96, Focus: 75, Grace: 167, Speed: 141.</p>
<p style="padding-left: 30px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Medica&#8217;s Crown, Hands: High Priest&#8217;s Gauntlets, Legs: Physicar&#8217;s Pants, Main Hands: Lifewood Bow, Jewel: Teardrop Necklace, Chest: Physicar&#8217;s Chesguard, Feet: Priest&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 96, Stamina: 54, Agility: 238, Dexterity: 119, Intellect: 175, Focus: 230, Grace: 603, Speed: 104.</p>
<p>Now that we&#8217;ve met the Old Hermit at the gate, he will give us another assignment. The Old Hermit tells you that this is the area where the Magicians were first exiled. Through the mountain pass, they found their new homeland. The gate before us now was added as a measure to protect Tempor from their return, but as the Magicians began to grow from within Tempor, the threat of more entering from the mountain pass faded. Now, guarding the wall, are ice creatures that will attack anyone on sight. This quest will reward us with 50 gold pieces, 15 Alliance Emblems and a pair of Fine Steel Footguards. We can also pick from 30 gold pieces, 8 Alliance Emblems, a Commander&#8217;s Platewrap, a Sapphire Thread Robe and a Ranger&#8217;s Tunic. Much like the earlier defense quest, this one sends three or four waves of monsters at you. This battle, like so many others, is really easy. Afterwards, the Old Hermit will compliment you on your strength and will give you your rewards.</p>
<h2><strong>To the Top</strong></h2>
<p><strong>Storyline Quest</strong></p>
<p style="padding-left: 30px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Sylvan Helmet, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Marksman&#8217;s Shinguards, Main Hands: Angerwood Bow, Jewel: The Soulstone, Chest: Warder&#8217;s Tunic, Feet: Serenity Treads, Off Hand: Barkskin Quiver Stats – Strength: 96, Stamina: 102, Agility: 494, Dexterity: 246, Intellect: 96, Focus: 109, Grace: 167, Speed: 139.</p>
<p style="padding-left: 30px;">(Triton Steel (DPS)) Armor, Weapon and Stats – Armor: Head: Captain&#8217;s Faceplate, Hands: Shadowsteel Gauntlets, Legs: Dragonbane Legguards, Main Hands: Bastard Sword, Jewel: Teardrop Necklace, Chest: Blademaster&#8217;s Platewrap, Feet: Commander&#8217;s Boots, Off Hand: None Stats – Strength: 586, Stamina: 203, Agility: 96, Dexterity: 143, Intellect: 96, Focus: 74, Grace: 96, Speed: 56.</p>
<p style="padding-left: 30px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Ranger&#8217;s Helmet, Hands: Ranger&#8217;s Gloves, Legs: Marksman&#8217;s Shinguards, Main Hands: Perdition&#8217;s Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Barkskin Quiver Stats – Strength: 96, Stamina: 54, Agility: 486, Dexterity: 233, Intellect: 96, Focus: 75, Grace: 167, Speed: 141.</p>
<p style="padding-left: 30px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Medica&#8217;s Crown, Hands: High Priest&#8217;s Gauntlets, Legs: Physicar&#8217;s Pants, Main Hands: Lifewood Bow, Jewel: Teardrop Necklace, Chest: Physicar&#8217;s Chesguard, Feet: Priest&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 96, Stamina: 54, Agility: 238, Dexterity: 119, Intellect: 175, Focus: 230, Grace: 603, Speed: 104.</p>
<p>Now that the gate is opened, the Hermit says that we must part ways for a short time. He mentions that there is another gate, but you must open it by yourself. He mentions that when he first traveled to the top of the mountain, he found a spirit &#8211; one that you and your allies will have to face now. Now, he says his goodbyes and says that he will see you behind the second gate. If we can get passed this second gate, he will give us 50 gold pieces and 20 Alliance Emblems. We can also get one of the following: 30 gold coins, or 8 Alliance Emblems. Now, let&#8217;s enter through the gate.</p>
<p>Once we&#8217;ve gone through the gate, and entered the mountains, we will find Brin Gardius. If you remember, in Hands of War 2, he played an important role protecting the Heartstone. He believes only the champions of Tempor can defeat him. It is time to prove to him that you are worthy of this role. This battle, originally, looks quite simple. Brin Guardius only has 30,000 health points. Unfortunately, he comes back to life after you kill him. To be more specific, you have to kill him five times, totaling 150,000 health points. While he may be able to kill a few of your friends, and even our indescructable Triton Steel, your speed and ranged attacks will really help in this battle. I believe, every class should have a ranged attack that they can use. If you simple run away and use a ranged attack, you can outlast Brin Gardius. For me, because all of my allies were dead, and I used this strategy, the boss took about 10 minutes or so, but this is a small price to pay for doing more leveling and quests. After the battle, he will drop a rare item or two and we can head north once again and finish the quest.</p>
<p>If you have Aryn Gardius in your group, she will talk to you about her father. She mentions that even beyond his grave, he is helping Tempor and that he is a true Champion of Tempor.</p>
<h2><strong>The Ice Dragon</strong></h2>
<p><strong>Storyline Quest</strong></p>
<p style="padding-left: 30px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Sylvan Helmet, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Marksman&#8217;s Shinguards, Main Hands: Angerwood Bow, Jewel: The Soulstone, Chest: Chestguard of Life, Feet: Serenity Treads, Off Hand: Silent Spring Quiver Stats – Strength: 125, Stamina: 106, Agility: 528, Dexterity: 250, Intellect: 146, Focus: 150, Grace: 275, Speed: 159.</p>
<p style="padding-left: 30px;">(Triton Steel (Tank)) Armor, Weapon and Stats – Armor: Head: Captain&#8217;s Faceplate, Hands: Shadowsteel Gauntlets, Legs: Dragonbane Legguards, Main Hands: Bastard Sword, Jewel: Teardrop Necklace, Chest: Blademaster&#8217;s Platewrap, Feet: Shadowsteel Boots, Off Hand: None Stats – Strength: 500, Stamina: 214, Agility: 98, Dexterity: 153, Intellect: 98, Focus: 78, Grace: 98, Speed: 58.</p>
<p style="padding-left: 30px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Ranger&#8217;s Helmet, Hands: Ranger&#8217;s Gloves, Legs: Marksman&#8217;s Shinguards, Main Hands: Perdition&#8217;s Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Barkskin Quiver Stats – Strength: 111, Stamina: 55, Agility: 486, Dexterity: 235, Intellect: 111, Focus: 79, Grace: 182, Speed: 140.</p>
<p style="padding-left: 30px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Medica&#8217;s Crown, Hands: High Priest&#8217;s Gauntlets, Legs: Physicar&#8217;s Pants, Main Hands: Lifewood Bow, Jewel: Teardrop Necklace, Chest: Physicar&#8217;s Chesguard, Feet: Priest&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 98, Stamina: 56, Agility: 241, Dexterity: 121, Intellect: 178, Focus: 237, Grace: 614, Speed: 106.</p>
<p>When we speak to the Old Hermit, he will tell us that he has been a secret role in your quest. He guided you to the jungle, where you learned of the stones, opened the doors to the Stones Tower where you learned the power of the Stones and now you lie before your last test to recover the power of the Stones. He asks if you have thought of this. He mentions that there were two reasons to do this. The first, your group needed to know the Stones power and secondly, he needed to know how you would react to the power. He reveals that he is a descendant of the man who activated that Heartstone, and, of course, he has the power to reactivate it. He has one last trial for you. Th last test is for you to fight the dragon before you. He believes that Beldon Ax has figured out how the Mindstone is activated. To finish this war before it begins, he says that the passageway behind the dragon leads to the home of the Shadowrunners. If you were to sneak in there, you could end the impending war. For slaying the dragon, the Old Hermit will give us 50 gold pieces, 20 Alliance Emblems and the choice between an additional 30 gold pieces or 8 more Alliance Emblems.</p>
<p>The battle itself is quite difficult, but with some preparation, it will be easy enough to beat. Make sure that you have similar items to what I have equipped. Make sure that Triton Steel has been turned into the Tank class (&#8220;v&#8221; key) so that he can survive the battle and hold off the dragon from your less defensive allies. Throughout the battle, your healer should be tended to all of your characters, but, unfortunately, your healer will run out of magic points quickly. Make sure that your main character has a healing spell, such as Touch of Life (it can be found in the Warder&#8217;s camp nearby). The Ice Dragon will use a multi-targeting spell for the first part of the battle, but will soon resort to only physical attacks. This is why changing Triton Steel to a Tank class is so important &#8211; the dragon will attack him for most of the battle. If you&#8217;re still having trouble with the battle, try leveling your characters a bit, but, more importantly, you need a healing spell and decent armor.</p>
<p>After the battle, we can collect some rare armors from the beast and speak to the Old Hermit once again. He will congratulate you and offer you rewards for your accomplishment. Afterwards, he will inform you that your duties are not over quite yet. Beldon Ax is still on the loose and he will not stop until some drastic happens. The Old Hermit inform you that you can head to Varz to challenge him to a battle. He closes by asking if he may hold the Heartstone once again, as to give it power and to give you a chance in your battle. He will then restore the Heartstone and usher you forward to speak to the dragon. The Dragon will tell us that he is will take us anywhere in the world. We will now be in Varz and can complete some of the quests here.</p>
<hr />
<h2 style="padding-left: 30px;"><strong>Class-Specific Quests</strong></h2>
<p style="padding-left: 30px;"><strong>Consider completing some of your class-specific quests at this point. From your class&#8217;s faction you will gain some of the best weapons and armors in the game. It is recommended that you complete at least some of these quests before tackling the first boss. Since I&#8217;ve chosen the Warder class, this guide will cover the Warder faction quest-line. I may update this guide later to accommodate for the other classes.</strong></p>
<h2 style="padding-left: 30px;"><strong>Distracting Distractions</strong></h2>
<p style="padding-left: 30px;"><strong>Warder&#8217;s Side-Quest</strong></p>
<p style="padding-left: 60px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Sylvan Helmet, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Marksman&#8217;s Shinguards, Main Hands: Angerwood Bow, Jewel: The Soulstone, Chest: Chestguard of Life, Feet: Serenity Treads, Off Hand: Silent Spring Quiver Stats – Strength: 125, Stamina: 106, Agility: 528, Dexterity: 250, Intellect: 146, Focus: 150, Grace: 275, Speed: 159.</p>
<p style="padding-left: 60px;">(Triton Steel (Tank)) Armor, Weapon and Stats – Armor: Head: Captain&#8217;s Faceplate, Hands: Shadowsteel Gauntlets, Legs: Dragonbane Legguards, Main Hands: Bastard Sword, Jewel: Teardrop Necklace, Chest: Blademaster&#8217;s Platewrap, Feet: Shadowsteel Boots, Off Hand: None Stats – Strength: 500, Stamina: 214, Agility: 98, Dexterity: 153, Intellect: 98, Focus: 78, Grace: 98, Speed: 58.</p>
<p style="padding-left: 60px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Ranger&#8217;s Helmet, Hands: Ranger&#8217;s Gloves, Legs: Marksman&#8217;s Shinguards, Main Hands: Perdition&#8217;s Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Barkskin Quiver Stats – Strength: 111, Stamina: 55, Agility: 486, Dexterity: 235, Intellect: 111, Focus: 79, Grace: 182, Speed: 140.</p>
<p style="padding-left: 60px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Medica&#8217;s Crown, Hands: High Priest&#8217;s Gauntlets, Legs: Physicar&#8217;s Pants, Main Hands: Lifewood Bow, Jewel: Teardrop Necklace, Chest: Physicar&#8217;s Chesguard, Feet: Priest&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 98, Stamina: 56, Agility: 241, Dexterity: 121, Intellect: 178, Focus: 237, Grace: 614, Speed: 106.</p>
<p style="padding-left: 30px;">Remember when we completed our last Warder&#8217;s quest? Warder Emma told us that in our next camp, we would be rewarded with a master bow. Let&#8217;s see what the Warder camp to the south has in store for us. Warder Selice will tell us that he didn&#8217;t expect us to arrive so quickly. Because of this, Selice informs you that they have not begun work on your bow, but instead have been fighting off the monsters. Let&#8217;s see if we can help them out. Selice tells you that if you can help take out some of the scorpions, he will not only reward you with 75 gold pieces, 25 Warder Emblems and the choice between 15 gold pieces or 7 Warder Emblems, but to also start the work on your bow. Giant Scorpions are weak creatures, but have a good chunk of health. You should have no problem with this battle, and it will seem even easier after having defeated the Dragon. Once over, you can speak to Warder Selice and inquire about the master bow.</p>
<h2 style="padding-left: 30px;"><strong>A Master Bow</strong></h2>
<p style="padding-left: 30px;"><strong>Warder Side-Quest</strong></p>
<p style="padding-left: 60px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Sylvan Helmet, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Marksman&#8217;s Shinguards, Main Hands: Angerwood Bow, Jewel: The Soulstone, Chest: Chestguard of Life, Feet: Serenity Treads, Off Hand: Silent Spring Quiver Stats – Strength: 125, Stamina: 106, Agility: 528, Dexterity: 250, Intellect: 146, Focus: 150, Grace: 275, Speed: 159.</p>
<p style="padding-left: 60px;">(Triton Steel (Tank)) Armor, Weapon and Stats – Armor: Head: Captain&#8217;s Faceplate, Hands: Shadowsteel Gauntlets, Legs: Dragonbane Legguards, Main Hands: Bastard Sword, Jewel: Teardrop Necklace, Chest: Blademaster&#8217;s Platewrap, Feet: Shadowsteel Boots, Off Hand: None Stats – Strength: 500, Stamina: 214, Agility: 98, Dexterity: 153, Intellect: 98, Focus: 78, Grace: 98, Speed: 58.</p>
<p style="padding-left: 60px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Ranger&#8217;s Helmet, Hands: Ranger&#8217;s Gloves, Legs: Marksman&#8217;s Shinguards, Main Hands: Perdition&#8217;s Bow, Jewel: Teardrop Necklace, Chest: Warder&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Barkskin Quiver Stats – Strength: 111, Stamina: 55, Agility: 486, Dexterity: 235, Intellect: 111, Focus: 79, Grace: 182, Speed: 140.</p>
<p style="padding-left: 60px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Medica&#8217;s Crown, Hands: High Priest&#8217;s Gauntlets, Legs: Physicar&#8217;s Pants, Main Hands: Lifewood Bow, Jewel: Teardrop Necklace, Chest: Physicar&#8217;s Chesguard, Feet: Priest&#8217;s Footpads, Off Hand: Thornwood Quiver Stats – Strength: 98, Stamina: 56, Agility: 241, Dexterity: 121, Intellect: 178, Focus: 237, Grace: 614, Speed: 106.</p>
<p style="padding-left: 30px;">As you complete the quest, Selice will inform you that it was not by chance that your last stop for this journey is Varz. The goblins in this land have a special essence, the Varz Essence that will super-charge any bow. For this quest, we can get 75 gold pieces and 25 Warder Emblems. We can also pick from 15 gold pieces, 7 Warder Emblems, Quicksilver, Storms Fury or Heart of the Forest. It goes without saying, pick one of the bows, as this will be your only opportunity to get a master bow. The Varz Essence will take some time to collect, as it is rather rare, but it shouldn&#8217;t take more than ten minutes. Afterwards, we can return to Selice to claim our Master Bow. Afterwards, he will tell you that he can teach you no more. You have now completed all of the quests. He warns you that the Warders may require your assistance once again.</p>
<h2><strong>Putting on Shadow</strong></h2>
<p><strong>Storyline Quest</strong></p>
<p style="padding-left: 30px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Sylvan Helmet, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Marksman&#8217;s Shinguards, Main Hands: Storms Fury, Jewel: The Soulstone, Chest: Chestguard of Life, Feet: Serenity Treads, Off Hand: Quiver of the Glade Stats – Strength: 126, Stamina: 107, Agility: 588, Dexterity: 282, Intellect: 147, Focus: 156, Grace: 294, Speed: 137.</p>
<p style="padding-left: 30px;">(Triton Steel (Tank)) Armor, Weapon and Stats – Armor: Head: Captain&#8217;s Faceplate, Hands: Shadowsteel Gauntlets, Legs: Dragonbane Legguards, Main Hands: Tempor&#8217;s Light, Jewel: Heartstone, Chest: Blademaster&#8217;s Platewrap, Feet: Shadowsteel Boots, Off Hand: The Shining SunStats – Strength: 582, Stamina: 327, Agility: 126, Dexterity: 154, Intellect: 126, Focus: 84, Grace: 126, Speed: 104.</p>
<p style="padding-left: 30px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Marksman&#8217;s Circlet, Hands: Ranger&#8217;s Gloves, Legs: Marksman&#8217;s Shinguards, Main Hands: Storms Fury, Jewel: Skull Bead Necklace, Chest: Warder&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Quiver of the Glade Stats – Strength: 123, Stamina: 63, Agility: 621, Dexterity: 270, Intellect: 123, Focus: 100, Grace: 227, Speed: 133.</p>
<p style="padding-left: 30px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Hood of Life, Hands: High Priest&#8217;s Gauntlets, Legs: Physicar&#8217;s Pants, Main Hands: Lifewood Bow, Jewel: Skull Bead Necklace, Chest: Physicar&#8217;s Chesguard, Feet: Priest&#8217;s Footpads, Off Hand: Quiver of the Glade Stats – Strength: 123, Stamina: 63, Agility: 326, Dexterity: 145, Intellect: 207, Focus: 235, Grace: 771, Speed: 139.</p>
<p style="padding-left: 30px;"><strong>All of the new items here, can be purchased from the gold merchants in Varz.</strong></p>
<p>If we speak to Captain Pullard, of the Alliance, he will welcome us to Varz. He remarks that this place is quite different from Tempor and tells you that this is the land of the Shadowrunners. Captain Pullard will inform us that the Alliance has begun to do reconnaissance in the area and have discovered that Beldon Ax will be meeting with his father, Shadow Lord Karn later. Pullard informs you that they don&#8217;t know where Ax and his father will be, but guesses that they are in the city to the west. He tells you that if you enter the outpost, to the south, you may be able to collect guard uniforms to enter the city with little suspicion. The reward for this quest are 60 gold pieces and 15 Alliance Emblems. You can also choose from 20 gold pieces, 10 Alliance Emblems, a pair of Blademaster&#8217;s Handguards, a pair of Magician&#8217;s Handwraps or a pair of Warder&#8217;s Gloves. Once we&#8217;ve completed this short battle, we can return to Pullard and learn of our next mission.</p>
<h2><strong>An Inside Agent</strong></h2>
<p><strong>Storyline Quest</strong></p>
<p style="padding-left: 30px;">(Main Character (DPS)) Armor, Weapon and Stats – Armor: Head: Sylvan Helmet, Hands: Forest Stalker&#8217;s Gauntlets, Legs: Marksman&#8217;s Shinguards, Main Hands: Storms Fury, Jewel: The Soulstone, Chest: Chestguard of Life, Feet: Serenity Treads, Off Hand: Quiver of the Glade Stats – Strength: 126, Stamina: 107, Agility: 588, Dexterity: 282, Intellect: 147, Focus: 156, Grace: 294, Speed: 137.</p>
<p style="padding-left: 30px;">(Triton Steel (Tank)) Armor, Weapon and Stats – Armor: Head: Captain&#8217;s Faceplate, Hands: Shadowsteel Gauntlets, Legs: Dragonbane Legguards, Main Hands: Tempor&#8217;s Light, Jewel: Heartstone, Chest: Blademaster&#8217;s Platewrap, Feet: Shadowsteel Boots, Off Hand: The Shining SunStats – Strength: 582, Stamina: 327, Agility: 126, Dexterity: 154, Intellect: 126, Focus: 84, Grace: 126, Speed: 104.</p>
<p style="padding-left: 30px;">(Aryn Gardius (DPS)) Armor, Weapon and Stats – Armor: Head: Marksman&#8217;s Circlet, Hands: Ranger&#8217;s Gloves, Legs: Marksman&#8217;s Shinguards, Main Hands: Storms Fury, Jewel: Skull Bead Necklace, Chest: Warder&#8217;s Tunic, Feet: Hunter&#8217;s Treads, Off Hand: Quiver of the Glade Stats – Strength: 123, Stamina: 63, Agility: 621, Dexterity: 270, Intellect: 123, Focus: 100, Grace: 227, Speed: 133.</p>
<p style="padding-left: 30px;">(Aeri Swift (Healer)) Armor, Weapon and Stats – Armor: Head: Hood of Life, Hands: High Priest&#8217;s Gauntlets, Legs: Physicar&#8217;s Pants, Main Hands: Lifewood Bow, Jewel: Skull Bead Necklace, Chest: Physicar&#8217;s Chesguard, Feet: Priest&#8217;s Footpads, Off Hand: Quiver of the Glade Stats – Strength: 123, Stamina: 63, Agility: 326, Dexterity: 145, Intellect: 207, Focus: 235, Grace: 771, Speed: 139.</p>
<p>Now that we have gained our guard uniforms, Pullard will tell us that it has been confirmed that Beldon Ax and Shadow Lord Karn are in the city. Before we confront them, however, Pullard recommends that we speak with the agent beforehand, in hopes to gain a bit more information on the situation. The reward for this are are 60 gold pieces, 15 Alliance Emblems and the choice between 20 more gold pieces, 10 more Alliance Emblems, a pair of Blademaster&#8217;s Boots, a pair of Magician&#8217;s Footwraps or a pair of Warder&#8217;s Treads. The agent can be found within the city. Once there, he will immediately allow us to complete the quest and collect our rewards.</p>
<h2><strong>The Final Confrontation</strong></h2>
<p><strong>Storyline Quest</strong></p>
<p>It appears that this will be our last storyline quest! The Alliance Agent will warn you that you need to find Beldon Ax in the city right now, or else he may be able to assemble a large enough force in the city to evict you and your champions. The reward for this quest are 60 gold pieces and 30 Alliance Emblems. We can also get one of the following: 30 gold pieces, 15 Alliance Emblems, Bloodsteel Platewrap, Grand Arcanist&#8217;s Robe and Tunic of the Glade.</p>
<p>If we head north a bit, to the only other reachable part of the city, one of our characters will have something to say. For me, Aeri Swift spoke of seeing the western wall shimmer a bit and she suggests that you take a closer look at it. As she guessed, we can walk straight through the illusion and to Shadow Lord Karn and Beldon Ax. Beldon Ax will recall the first time that he meet you and will remark that you have found powerful allies as well, but it will appear that you aren&#8217;t the only one that has grown in power. He finally remarks on your blind bravery and how foolish it was of you to simply walk into the city. Next, he will say that your entire journey has been planned by him and it was simply to acquire the Heartstone for your efforts. He will also mention that the Mindstone has been restored. Unfortunately, your journey was only accepted by the Shadowrunners as you were on the only person who would be able to restore the stones. Soon after this, the battle will begin.</p>
<p>Here is the easier way to beat this battle &#8211; leave immediately. If we exit this screen and head pass the &#8220;wall,&#8221; we can reenter the battle without all of the enemies targeting us. Once we reenter, we should try to take one enemy out at a time and then leave. Surprisingly, if we leave and come back, the enemy will be removed for a few minutes. Alternatively, if you have an oppourtunity to attack Beldon Ax without attracting the Black Hands, this strategy will work equally as well. I found that the Black Hands were the most challenging enemies in this battle. This impressive healing ability makes them an enemy that you don&#8217;t want to get involved with. So, while this battle may seem a bit overwhelming, if you can lure Beldon Ax away from his friends, he is only a short 30,000 health points away from death. Just make sure a healer doesn&#8217;t come to his aid!</p>
<p>With the battle over, we can report back to the Alliance Agent and see what he has for us next.</p>
<h2><strong>Meeting an Old Friend</strong></h2>
<p><strong>Storyline Quest</strong></p>
<p>Placeholder.</p>
<p><span style="font-weight: bold; color: #333333; font-size: 26px; letter-spacing: -0.03em; line-height: 28px;">This guide is a work-in-progress! I will continue to add to it soon.</span></p>
]]></content:encoded>
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		<title>Epic Battle Fantasy 4 – COMPLETE Game Guide (Part 2)</title>
		<link>http://guidology.com/2013/03/13/epic-battle-fantasy-4-%e2%80%93-complete-game-guide-part-2/</link>
		<comments>http://guidology.com/2013/03/13/epic-battle-fantasy-4-%e2%80%93-complete-game-guide-part-2/#comments</comments>
		<pubDate>Wed, 13 Mar 2013 14:52:55 +0000</pubDate>
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		<description><![CDATA[This guide is part two of two (due to a character limit). The first part of this guide is available here. Temple of Godcat Once we enter the Temple of Godcat we can find a Spark Wraith block our access to a treasure chest. Let&#8217;s clear him out. The first wave includes three Haunted Trees]]></description>
			<content:encoded><![CDATA[<p><em>This guide is part two of two (due to a character limit). The first part of this guide is available <a href="http://guidology.com/2013/03/04/epic-battle-fantasy-4-complete-game-guide/">here</a>.</em></p>
<h2><strong>Temple of Godcat</strong></h2>
<p>Once we enter the Temple of Godcat we can find a Spark Wraith block our access to a treasure chest. Let&#8217;s clear him out. The first wave includes three Haunted Trees and a pair of Spark Wraiths. The Wraiths will use Electric and Dark attacks. Their melee deals about 1000 damage and their Electric attacks deal only a measly 1500. The second wave contains three more Spark Wraiths and two Mad Cacti. After the battle, we can collect eight cacti, a jungle flower and a slice of cake. If we head east, Natalie will wonder about who is the antagonists and protagonists in this story. Possibly, the cats just wish for their legs back and Godcat will be a bit kinder this time around. In the new room we can collect a Red Scroll from behind the Gem Idol and a blood orb from the pedestal. Speaking to the man will reveal that many cats and religious fanatics have begun to crowd around the Temple, preparing for a resurrection of sorts. Let&#8217;s make sure that doesn&#8217;t happen. In this room we can fight a couple of enemies. Let&#8217;s take on the one marked with a Gem Idols first. These baddies aren&#8217;t that impressive and will go down after a couple of good hits. The next wave contains three more of these Gem Idols, but incorporates two Yellow Clay. The second battle in here, marked by a Spark Wraith is split into two waves with the first including three Gem Idols and two Spark Wraiths and the second containing two Fire Wraiths and two more Spark Wraiths. In the chest we can get a bottle of mercury, two vials of bottled darkness and three vials of pink potion. Lets make out way east once again.</p>
<p>Upon reaching the new room, we&#8217;ll find the entrance to the Temple of Godcat, but it looks like we&#8217;ll need two blood orbs to open the doors. Currently, we have a single blood orb. Let&#8217;s challenge a couple of the enemies in here to collect a bit of treasure. In the northwest corner we can fight a group marked by a new enemy, Earth Elementals. The first and only wave includes two Rock Sprites, two Earth Elementals and a Rock Golem. Multi-hitting explosive attacks work really well here &#8211; especially if you use Lance&#8217;s Tank Guns will a fully leveled Mini Bomber gun. In the chest we can grab a piece of titanium, twelve steel plates and eight shurikens. On the opposing side of the archway we can fight a group of enemies marked with a Thunder Bird. The first wave utilizes a couple of Gem Idols, two Lightning Sprites and a single Thunder Bird. The second wave introduces three more Thunder Birds and another pair of Lightning Sprites. By defeating the enemies, we reveal a chest containing two plasma balls, two topazes and a honeycomb. The last group of enemies here are marked by a Swordslinger. The first wave consists of three Gem Idols and two Swordslingers, while the second includes two Mad Cacti and another pair of Swordslingers. There is no reward for clearing these enemies except for the items they hold and their experience points.</p>
<p>If we head southward we&#8217;ll find the north entrance to the factory. We couldn&#8217;t open this door earlier, but we&#8217;ll be able to this time around by activating the switch. There is no real reason to enter the factory again. There is a treasure chest tucked behind the rock formation that will give us two RAM chips, a plasma ball and a topaz. Additionally, we can open another chest behind the building that will grant us a gold plate, three silver plates and a ham. One of the battles here includes a little kick-back to the factory days. The first wave is made up of two Copper Fish and two Steel Fish. The second wave features two more Steel Fish, two Laser Cannons and a Dish Turret. Tank Guns will work incredibly well here. To the south we can fight a group marked by a Swordslinger. Its only wave pits you against two Swordslingers, a couple of Copper Fish and a Rock Golem. The chest reveal four slice of watermelon, two sundaes and a bottle of chili sauce. If we head north again, but stick to the right side, we can access a treasure chest. Using a coral key we can open the passage to and get a gold plate, four silver plates and four vials of bottled darkness. Let&#8217;s circle back to the entrance again and head east.</p>
<p>In the new room we can collect a second blood orb. Now we can open the entrance to the Temple of Godcat, but first, let&#8217;s collect a bit of treasure that is in this area. If we enter the tent, we can open the chest for a gold key, four slices of pineapple and two RAM chips. If we take a step to the south we can battle a group marked by an Eye for another chest. The first wave contains a couple of Gem Idols and three Ancient Eyes. The second, and final, wave includes a pair of Copper Fish and three Ancient Eyes. The chest includes an Air Badge (flair), a ham and three cups of coffee. The final group in this room is split into two waves. The first includes three Gem Idols and two Sands Slimes, while the second includes another pair of Gem Idols, two Sand Slimes and a Big Sand Slime. After the battle we can head west to open the doors. Optionally, instead of opening the doors now, you could head back to Goldenbrick Town and talk to Tang (just on the outskirts of the Temple of Godcat) to show him the blood orb. He will reward you with a Karate Gi (armor) and a honeycomb. Regardless of if you complete this side-quest or not, you can open the doors and head north.</p>
<p>Upon climbing the hill, we&#8217;ll see the cats on a plateau about to summon Godcat. It looks like we&#8217;re already too late and Lace suggests that we hide. Natalie convinces him otherwise and the quest continues. It looks like, to continue, we&#8217;re going to need four more of those blood orbs. Let&#8217;s see what we can find around here. Tucked in behind a rock we can find a red scroll. If we wrap around the hill we can fight a group marked with a Rock Sprite. The only wave contains three Ancient Eyes and two Rock Sprites. In the chest we can snatch two dark runes and two vials of bottled darkness. A bit to the north we can run across another enemy group. The first is made up of three Rock Sprites and two Earth Elementals. The second wave reflects the first with three Lightning Sprites and two Thunder Elementals. From the chest we can get a Chimera Bear (pet), four coconuts and ten fine furs. The remaining enemy group in this room is symbolized by a Yellow Clay. The first wave involves a couple of Blue Clay, a pair of Yellow Clay and a White Clay. If you didn&#8217;t follow the short escapade into the Lost Ruins then the White Clay will be new to you. White Clay can deal a decent amount of damage with holy spells and can occasionally heal their allies. The second wave challenges you with another pair of Yellow Clay, two Black Clay and another single White Clay. The room will now be cleared and we can continue to explore the mountain.</p>
<p>Unfortunately, we won&#8217;t be able to get across the western path as it is covered in spikes. The only direction we can head now is east. Once at the new screen we&#8217;ll find a Yellow Clay blocking a couple of treasures &#8211; this should be good. Enter the battle and you&#8217;ll immediately be confronted by three Red Clay and two Yellow Clay. The second wave includes two White Clay, two Green Clay and a Black Clay. In one of the chests we can take an opal, a dark rune and a gold plate, while the other holds two amethyst, two geodes and two jungle flowers. There is also a red scroll tucked into one of the rocks. If we want to proceed into the cave we&#8217;ll have to enter a short battle. The first wave includes a fun new enemy called the Ancient Monolith along with three Yellow Clay. Like many of the Monoliths we&#8217;ve seen before, these baddies will have a bunch of health and can charge for a power attack. The second wave involves three Ancient Eye, a Black Clay and a White Clay. After the second wave we are only confronted by a single Gem Idol. As always, take this time to heal your party if need. The final wave includes three Spark Wraiths and two Ancient Monoliths. I found the forth wave to be mush easier if you can take out one of the Monoliths on the first two or three turns. If both of the Monoliths charge (or even one of them charges) consider summoning an Ancient Monolith. Without one, their charge attack deals around 3500-5500 damage to each character. You can cut that down by fifty percent with the summoning. Don&#8217;t worry about the Thunder Wraiths they will eventually die as you use multi-targeting attacks. After the battle we can collect the Dragon Claw (sword), four dragon scales and three bio viruses from a chest after we destroy a block in front of it.</p>
<p>If we head south before entering the cave we can open a chest, after using a gold key, to gain a slice of cake, a doughnut and a diamond. The nearby chest is blocked by a battle. The first wave includes three Clay Idols and two White Clay. The second wave includes two more White Clay, a pair of Yellow Clay and an Ancient Monolith. In the chest we can obtain two gold plates, two rubies and four steel plates. Let&#8217;s head back north and enter the cave. Immediately, we&#8217;ll be able to open another chest for four cups of coffee, four bags of chips and a carton of orange juice. Let&#8217;s go deeper into the cave.</p>
<p>Like the Crystal Caverns, we won&#8217;t be able to see much in the cave. We&#8217;ll have to light a cauldron if we want to begin to see further than a couple of feet in front of us. We can collect an ice cream on the rock directly next to the first light-able cauldron. As always, there are a bunch of enemies that we can fight. Let&#8217;s challenge the Black Clay in the northeast corner. The first wave is pretty light, with only two Black Clay and a single Drill Golem. The second wave is much the same as the first &#8211; two Black Clay and two Drill Golems. The chest contains a ham, six ice creams and two sundaes. To get to our next treasure chest, and to light the final cauldron in this room, we have to fight the group marked by an Ice Idol. As suggested, the first wave is made up of three Ice Idol and two Gem Idols. The second wave is a bit more daunting with two Ice idols, two Ice Elementals and an Ice Golem, but is actually really easy if you focus your attention on the powerful Ice Golem. In the chest we can get a plutonium core and six springy springs.</p>
<p>If we light the final cauldron, a treasure will fall directly behind the Dragon. Looks like we&#8217;ll have to fight him too! The first wave includes a couple of Ice Wraiths (they can inflict death upon any of your characters) and three Black Dragons. Make sure that you have water and holy moves ready, as they are the only elements strong against Black Dragons. I equipped the following items on my characters, Matt: Sapphire Giant, Karate Gi (level 4) and Cursed Charm (level 3), Natalie: Coral Staff, Dark Bauble (level four) and Dark Gown (level four) and finally I equipped Lance with Officer&#8217;s Hat (level five) and Officer&#8217;s Coat (level four). With all of these dark-resists, the Black Dragons will only be able to deal around 1000 damage with their strongest attack. I used the spells Holy Sword (Matt) Judgement (Natalie) and Triple Sawblades (Lance). With this set-up, the battle is quite easy. From the chest we can get Seraphim, six red feathers and eight paper talismans.</p>
<p>The final battle in this room is split into three waves. The first of which includes two Frozen Eyes, two Ice Idols and a Holy Eye. Angel Eyes are pretty weak, dealing only minimal damage, but have the ability to buff their allies. The second wave is made up of three Ice Wraiths and two Spark Wraiths. The final wave contains two Frozens Eyes, two Coal Bats and a Blue Dragon. The room will now be emptied and we can proceed west and exit the cave.</p>
<p>Once outside the cave, one of our heroes will mention that we are getting pretty high into the mountains and your adventurers continue to say that it is still a long way from the top of the mountain. Now that we&#8217;re outside we&#8217;ll begin to see a couple of new enemies! Before we enter in any of the battles, there is a red scroll that we can pick up that is tucked in a rock near the ghost-like enemy. Let&#8217;s first challenge the enemy closest to the exit of the cave. The first wave contains and unfamiliar enemy, but it&#8217;s relatives should be familiar. The Wind Sprite is another variation of the Sprite family and uses wind attacks. They also have the ability to syphon their targets. The second wave involves two more Wind Sprites, two Angel Eyes and a White Clay. After the battle we can pick up a piece of beef, four slices of watermelon and two sundaes. A bit to the west, we can challenge our next group of enemies. The new enemy that we see in the first wave are called Spirits. Like one of our characters mentions, they have auto-revive automatically buffed onto them (fortunately, this only grants them around 8000 health points and can be taken care of in a turn if you&#8217;re using a decent dark move). Looks like we&#8217;ve have to kill them a couple of times before they go away. Alternatively, we can wait until their buff expires, but that&#8217;ll take five turns which really isn&#8217;t worth waiting for. The first wave includes three Spirits and two Angel Eyes. The next wave contains two more Spirits, two White Clay and a Angel Eye. After using a gold key we can open the chest for the Pope&#8217;s Dress (armor), four satins and eleven sheets of silk. Let&#8217;s make our way west.</p>
<p>Once in the new room we can grab a blood orb off one of the pedestals. There are four different battles in this area and four chests. Although, we&#8217;ll only be able to collect two of the chests of now. Let&#8217;s head to the southeast corner and enter that battle. The Wind Sprite is blocking one of the two chests available to us now. The first wave includes a couple of Gem Idols and two Wind Sprites. In the second wave we get to fight a couple of Mage Birds (new), two Wind Sprites and a Wind Elemental. Mage Birds, along with Mage Dogs, seem a bit out of place here. While all of the enemies here are holy type and are weak against dark types, Mage Bird and Dogs are both holy and dark. Keep that in mind. The Birds are probably the most annoying enemy in this battle. With their ability to stun your characters for two turns, their mana draining moves, and their extreme evasive buffs (maxing out around 80% (use multi-hitting attacks for optimal chance to hit)), these birds are more dangerous than most of the enemies we&#8217;ve come across &#8211; even if they can&#8217;t hit you. The reward for this battle are a candycane, two plasma balls and two dark runes.</p>
<p>Let&#8217;s head west to the Spirit. The first wave includes a couple of Spirits and a pair of Wind Spirits. After that, three more Spirits appear, although, one is an unmentioned Big Spirit. The rewards are four amethyst, twelve rainbow gems and five bubble stones. Optionally, we can engage in the remaining two battles in this room. There may be a couple of new enemies that we can scan. If we fight the Chimera Bear group we&#8217;ll be faced, of course, with a Chimera Bear and two Spirits. Similar to the bears we&#8217;ve seen earlier, Chimera Bears are pretty decent in the battlefield, but won&#8217;t provide you with too much trouble. The second wave involves a couple of Mage Birds and two Chimera Bears. The final battle in this area first includes five Black Birds and two Mage Birds. The second wave consists of three Mage Birds and two Spirits. We can head south now as the room is cleared.</p>
<p>Upon entering the new room we can pluck a red scroll from one of the rocks. Beside the scroll we can snatch a topaz and a gold plate hidden on a cat statue. By triggering the lever we can open a path to a chest containing a gold key, two dark runes and two topazes. To reach another chest, we have to face a group lead by a Monolith. In the first wave there are two Rock Sprites, a couple of Ancient Monoliths and a Rock Golem. Lance&#8217;s Tank Guns, Air Strike and Ice moves work fine against this group of enemies. In the chest we can collect an opal, three geodes and two emeralds. The remaining battle in this rooms first includes three Copper Fish and two Gold Fish. The final wave consists of three Gold Fish and two Ancient Eyes. Afterwards, the room will be cleared. Heading east, we find the doors that we earlier entered through. Let&#8217;s head south once again and cut west. There is only one battle in here. We first find three Electric Birds and two Gold Fish. Next, we find two Mage Birds, a couple of Gold Fish and a single Thunder Bird. The reward is two gold plates, six silver plates and four pieces of silk.</p>
<p>In the new room we&#8217;ll see a spike puzzle; this is new. If we are to number the switches downward, starting with one and adding, this puzzle is solved by activated switches one, two and four. The reward is a blood orb and a chest with a Pope Hat (hat) and a candycane. We can collect the next chest, containing a gold key, ten rainbow gems and a ruby, by pressing switches one and three. With those treasures collected we should try to clear out the room. If we challenge the Ancient Eye to the west we can fight two Copper Fish, a pair of Ancient Eyes and one Angel Eye and the second wave includes three Angel Eyes and two Ancient Eyes. The reward for this battle is the skill Gaurdian (skill), two gold plates and eight talismans. The next groups first wave is made up of a couple of Gold Fish and two Earth Elementals. After that, we have to fight a pair of Gold Fish, two Yellow Clay and an Ancient Monolith. Now we can place both of our blood orbs onto the pedestals to open the door. Surprisingly, or maybe not so, we have to face another monster to continue. It looks like a rock Dragon of sorts, so let&#8217;s try to equip earth-resistant armors and water and ice weapons. The first wave has two Rock Golems and a Brown Dragon! While this wave looks worrisome, it is actually quite easy. Oddly enough, the Brown Dragon won&#8217;t attack very often and seemed to be more of a support class for the Golems. If you want, take out the Golems first as they seemed to be the main damage-dealers. After the first wave, we are only confronted by two Gem Idols. Take this time to heal if you&#8217;re running low on health. The final wave incorporates another two Brown Dragons and two Earth Elementals. Take out the Earth Elementals first. After the battle, the path northward is open.</p>
<p>Once in the new room we can collect a red scroll to the north. In the only immediately available treasure chest is a honeycomb, three bags of chips and four soft drinks. The first enemy in our path is a Wind Elemental. The first wave reveals three Wind Sprites and two Wind Elementals. In the second wave, we face two Gem Idols, two Wind Elementals and a Mage Bird. To trigger the switch, to lower the spikes and open the path northward, we have another battle to go. The first wave includes three Mage Dogs and one Friend Dog. The second wave contains two more Mage Dogs and three Mage Birds. Luckily, the third wave is just a Gem Idol. Because of the first two waves of Mages, this is a good time to restore your mana. The final wave involves two White Clay, two Mage Dogs and an Ancient Monolith. If one of your characters runs out of mana (which should be all of your characters actually) use the strategy&gt;switch with back-up to get a fresh character. By activating the lever after the battle, we can collect four dragon scales, six ambers and ten magma samples and a diamond, two dragon scales and four slices of watermelon. Once we activate the final switch we can head under the arch to the north.</p>
<p>In the new area we see the top of one of the Goldenbrick shops and one of our characters mention that the shop must be stealing from the Temple. We can immediately collect six more dragon scales, six solid spikes and six curly horns. The first group of enemies in this room, signified by the Gem Idol, included two Gem Idols, two Spirits and two Mage Dogs on the first wave. The last wave has three more Gem Idols and two Wind Elementals. In the next battle, you are first against three Mage Dogs and two Wind Elementals. The second wave contains a variety of Elementals &#8211; including a Fire Elementals, an Ice Elemental, an Earth Elemental and a Thunder Elemental. In the chest we can grab two gold plates, four emeralds and four pieces of satin. By pushing the block to the &#8220;x&#8221; an extra chest will fall and we can walk on top of the Goldenbrick Weapon and Armor Shop. At this point we can open to chests, including a doughnut, six pieces of garlic and a slice of cake, and with a coral key we can open a chest for a piece of sushi and a piece of ham. Let&#8217;s head north.</p>
<p>Once north, we can grab a scroll tucked behind a rock. Next to where we entered, we can acquire two dark runes and a piece of dark matter in one of the pots. In the left-most chest we can get a couple of slices of pineapple, a lollipop and a candycane. In the second chest we can snatch an opal, four geode and six amethysts. There is also a chest in this area that we can&#8217;t reach quite yet. Heading east we can wrap around to open the chest, but first we&#8217;ll come across a couple of enemies. The first group in our way first includes three scared runes and two Sky Monoliths. Rock and explosives work wonderfully against these Monoliths. The second wave is made up of two Mage Dogs, two Sky Monoliths and an Ancient Monoliths. If we return west to our previous room we have one more battle to enter before we can reach the chest. In the first wave we have to battle two Mage Birds, a White Clay and two Black Clay. In the chest we can get a bottle of mercury, four vials of pink potion and ten pieces of glass. Heading back, let&#8217;s take the norther pass across the bridge to face the group marked by a Mage Dog. The first and only wave contains three Mage Dogs and two Chimera Bears. After the battle we can get a red scroll, a honeycomb, four pieces of watermelon and a piece of sushi. Let&#8217;s circle back and head across the southern bridge. Taking the southern path, we first face three Sacred Runes and two Angel Eyes. The second wave involves two Sacred Runes, two Spirits and a Wind Elemental. The final wave includes two Gold Fish, two Spirits and a Gold Dragon. Your best bet against the Gold Dragon are dark attacks. In the final battle, the first wave includes three Black Clay and two White Clay. The next wave is made up of two Sacred Runes, White Clay and a Sky Monolith. Let&#8217;s continue to the east.</p>
<p>Upon entering this screen we find the King Slime Cat. It appears that we are nearing the final boss! Next to us lies another treasure chest &#8211; it contains two dark runes, eighteen paper talismans and three amethysts. Let&#8217;s try to turn back to get that chest we saw in the previous room. In the northwest corner we come across two Mage Birds, a Chimera Bears and two Sky Monoliths. In the chest we can get four amethysts, four pieces of silk and two gold plates. To reach our next chest, we have to fight two Angel Eyes, two Mage Dogs and a Chimera Bear. For doing this, we can get a piece of beef, a bag of chips and a hamburger. The remaining battle, besides the Chimera Bear, is comprised of three Blue Clay and two White Clay. The second wave contains two Sacred Runes, two Black Clay and a Black Dragon. The reward includes a ham, a slice of pizza and a piece of sushi. The final battle first presents you with three Chimera Bears. The second and final wave contains two Spirits, two Chimera Bears and a Mage Dog.</p>
<p>Once on the walkway, we&#8217;ll see three different groups of enemies. Before we engage in any of those battles we should open the chest immediately in front of us. We find a pair of winged boots, eighty-eight balls of wool and five sheets of satin. We should challenge the west-most enemy, as we&#8217;ll be able to use a winged boots to bridge the gap between us and the treasure. The only wave has three Wind Sprites and two Sky Monoliths. In the chest we can get a mythril shard, eight pieces of silk and eight silver plates (if we back-track a bit, we can use our new shoes to get a piece of titanium, sixteen pieces of iron ore and eight pieces of glass). Fighting the next enemy, we&#8217;re first up against Sacred Runes, two Viking Monoliths and a Sky Monolith. The second wave contains two Sacred Runes and a Spirit. The final wave is made up of a variety of Monoliths, with two Ancient Monoliths, two Sky Monoliths and a Viking Monolith. After the battle we can get a red scroll and by following the cloud path we can get a candycane, a lollipop and four sundaes. The final battle on the bridge includes two Ancient Monoliths and a Gold Dragon in the first wave.</p>
<h2><strong>Godcat, The Creator, and The Destroyer</strong></h2>
<p>Now, in the new area, we will witness a short cut-scene. Matt remarks that there appears to be two Godcats and Lance mentions that we&#8217;ll have to fight two Godcats now. Anna and Natalie seem oddly enthusiastic about the battle.</p>
<p>In the first three rounds or so, both of the Godcats will be in the battle. They have very strong attacks and can come close to killing a couple of your characters if you&#8217;re not careful. During these dangerous turns, it is best to add auto-revive and Guardian, or any other buffs, to your characters. It is recommended that you equip Natalie with the Pope armor to automatically cast revive between turns. Her Pope armor and hat also provide the perfect defense against The Creator (if you max out the Pope armor and Pope hat, her Holy defense will be at 100%). Eventually, the two Godcats will retreat and the next wave will begin.</p>
<p>In the second wave, the Holy Godcat is summoned once again, along with a couple of Crystals and Blades. If you have decent enough resistance against its holy attacks then you should be set for most of the battle. In addition to holy resistance, it is recommended that you add resistance against syphoning. I personally gave Natalie a 100% resistance to syphoning to ensure that her Heal More and Revive abilities could be used throughout the battle. Try to find a decent mixture of holy and syphoning resistance. Focus your efforts on The Creator, targeting it with multi-targeting dark attacks. Lance&#8217;s Dark Matter and Natalie&#8217;s Void work extremely well against the boss and will cut down on the enemies quickly. Unfortunately, once all of the enemies are cleared out, more enemies will be summoned. It may be possible to simply keep one enemy alive throughout the boss fight to ensure that no more enemies are added. This battle will take some time to complete, but if you have enough holy resistance, the best dark attacks and dark-boosting weapons, this battle will be possible. Also, depending upon what difficulty you are playing in, The Creator will use Absolute Zero near death. This will allow it to freeze your entire time. Take advantage of freeze-resistant equips to bypass this hazardous effect.</p>
<p>Once we&#8217;ve defeated The Creator, we&#8217;ll have to face the Destroyer. You&#8217;ll want resistances for dark, fire and earth attacks, as well as death. Opposite to The Creator, The Destroyer will receive massive damage from holy attacks. Use the skills Judgement and Seiken to inflict massive damage. If you don&#8217;t already have a character ready to fight The Destroyer, remember that you can reequip all of your characters in a single turn, or switch out to a back-up character that may have better resists than your current character. Unlike The Creator&#8217;s magical attacks, the strong Destroyer attacks will be physical. Try to keep your physical defense high throughout the battle. Guardian (special) works especially well to sharply raise your character&#8217;s physically defense and will last across many turns. If you&#8217;re playing in a harder difficulty, similar to the Creator&#8217;s Absolute Zero breaking point, The Destroyer will use Super Nova to rip your team apart. These battles are very difficult, but we haven&#8217;t seen much yet.</p>
<p>With The Destroyer down, we&#8217;ll now have to face the Creator and the Destroyer at the same time. Use similar tactics to what we used in the individual battles, but be aware of your armors that grant both resistances and weaknesses. You may find that while one armor provides great dark protection, you&#8217;ll take extra damage from holy attacks.</p>
<p>If you&#8217;re having troubles with this boss, the best solution is to simply level-up more. There are a couple of strong respawning enemies outside of this area that will grant a massive amount of experience points and are sure grant you a a nice bit of experience with every completion. Also, be sure to track down the best weapons and armors for your team. Pretty much any weapon that matches the weakness of your enemy and any armor that provides a defensive bonus to the boss&#8217;s element will work fine. Remember, with every level you gain, you&#8217;ll have a better chance of being strong enough to kill the bosses. Hopefully, these tips will help you a bit on defeating the final boss. I may add more if I determine there is a better strategy, but for now, the battles seem pretty straight-forward, but still very challenging. Best of luck in your adventure!</p>
<p><em><strong>This is the end of my walkthrough on Epic Battle Fantasy 4. This unnecessarily long guide has reached 30,000 words.</strong></em></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
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		<title>Cursed Treasure 2 &#8211; COMPLETE Walkthrough (Brilliant)</title>
		<link>http://guidology.com/2013/03/11/cursed-treasure-2-complete-walkthrough-brilliant/</link>
		<comments>http://guidology.com/2013/03/11/cursed-treasure-2-complete-walkthrough-brilliant/#comments</comments>
		<pubDate>Tue, 12 Mar 2013 05:38:39 +0000</pubDate>
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		<description><![CDATA[Cursed Treasure 2 is an awesome new tower defense game by Iriy Soft. If you remember the original Cursed Treasure then you probably remember it as one of the best tower defense games to hit the Flash world. With its unique game design and gameplay customization, Cursed Treasure 2 makes for one of the best]]></description>
			<content:encoded><![CDATA[<p>Cursed Treasure 2 is an awesome new tower defense game by Iriy Soft. If you remember the original Cursed Treasure then you probably remember it as one of the best tower defense games to hit the Flash world. With its unique game design and gameplay customization, Cursed Treasure 2 makes for one of the best games of its genre. I, for one, have been looking forward to this game for quite a while and it truely delivers. So if you were a fan of the previous games of the series, or are new to Cursed Treasure, then you&#8217;ll definitely want to play this game today. Although, you might also remember it as a game that presents a decent amount of challenge &#8211; especially if you&#8217;re aiming for Brilliant rating on all of the levels &#8211; and that is exactly why I&#8217;ve created this guide. <strong>Over the next could of days I&#8217;ll try to add videos and notes on how to beat every levels without one of those greedy pests from touching one of your gems.</strong></p>
<p><strong>Cursed Treasure 2: Level 1 (Sudden Attack) (Brilliant)</strong><br />
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<p><strong>Cursed Treasure 2: Level 2 (Investigation) (Brilliant)</strong><br />
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<p><strong>Cursed Treasure 2: Level 3(Brilliant)</strong><br />
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<p style="text-align: right;">Walkthrough provided by <a dir="ltr" href="http://www.youtube.com/user/taior3?feature=watch">taior3</a>.</p>
<p><strong>Cursed Treasure 2: Level 4 (Tavern Style) (Brilliant)</strong><br />
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<p><strong>Cursed Treasure 2: Level 5 (Valley of Twin Towers) (Brilliant)</strong><br />
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<p><strong>Cursed Treasure 2: Level 6 &amp; 7 (Brilliant)</strong><br />
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<p style="text-align: right;">Walkthrough provided by <a dir="ltr" href="http://www.youtube.com/user/taior3?feature=watch">taior3</a>.</p>
<p><strong>Cursed Treasure 2: Level 7 (ALTERNATIVE) (Forest Edge) (Brilliant)</strong><br />
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<p><strong>Cursed Treasure 2: Level 8 &amp; 9 (Brilliant)</strong><br />
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<p style="text-align: right;">Walkthrough provided by <a dir="ltr" href="http://www.youtube.com/user/taior3?feature=watch">taior3</a>.</p>
<p><strong>Cursed Treasure 2: Level 10 &amp; 11 (Brilliant)</strong><br />
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<p style="text-align: right;">Walkthrough provided by <a dir="ltr" href="http://www.youtube.com/user/taior3?feature=watch">taior3</a>.</p>
<p><strong>Cursed Treasure 2: Level 12 &amp; 13 (Brilliant)</strong><br />
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<p style="text-align: right;">Walkthrough provided by <a dir="ltr" href="http://www.youtube.com/user/taior3?feature=watch">taior3</a>.</p>
<p><strong>Cursed Treasure 2: Level 14 (Brilliant)</strong><br />
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<p style="text-align: right;">Walkthrough provided by <a dir="ltr" href="http://www.youtube.com/user/taior3?feature=watch">taior3</a>.</p>
<p style="text-align: left;"><strong>Cursed Treasure 2: Level 15 (Brilliant)</strong><br />
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<p style="text-align: right;">Walkthrough provided by <a dir="ltr" href="http://www.youtube.com/user/taior3?feature=watch">taior3</a>.</p>
<h2 style="text-align: center;"><strong><a href="http://armorgames.com/play/14412/cursed-treasure-2">Play Cursed Treasures 2 on Armor Games!</a></strong></h2>
]]></content:encoded>
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		<slash:comments>203</slash:comments>
		</item>
		<item>
		<title>Cursed Treasure 2 &#8211; Now Out!</title>
		<link>http://guidology.com/2013/03/11/cursed-treasure-2-now-out/</link>
		<comments>http://guidology.com/2013/03/11/cursed-treasure-2-now-out/#comments</comments>
		<pubDate>Tue, 12 Mar 2013 01:36:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cursed]]></category>
		<category><![CDATA[cursed treasure]]></category>
		<category><![CDATA[cursed treasure 2]]></category>
		<category><![CDATA[gems]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[hey heroes leave us gems alone]]></category>
		<category><![CDATA[jewels]]></category>
		<category><![CDATA[protect]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[towers]]></category>
		<category><![CDATA[treasure]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://guidology.com/?p=3009</guid>
		<description><![CDATA[If you&#8217;ve stuck around the Flash world for long enough then you&#8217;ve definitely come across Cursed Treasure: Don&#8217;t Touch my Gems. Cursed Treasure is one of the most polished, well-made and successful tower defense games ever made. With its level of depth and gameplay customization, this game appeals to anyone that enjoys tower defense genre.]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve stuck around the Flash world for long enough then you&#8217;ve definitely come across Cursed Treasure: Don&#8217;t Touch my Gems. Cursed Treasure is one of the most polished, well-made and successful tower defense games ever made. With its level of depth and gameplay customization, this game appeals to anyone that enjoys tower defense genre. Now, Cursed Treasure 2 is finally out and promises to be better than ever. The game will hook you with it many levels and tower customization. When I first played Cursedc Treasure, the whole genre had really begun to bore me. I didn&#8217;t enjoy them anymore, as all of them seemed the same, but Cursed Treasure breaks so far out of the normal, with its level of quality that it made me love the genre once again. So if you liked the original Cursed Treasure and its level pack, or even if you&#8217;re new to the series (you don&#8217;t need to play the first one to figure out what&#8217;s going on — all you need to know is that there are a group of people that are trying to take your gems) then there is no doubt that you&#8217;ll be playing this game for the next couple of days. Be sure to play Cursed Treasure 2 today on Armor Games!</p>
<p><a href="http://armorgames.com/play/14412/cursed-treasure-2"><img class="aligncenter size-full wp-image-3010" title="Cursed Treasure 2" src="http://guidology.com/wp-content/uploads/2013/03/Cursed-Treasure-2.png" alt="" width="600" height="300" /></a></p>
<h2 style="text-align: center;"><strong><a href="http://armorgames.com/play/14412/cursed-treasure-2">Play Cursed Treasure 2 on Armor Games!</a></strong></h2>
]]></content:encoded>
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		<slash:comments>184</slash:comments>
		</item>
		<item>
		<title>Epic Battle Fantasy 4 &#8211; Now Out!</title>
		<link>http://guidology.com/2013/03/04/epic-battle-fantasy-4-now-out/</link>
		<comments>http://guidology.com/2013/03/04/epic-battle-fantasy-4-now-out/#comments</comments>
		<pubDate>Tue, 05 Mar 2013 01:25:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Walkthrough or Review]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[all]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[epic battle fantasy]]></category>
		<category><![CDATA[epic battle fantasy 4]]></category>
		<category><![CDATA[fight]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[hidden treasure]]></category>
		<category><![CDATA[items]]></category>
		<category><![CDATA[kill]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[walkthrough]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://guidology.com/?p=3008</guid>
		<description><![CDATA[Looking for a walkthrough? Check out our guide! Epic Battle Fantasy 4 lives up to its name with hundreds of battles, across a vast land, that pits you against a bunch of different enemies. If you remember Epic Battle Fantasy 3, then you probably remember it as one of one of the best Flash RPGs]]></description>
			<content:encoded><![CDATA[<p><a href="http://guidology.com/2013/03/04/epic-battle-fantasy-4-complete-game-guide/"><strong>Looking for a walkthrough? Check out our guide!</strong></a></p>
<p>Epic Battle Fantasy 4 lives up to its name with hundreds of battles, across a vast land, that pits you against a bunch of different enemies. If you remember Epic Battle Fantasy 3, then you probably remember it as one of one of the best Flash RPGs in existence (according to the ratings and me). In this adventure, Matt, Lance and Natalie find themselves once again called upon to save the world for an evil entity know as Godcat, with the help of a new character named Anna. Along you journey you&#8217;ll have to collect numerous weapons and armors that all grant immense power to your characters. One of the best features of this game is that it is giant. There is a massive world to explore (compared to most Flash Games) and will provide you with hours and hours of fun game time. If you&#8217;re looking for a new RPG to play, or have played the previous EBF games then you&#8217;ll want to play Epic Battle Fantasy 4! Also, I&#8217;ve written an in-depth guide to the game (which is a work-in-progress right now) if you guys get stuck. The developer also made a guide, but I personally feel that mine will eventually provide more content and depth.</p>
<h2 style="text-align: center;"><strong><a href="http://www.kongregate.com/games/kupo707/epic-battle-fantasy-4?sfa=permalink&amp;referrer=snipahar">Play Epic Battle Fantasy 4 on Kongregate!<br />
</a></strong><strong><a href="http://guidology.com/2013/03/04/epic-battle-fantasy-4-complete-game-guide/">View Our OFFICIAL Guide</a></strong></h2>
]]></content:encoded>
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		<slash:comments>203</slash:comments>
		</item>
		<item>
		<title>Epic Battle Fantasy 4 &#8211; COMPLETE Game Guide</title>
		<link>http://guidology.com/2013/03/04/epic-battle-fantasy-4-complete-game-guide/</link>
		<comments>http://guidology.com/2013/03/04/epic-battle-fantasy-4-complete-game-guide/#comments</comments>
		<pubDate>Mon, 04 Mar 2013 22:41:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Walkthrough or Review]]></category>
		<category><![CDATA[???]]></category>
		<category><![CDATA[all armors]]></category>
		<category><![CDATA[all weapons]]></category>
		<category><![CDATA[anna]]></category>
		<category><![CDATA[boss strategies]]></category>
		<category><![CDATA[bosses]]></category>
		<category><![CDATA[buy]]></category>
		<category><![CDATA[chests]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[crystal golem]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[epic battle fantasy]]></category>
		<category><![CDATA[epic battle fantasy 4]]></category>
		<category><![CDATA[fight]]></category>
		<category><![CDATA[forging]]></category>
		<category><![CDATA[gems]]></category>
		<category><![CDATA[godcat]]></category>
		<category><![CDATA[greenwood jewel]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[guidology]]></category>
		<category><![CDATA[guns]]></category>
		<category><![CDATA[kill]]></category>
		<category><![CDATA[lance]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[matt]]></category>
		<category><![CDATA[mighty oak]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[natalie]]></category>
		<category><![CDATA[praetorian]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[rafflesia]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[staffs]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[swords]]></category>
		<category><![CDATA[the creator]]></category>
		<category><![CDATA[the destroyer]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[treasure]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://guidology.com/?p=3005</guid>
		<description><![CDATA[Looking for part two of this guide? Epic Battle Fantasy 4 – COMPLETE Game Guide (Part 2) If you love RPGs, like me, then there is a good chance that you love, or at least have played, the Epic Battle Fantasy series. If you remember, the first two games were pretty simple, with new waves]]></description>
			<content:encoded><![CDATA[<h2><strong>Looking for part two of this guide? <a href="http://guidology.com/2013/03/13/epic-battle-fantasy-4-%e2%80%93-complete-game-guide-part-2/">Epic Battle Fantasy 4 – COMPLETE Game Guide (Part 2)</a></strong></h2>
<p>If you love RPGs, like me, then there is a good chance that you love, or at least have played, the Epic Battle Fantasy series. If you remember, the first two games were pretty simple, with new waves of enemies appearing one after the last and small shop in-between, but with the addition on the third, the game had a major overhaul and brought a new and exciting world to explore &#8211; as well as those monsters will love to beat-up so much! Epic Battle Fantasy 4 once again introduces a new world to explore and of course continues the storyline of Matt and his friends. If you are a big fan of the series, or like RPGs in general, then you&#8217;ll definitely want to check Epic Battle Fantasy 4 out. If you ever get stuck on your quest though, I&#8217;ve written up a guide to get you from the start of the game, to killing the boss at the end (presumably).</p>
<h2><strong>Table of Contents</strong></h2>
<p>Weapon Locations [weaponlocations]</p>
<p>Armor Locations [armorlocations]</p>
<p>Flair Locations [flairlocations]</p>
<p>Full Game Guide [fullguide]</p>
<h2><strong>Weapon Locations </strong><span style="font-weight: bold; line-height: 19px; font-size: 13px;">[weaponlocations]</span></h2>
<p>G*bson EB0 (Sword) &#8211; Greenwood Store</p>
<p>Road Sign (Staff) &#8211; Greenwood Store</p>
<p>Super Snipe (Gun) &#8211; Greenwood Store</p>
<p>Crimson Dragon (Sword) &#8211; Greenwood Store</p>
<p>Destroyer (Gun) &#8211; Ashwood Forest</p>
<p>Flameheart (Staff) &#8211; Ashwood Forest</p>
<p>Gaia&#8217;s Bow (Bow) &#8211; Ashwood Forest</p>
<p>Eagle Eye (Bow) &#8211; Ashwood Forest</p>
<p>Sapphire Giant (Sword) &#8211; Crystal Caverns</p>
<p>Razorwind (Staff) &#8211; Crystal Caverns</p>
<p>Black Widow (Bow) &#8211; Crystal Caverns</p>
<p>Magma Hammer (Sword) &#8211; Crystal Caverns</p>
<p>Ice Needle (Sword) &#8211; Whitefall</p>
<p>Thunder Core (Gun) &#8211; Waste Disposal Plant</p>
<p>Tribolt (Staff) &#8211; Waste Disposal Plant</p>
<p><span style="font-weight: bold;">You can help to expand this list by leave a comment with the name and region of a weapon!</span></p>
<h2><strong>Armor Locations </strong><span style="font-weight: bold; line-height: 19px; font-size: 13px;">[armorlocations]</span></h2>
<p>Knight Helmet (Hat) &#8211; Ashwood Forest</p>
<p>Cowboy Shirt (Armor) &#8211; Ashwood Forest</p>
<p>Headband (Hat) &#8211; Ashwood Forest</p>
<p><span style="letter-spacing: -0.03em;">Cow Costume (Armor) &#8211; Crystal Caverns</span></p>
<p>Cow Horns (Hat) &#8211; Crystal Caverns</p>
<p>Space Suit (Armor) &#8211; Waste Disposal Plant</p>
<p>Ice Shards (Hat) &#8211; Crystal Caverns</p>
<p>Space Helmet (Hat) &#8211; Waste Disposal Plant</p>
<p>Gas Mask (Hat) &#8211; Waste Disposal Plant</p>
<p>Viking Fur (Armor) &#8211; Greenwood Store</p>
<p>Fur Dress (Armor) &#8211; Greenwood Store</p>
<p>Mage Hat (Hat) &#8211; Greenwood Store</p>
<p><strong>You can help to expand this list by leave a comment with the name and region of an armor or hat!</strong></p>
<h2><strong>Flair Locations </strong><strong>[flairlocations]</strong></h2>
<p>Pink Flower (Flair) &#8211; Greenwood Store</p>
<p>Green Cross (Flair) &#8211; Greenwood Store</p>
<p>Broccoli Sticker (Flair) &#8211; Greenwood Store</p>
<p>Flame Badge (Flair) - Ashwood Forest</p>
<p>Rock Badge (Flair) &#8211; Ashwood Forest</p>
<h2><strong>Full Game Guide </strong><span style="font-weight: bold; line-height: 19px; font-size: 13px;">[fullguide]</span></h2>
<h2><strong>This guide is a work-in-progress. It is not complete yet, but it should be within the next couple of days, so stay tuned!</strong></h2>
<h2><strong>Ashwood Forest</strong></h2>
<p>After the game retells the story of Matt, Natalie and Lance and their quest to destroy an evil demon, the recounting mentions that they soon turned to crime and pillaged numerous towns! The game quickly introduces us to Anna who takes it upon herself to look for the missing Greenwood Jewel from her town. Although, this isn&#8217;t an ordinary jewel, it control the life-force of the world. If it were to fall into the wrong hands, the fate of the world could become quite bleak. Anna soon tracks down Matt and captures him, believing that he has stolen the gem. Matt confesses that he has no such gem, but he&#8217;d be willing to help Anna find it &#8211; and so our journey begins! But before we can find whoever has stolen this most precious stone, Anna must help Matt find Lance and Natalie.</p>
<p>The battles throughout this section of the game will be relatively simple. The first few enemies that you will run across are totem and blocks of wood. These guys can usually be slashed apart in a hit or two. By the time you find Natalie, however, you&#8217;ll run across Flame Sprites and Tanuki Dogs (along with Friend Dogs (healers) on occasion). These baddies will burn your team-mates (while healing themselves with their fire attacks) and enter berserk mode when attacked. Along the way to Natalie, you may come across a giant Flame Sprite which will easily kill either Matt or Anna if you aren&#8217;t careful. While your characters may die, they are revived after every battle with full health! After following the path, you&#8217;ll come across Natalie and Matt and her will have a short reunion including a discussion about the Greenwood Gem and the new quest that Matt has volunteered for. Natalie quickly agrees to help and now it is time to find Lance.</p>
<p>At this point in the game, you&#8217;ll begin to run across undead enemies &#8211; primarily Flame Wraiths. These ghosts will be on par with the damage dealing power of the Tanuki Dogs and Flame Sprites. In their arsenal of attacks is the ability to automatically kill one of your soldiers. While their attack has a very low success chance it has the ability to seriously rip apart your team if you&#8217;re running low on health for your soldiers or have already lost one of your players. While the defenses for the Flame Wraiths aren&#8217;t too great, the best way to kill them is with holy attacks. Natalie, who you&#8217;ve just acquired will not have any holy attacks, but here spells, such as Lucky Star, will deal about 100 damage per casting.<br />
As you continue to explore, you are bound to run across Flame Turtles. These are primarily defensive enemies and won&#8217;t be able to deal a high amount of damage. If you can isolate the Flame Turtles then they won&#8217;t be much of a problem. One of their main attacks include a earthquake like move that will deal minimal damage to your characters. One of the most annoying features of the Flame Turtle is their ability to sharply raise their physical defense and special defense. Keep yourself occupied with other enemies until the defense buff decreases, or use Matt&#8217;s water spell to cool them off.<br />
Continue proceeding northward until you run across a Brown Bear. These things look nasty to fight, but are bound to reward you with a nice bit of experience. Unfortunately, the bear can enter berserk mode, but as long as you pile together your strongest attack he won&#8217;t have time to hit you. Fire and Poison will be especially effective against him and his attacks won&#8217;t be too great. The best thing the bear has going for it is its incredible amount of health (at least for this portion of the game). With nearly 900 health, the bear will take a few good hits before it is knocked out. After the enounter with the bear you&#8217;ll come across several item in the house up ahead. You be able to grab a beer and another refreshment, as well as a Flame Skirt, twelves pieces of Wool, a Red Feather, an energy drink and an additional soft drink. It may be useful to equip the Flame Skirt to Natalie as the monsters here are primarily fire-type, but her default skirt provides a nifty buff for when she is hit to boost her magic attack.</p>
<p>Regardless of which you choose, head west and Anna will make a remark about Matt and Natalie&#8217;s relationship. At this stage, we should wipe out all the enemies here. A couple of new enemies at this area in the forest include Black Bird (which have a high evade chance, but will deal minimal damage and should be too much of a hassle) Eyeball (which have as neat laser attack that will sear your party for about twenty health each) and Red Jellies (that interestingly absorb both water and fire attacks). You&#8217;ll also be able to find a Slime Cat here. They allow you to travel from one point of the map to any other point you have explored. So far you&#8217;ll only be able to go back to town, but by the end of the game, these Slime Cats will act like teleporters. After slaying the Red Jellies you&#8217;ll be able to grab the Flameheart staff. Unfortunately, its probably not a great idea to activate it now as most of the enemies will simply absorb the attack. Of course, this will probably be useful once we get out of Ashwood. Along with the staff, you&#8217;ll get two hams and some fried chicken (which has the crazy ability to heal and ally for 8000 health and 800 mana On the other side of the screen you&#8217;ll be able to grab a lollipop, a candycane and a muffin.</p>
<p>From this point, let&#8217;s proceed southward to the lava cave. As you may have guessed, there are only going to be fire enemies as its inhabitants. You&#8217;ll soon run across a couple of Obsidian Idols and a two Lava Turtles. Take out the turtles first as their ability to do multi-hits will their move that spits lava will wear down your team if they use it too often. On the other hand, the Obsidian Idols will deal little amount of damage and aren&#8217;t too dangerous. Once the turtles and idols are downed, pick up the cake, candycane and lollipop that are lying the chest. Earlier, one of the characters mentioned that we might be able to move the boulder to the west. Let&#8217;s try that! Fortunately, we can move it and proceed further into the cave. Through this path will face a trio of Red Jellies, which you should be able to finish off in a single turn, and after proceeding should find ourselves up against a couple of Flame Sprites and a Red Jelly. Through this small battle we should come across a doughnut, a couple pieces of garlic and a mug filled with coffee. If we proceed southward, we fill find ourselves near where we found Matt. If we are to continue west while in the cave, we&#8217;ll find ourselves closer to the town. This is useful if you want to head back to town to buy some weapons, armors, or need to kill some weaker enemies to gain a bit of experience points.</p>
<p>Let&#8217;s head northward once again to near the end of the Ashwood trail. Ana says that there is something special waiting for our adventurers at the end of the trail and we soon find ourselves faced with a block puzzle, as well as a few enemies to fight along the way. Your first battle here should include a trio of Black Birds and a couple of Tanuki Dogs. Once again, there is a simple battle that should be no problem at this stage in the game. Jolt some electricity through the birds and attempt to freeze the dogs. If you&#8217;ve bought a couple of skills for your party to use then there is a good chance you&#8217;ll be able to utilize them well here.</p>
<p>A tiny bit to our north we will see an odd shape moving. This is a mini-boss of sorts. Probably the most terrifying part of entering this battle is the little hint that comes up that teaches you how to flee from battle. Let&#8217;s see if we can take him on though! Once you scan him, it will reveal that he is an Earth Golem. This monstrosity has over 2000 health points and will deal over 200 damage to one lucky recipient each turn and that just his basic attack. Every so often he unleash a tremor and will deal about 150 damage to each character. Water, Ice and Explosions will tear this guy apart and if you&#8217;re lucky, one of your characters (hopefully Matt) will reach their limit and will deal a good amount of damage (for me, Matt dealt around 800 damage or so with his limit special effectively, nearly, ending the battle). If one of your characters does not reach their limit, just keep using the most effective attacks (Piercing Shot, Matt&#8217;s Water skill and Natalie&#8217;s ice spell. That should kill him easily.</p>
<p>Before solving the puzzle, let&#8217;s fight the last enemies on the screen. The last battle remaining include a couple of bears, two Wood Idols and a Friend Dog. I would recommend taking out the Friend Dog first as he can heal for 200 health and buff his allies. Quickly take out the bears. With their powerful attacks, they are bound to push one of your characters to the limit. Watch out though, if you hit them too hard they with become enraged and deal even more damage. The puzzle itself that follows this battle isn&#8217;t very challenging at all. If you don&#8217;t want to solve it, but would like to know what the treasure include (if you need a bit of incentive) in the left-most chest you&#8217;ll be able to acquire a flare, three cherries and a cake. If you reached the left-most chest then you most likely have access to the center chess which contains a headband, a doughnut and chocolate. For the chest on the right, you&#8217;ll only need to move a single stone upwards to reach it. It includes four blank cds, three iron ores and two red LEDs. One the stump (you may see a shine effect on it) you can snatch seven bug wings and two turnips.</p>
<p>Let&#8217;s head north once this area is cleared to find out what Anna was talking about when she mentioned that something special was waiting for us. Here, we find the Might Oak. She credits this part of Ashwood remaining green to him. She also mentions that if we can defeat the Might Oak then we will earn his respect and he will aid us on our journey. It appears that Anna had tried to earn the monster&#8217;s respect some time earlier, but failed. Smartly, Natalie reminds us that the Might Oak looks like a tree, so it must be weak against fire attacks. Let&#8217;s switch her staff to the Fireheart staff and possibly buy or upgrade a couple of fire spells for our brave adventurers. Once you&#8217;re satisfied with your load-out, prepare for your first boss battle.</p>
<p>Once in the battle, you&#8217;ll notice a few Wooden Idols besides the Might Oak. One of the abilities of the Might Oak is to summon any of the creatures you&#8217;ve seen up to this point, excluding any of the fire element. If you scan the boss, you&#8217;ll notice that he has around a whopping 6500 health and looks like he can easily crush you. Actually, this boss is much stronger than the mini-boss (Earth Golem) that we faced a bit earlier. Many of his attacks will only deal about 250 damage and his special attack will deal about 150 damage to each of your characters. Also, watch out for his buff which boosts his attack and defense (?) by 50 points each. The most important thing to do in this battle is to keep Natalie and Matt alive. Matt will be able to take all of the hits and Natalie needs to use he Fire Spell every turn (which should deal around 300-500 damage per turn if the spell is level one). Throughout my battle, Matt, Anna and Natalie all died a couple of times are so and needed reviving. Make sure you have a few coffees on hand to give out. Also, make sure you are prepared for a long battle. You can make it a lot shorter by primarily focusing on the Might Oak. If the ability reads correctly, then the Might Oak can summon much stronger allies, so don&#8217;t try to kill the Wooden Idols as they won&#8217;t be too dangerous. Also, once you beat the boss, you&#8217;ll still have to kills its allies, so make sure you&#8217;re not riding on the chance of killing the boss with only a few health points to spare. If you do find yourself in this situation, summon NoLegs and that should tear apart the enemies quickly.</p>
<p>Once you&#8217;ve knocked out the boss, Anna will be able to use the strength of the Might Oak when she has reached her limit. This is a super-powerful attack that hits nine times. You&#8217;ll also have access to the chests behind him. You could come across an ax, a slab of beef, three pieces of soft wood and a lanky root. By using your new ax, you&#8217;ll be able to grab a few items from a chest to the west including a Destryoer (gun), a cactus and two lemons, as well as to the south you&#8217;ll be able to grab a copper key (we&#8217;ve already seen a single key block so far), three iron ores and a Red Jacket and finally to the northeast we can reach another chest containing Gaia&#8217;s Bow, six dirt balls and a ham. By destroying the trees, you&#8217;ve also probably noticed that you get small rewards such as more soft wood, additional lanky roots and gash nuts. Also, next to the two trees that are standing by one another you can find three hidden amber.</p>
<p>The only pathway now leads to the east. Let&#8217;s take that route. Once we&#8217;ve left the boss&#8217;s screen we will find Lance (as we could have guessed from gaining the gun). Lance will try to blame Matt for not helping and leaving Natalie to die, when in fact Matt has been more than helpful from the start. Of course, Matt agrees to join on the quest, partially because of his liking of Natalie. During the short cut-scene, Anna announces that she has found the entrance to the Crystal Cavern, which will lead us to the next city. Anna seems to know where she is going, but keeps the rest of the party in the dark. With the addition of Lance, our party will now be complete! Unfortunately, though, we can only have three of our characters in the battlefield at one time, so you have to decide who you are going to replace. I consider Matt and Natalie to be unique characters. One is a tank and sword-wielder, while the other is the only magic-caster in the party. I believe that Anna and Lance are interchangeable to some degree as both of them fall, about, under the same category (quick and moderate damage). There attacks are similar in some respects and both have nature powers. So far, it isn&#8217;t safe to say whether one is better than the other and as I have yet to complete the game, I will assume that they are about the same. Luckily, Lance will gain the same amount of experience from each battle as your other soldiers regardless of involvement, so Lance can be switched at any time during the game with no signification repercussions. Whichever you choose, you will soon need to enter the Crystal Cavern and begin your journey to the next town. If you&#8217;d like, stock up on any items you like at town (it should only be a short walk, especially now that you have an ax).</p>
<h2><strong>The Crystal Cavern</strong></h2>
<p>Before we enter the Crystal Cavern, make sure to fight the new enemies that have appeared before us. The Blue Clay are sword-wielders, but don&#8217;t deal too devastating damage. Their strongest attack looks like a blur and should deal around 90 damage. One of their tedious features is their ability to increases their evasiveness by forty percent for their entire party. Of course, with three of them, this is bound to happen at the start of the battle. If you want to knock them out quickly, try some ground, water and explosion attacks on them. After the battle, you should be able to grab a few hidden goodies on the cliff-side and access a chest to the south containing a couple blocks of concrete, three chunks of iron ore and some gunpowder. Further in the path to the cave, you&#8217;ll come across a couple of snails along with two Wooden Idols and a Blue Clay. The snails have only 150 health and won&#8217;t be able to resist your attacks too much even though they are classified as defensive enemies. Much like the Lava Turtles they will be able to add a defensive buff, but the Snails can reduce damage by 50% instead of rising their defense stat. Once the battle is complete, you&#8217;ll be clear to enter the Crystal Cavern. If you notice, there is also a small path to the south. This will once again lead you to an entrance of the Lava Cavern., We don&#8217;t need to venture there, so we ought to enter the cave now.</p>
<p>Upon entering the cavern you&#8217;ll immediately see two treasure chests. One of them is currently accessibly by fighting the monsters, while the other one requires you to utilize a hammer. Unfortunately, you don&#8217;t have the hammer yet, so you&#8217;ll have to stick to the single chest for now. Upon entering the battle, you&#8217;ll notice a new enemy. These are Evil Mushrooms and primarily inflict status effects upon your characters. Besides stunning and inflicting &#8220;Weak&#8221; they won&#8217;t actually be able to hurt you. Admittedly, &#8220;Weak&#8221; does look a little daunting, especially if paired with a dark elemental monster. Fire, rock and wind will also shred Evil Mushrooms. The chest hidden behind the monster contains a Doughnut, a slice of cake and a cupcake. Let&#8217;s proceed eastward &#8211; maybe we can learn more about this quest we&#8217;re being kept in the dark on.,<br />
Of course, one of our heroes becomes a little restless and asks Anna where we are heading. She answers that we are going to the town of Whitefall, where there is supposedly another gem, presumably, with similar powers as the Greenwood Jewel. If someone were to steal both of these gems then we could be in a lot of trouble. Anna claims that if someone were to collect all of the gems that a terrible disaster would be released upon the world, but this is only a legend. If the other jewels haven&#8217;t been stolen just yet, then we should spread the word and help protect them from whoever would want to release such a catastrophe.</p>
<p>If we continue to explore the cavern we&#8217;ll eventually come across a fossil embedded in some blue crystals. If we search the blue crystals we are rewarded with a Dino Fossil. The description of the item mentions that we could bring it to a lab. In speculation, we may be awarded a new summoning creature if we bring this to a lab. If we continue southward to the chest we can find four springy springs, three hand bombs and two cacti. If we want to reach the other visibly chest to the north we&#8217;re going to have to enter another battle. You should find yourself facing a trio of Rock Sprites. Like the Flame Sprites, these guys look similar and also specialize in an element. Seemingly, the Rock Sprite are a little weaker dealing about 30-50 damage per hit, but have about 100 more health points. From the chest now made available you will be able to grab a piece of amber, two piles of gunpowder and one pelt of fine fur. Let&#8217;s proceed southward to another enemy. You&#8217;ll be up against a couple of snails and two rock sprites that we saw earlier. The snails will be easy to kill and the rock sprites won&#8217;t deal enough damage to hurt you severely enough to warrant haste. Slash the shrub in your way. Unfortunately, like one of the previous treasure chests, the center-most entrance leads to a chest that cannot yet obtain. Let&#8217;s enter another battle with the Red Clay before us. Much like when we were introduced to the Blue Clay, the Red Clay is first presented in a group of three. Similar to the Blue Clay, explosives, ice, water and rock will also be super-effective against our enemies. Let&#8217;s continue our path eastward.</p>
<p>As we travel deeper into the cavern, we will find a man named Edward. He mentions that the giant door can only be opened if we have an candle to light the cauldrons on either side of it. It looks like we have a little mini-quest shaping up. Before we go looking for the candle we could open the chests, but they are guarded by a few enemies. If you take the northern enemy first, we&#8217;ll find ourselves against a mixture of Blue Clay and Red Clay (two of each). Explosives, rock and water all seem to be great choices against this combination. Where the enemies once stood you will be able to collect two slices of pumpkin, a slice of pineapple and some orange juice. If we look westward we should come across an Evil Mushroom. You&#8217;ll find yourself up against two rock sprites and another two Evil Mushrooms. Your reward from the chest includes rainbow gems, two pelts of fine fur, and four chain links. It doesn&#8217;t look like we&#8217;ll be able to open those gates just yet, so let&#8217;s move southward and see what we can do there.</p>
<p>To solves the puzzle on the right, toss the north-most block of ice to the west. This will allow you to stop the other block just where you need it. With the block of ice to the south, push it up to that it hits the stone and then push it to the west so that it collides with the first block of ice we moved and lands in the spot marked with an &#8220;x.&#8221; Finally, you can push the first block of ice you moved upwards so that it lands in the corresponding &#8220;x.&#8221; When both block of ice are sitting on an &#8220;x&#8221; a treasure chest will fall from the ceiling to the left. Open it and you will find The Candle. While we&#8217;re here, let&#8217;s take on the enemy below us before we get too far ahead. As you may have guessed, the clay family doesn&#8217;t end with Blue and Red Clay. Now we&#8217;re up against a couple of clay, as well as a single Black Clay. The Black Clay only uses dark attacks and may seem a little more powerful than the previous clay monsters. Unfortunately, this battle has two rounds and you&#8217;ll face three more Black Clay after completing the first wave. One of the most frieghtening features of the Black Clay is their ability to one-hit K.O one of your characters with a simple move that they love to use over and over again. If you find yourself with a single character left, revive one in-case you are inflicted with death again. After the battle, you can open a chest that is lying near the wall, which includes three pieces of glass, two blocks of concrete and six dirt balls. At this point there are three different directions that we can go, to the north to the open the door, to the southwest, which leads back to Ashwood or to the southeast. Leads head southeast for a bit and see if there are any treasures before we open the door.</p>
<p>Once to the southeast we should meet a wraith and notice a treasure chest behind him. Lets clear him out to get the treasure. In this battle you&#8217;ll be up against two Flame Wraiths and two, new, Frost Wraiths. All of these enemies have instant-killing attacks, so beware of that. Poison and wind seem to be really effective against both types of wraiths. In the chest we can find the Magma Hammer, a magma sample and a piece of honeycomb. As you&#8217;ll notice, before us lies a giant dragon that we&#8217;ll undoubtedly have to face sooner than later. We can&#8217;t reach it right now, so lets retrace out steps back to that door that couldn&#8217;t open earlier without the candle. Light both of the cauldrons and the door will open. If you have an copper key you can collect a lollipop, two pieces of glass and three paper talismans from the blocked chest. Let&#8217;s head east and continue exploring this cavern.</p>
<p>Now we see a short cutscene about how dark it is becoming. It looks like the candle is the only light source in the room and we can only see a meter in front of our feet. If we examine the wall a bit we should be able to find another Dino Fossil. Thankfully, as we go a bit further into the cavern we find another cauldron that we can light (if you light all of the cauldrons in the room a chest will appear with a Ninja Hood, a candycane and seven shurikens). Now we can see a bit better and maybe spot a chest or two, To the north of us, we&#8217;ll encounter a trio of Coal Bats. Coal Bats are incredibly weak. They don&#8217;t have much health and deal only small amounts of damage. Like some of our previous battles, this one has two parts. After you slay the three bats, you&#8217;ll have to fight a pair of Wolf Dogs and another couple of Coal Bats. Like the Coal Bats, the Wolf Dogs are slain quite easily and deal a minute amount of damage. The reward for the battle are twelve snowballs, four ice creams, and four cartons of milk. The other two battles include a couple of Ice Wraiths and Coal Bats and the other includes three Wolf Dogs and a Friend Dog. Both are simple groups of enemies to defeat and each yields its own rewards &#8211; a new path and more loot. Behind the group of wolves you&#8217;ll be able to snatch some Ninja Gear, three hand bombs and ten snowballs. Before we head to the south, let&#8217;s quickly move to the east to grab a treasure chest that is there (along with two bottles of liquid ice and two ice creams, you&#8217;ll get a NEW SKILL called Icicles(!)). Once you&#8217;ve done that, return to the screen that you were just on and proceed southward.</p>
<p>Once we&#8217;ve headed south, we&#8217;ll see a new cut-scene. This time, Natalie sounds like she is coming down with a cold and remarks how freezing it is in here. Anna recommends that you use the Slime Cat ahead to return to Greenwood to see if you can&#8217;t find some warmer clothes (which presumably provide high defense rating against ice elemental attacks). You can do that and possibly load-up on some new equipment and take a break from the cave for a bit, or you can continue with your current gear. I found that I really didn&#8217;t need anything new so I simply continued, but the outcome is still the same &#8211; you&#8217;ll still have to fight all the baddies in this room. This room is packed with monsters it seems. Let&#8217;s take on the Wolf Dog first. In this battle there are a couple of Ice Idols, two Wolf Dogs and a giant Brown Bear. The bear will have about 1700 health points and when enraged can deal about 200 damage or more. I&#8217;d recommend taking the bear out first and moving to the Wolf Dogs and finally the Ice Idols. The best way to kill the bear is to deal a lot of damage quickly, or stick to simple attacks. If you get the chance to knock him out in one or two moves it might be worth it using a powerful attack, but simple moves will keep him more calm. The chest that has become available contains twenty snowballs, a beer and a slice of cake. Let&#8217;s move on to the Ice Idol next. In this battle you&#8217;ll face a couple of Ice Idols, a single Wolf Dog and dual Frozen Eyes. The Frozen Eyes deal a good amount of damage with their ice attacks and have around 500 health points. Use fire to melt them. After defeating this wave another two Ice Idols will appear (not nearly as bad as some second waves have turned out). The reward for this battle is a Frost Badge (Flair), a jar of Liquid Ice and a Doughnut. The flair piece (Frost Badge) will be especially useful in the Crystal Cavern. Equip it to one of your character now if you&#8217;d like. The last battle to clear up our path includes a Wraith and dual Coal Bats. The second wave contains two Ice Idols, two Wraith and a Coal Bat. The third wave contains another couple of Wraiths and two Frost Eyes. Once the battle is over you can proceed southward. You can also pick up a hidden item on the stump of ice before you The final battle in this area will allow you to light the final cauldron for this section. This last battle contains two Frost Eyes and a couple of Frost Idols. Upon lighting the cauldron, the door that leads to two chests will be opened! The chests contain a copper key, two steel plates, two pieces of glass, and the other contains a Frost Sprite (Pet), a jar of liquid ice and two solid waters. Since the southern path is closed, we&#8217;ll have to head west.</p>
<p>Once again, there is a short cut-scene. Anna is seemingly enjoying the beauty of the cavern and its ice and wishes that more people could see this. In this new area,we&#8217;ll come across a small camp. This isn&#8217;t too important and we don&#8217;t have to talk to the man, but his tent has a treasure chest in it. In the chest we can find a copper key, a slice of cake and two crisps. Similar to the previous rooms, this one have three cauldrons that we can light. Unfortunately, only two of them can be reached. Light them regardless, in-case we find a path to the remaining cauldron.</p>
<p>Let&#8217;s try to collect the treasure chests in this room. The first enemy that I encountered were two Frost Sprites and a Viking Monolith. Upon entering this battle, Anna will mention that the Monoliths will charge up a powerful attack over several turns and then release it upon your characters dealing anywhere between 250 and 450 damage. Let&#8217;s not let that happen. The Monolith has about 1700 health points and can take a while to kill, especially when you take into account that they have elemental resistance to all but two elements, explosions and rock. They also have the ability to sharply raise their allies attack and magic attack. Also, keep an eye on the Frost Sprites which can freeze your entire team. The best way to kill the Monolith is to use Matt&#8217;s rock attacks and Natalie&#8217;s Lucky Star spell. Keep in mind that if all of your characters die, Lance will step in and completely own everyone with his skill (this was my first time using Lance. Literally every enemy died in one hit. Definitely consider replacing Anna if you haven&#8217;t already). The chest will give you Razorwind (staff), two ice creams and two cartons of milk.</p>
<p>The next battle you can initiate involves a couple of Frost Sprites and two Frost Eyes. This is a simple battle and shouldn&#8217;t challenge you, especially if you&#8217;ve already proven yourself against the Monolith and the impending army of Sprites. There is no reward for this battle, however, but it does grant a bit of experience. Another battle that we can engage in this room includes five Ice Idols. The second wave though contains a new enemy, an Ice Elemental. These Ice Elementals are about as tough as the ice enemies get. Unfortunately, they don&#8217;t seem to deal much damage and can be picked of with a simple barrage of fire attacks. Use Lance&#8217;s Flame Shot and Natalie&#8217;s Fire spell to melt these guys before they test out their stronger attacks. The final battle that we can engage in, in this room includes a couple of Ice Elementals and three Snow Bushes. With the room cleared we can head north to an optional block puzzle or head southward to continue our journey. Let&#8217;s head north and see what treasures we can get!</p>
<p>Once in the puzzle room, Natalie jokes that this is Matt&#8217;s favorite past-time and Matt suggests that we leave. However, if we leave we may never know what treasured lied so easily before us! Here a quick solution to the puzzle: 1) Move the top-most ice block to the left. 2) Move the left-most stone (that our first block of ice bounced into) to the right of the top-right &#8220;x.&#8221; 3) Move the bottom-most stone to the top-center. 4) Move the remaining ice stone up. This should collide with our top and centered stone. 5) Move the same ice stone to the right. It will land on the &#8220;x.&#8221; 6) Move the stones to their positions. The puzzle is now complete! Doing this will open a door that will lead to a chest with an Ice Shards (hat) and two solid waters. The only way to get to our next chest is to defeat the Ice Golem. Remember the Earth Golem in Ashwood. This is very similar, so I&#8217;d suggestion making sure you have a bunch of fire attacks on hand (be sure to bring out Lance!).</p>
<p>Upon entering the battle, you&#8217;ll receive a neat surprise &#8211; there are two Ice Golems! Most of us remember the Earth Golem as being super-tough, but these Ice Golems are actually pretty weak (thanks to our high level and fire skills). Of course, focus on one enemy and use fire spells when you can. I stuck with Lance&#8217;s Flame Shot and Natalie&#8217;s Fire Spell to kill the Ice Golems with ease. This is actually one of the easier battles that we&#8217;ve come across in recent times even though these are supposed to be one of the most deadly enemies thus far in the game. As a reward for slaying the Golems we receive a Narwhal (pet), two curly horns and a solid water. With the room cleared and the mini-bosses defeated, let&#8217;s return southward and proceed to the southern room from the camp.</p>
<p>At this point you should see an Ice Elemental to your side, a bridge and a couple of cauldrons. Light the cauldrons and enter the Elemental battle. The battle contains a couple of Ice Elementals, as well as another couple of Ice Sprites. The next wave also contains two Ice Elementals, but swaps the Sprites for two Glacier Turtles. After lighting-up these enemies you can grab a few items from a chest including a carton of orange juice, three crisps and some chips. Now, blocking your path, is a Viking Monolith along with a couple of Ice Idols. While the Monolith can be a little daunting, using Lance&#8217;s Double Shot, Matt&#8217;s Tremor and Natalie&#8217;s Lucky Star on the same turn can nearly wipe the Monolith out. From there shred the Idols and prepare for the next wave. Unfortunately, the next wave contains two Viking Monoliths! In the mix are two Ice Idols and a Frost Eye Like last time, the quickest way to take them out is with the Double Shot, Lucky Star and Tremor (unless you have better spells of the same element). If we follow the path around the room the character will discuss the height of which these bridges were built and Lance even drops a coin to see how far down it might be. Further down this path we&#8217;ll come across a chest with a Sapphire Giant (Sword), some sushi and a solid water.</p>
<p>Do you recall that cauldron that we couldn&#8217;t light in the previous room. It look like this bridge might just lead us back north and towards the cauldron. Let&#8217;s fight the Glacier Turtle and find out! In this battle we&#8217;re up against a trio of snails and two Glacier Turtles. Let&#8217;s take out the Glacier Turtles first, as they&#8217;re going to be the biggest issue. Using a similar strategy to how we took down the Viking Monoliths will prove to be able to take down the Glacier Turtles in about the same amount of time. The Snails can be taken down in a single hit. In the second wave we&#8217;ll face three Snow Bushes, two Glacier Turtles and a Frost Sprite. Your fire spells will destroy anything in your path! After the battle head north, open the chest (containing a lollipop and a candycane) and light the cauldron. Walk to the chest and you&#8217;ll receieve Absolute Zero (Skill) a couple jars of liquid ice and a couple pieces of Solid Water. From here we should head to the south, to the room with the two bridges and then proceed southward on the right-most path.</p>
<p>As always, if we want our treasure, we&#8217;re going to have to fight for it. These battle begins with three Coal Bats and two Frost Eyes. The second wave introduces a new enemy called the Blood Bat. These guys are a stronger version of the Coal Bats. Most of their attacks will deal around 100 damage and their vampiric ability will deal around 100 damage and heal the user for 750 health points. Electricity will knock these guys out of the sky. Ice and poison aren&#8217;t bad alternatives either. For your heroics you will get five pumpkin slices, chips and two pieces of chocolate. Retrace your steps and take the center path. Taking this path will yield two cauldron to light (the first one, you can immediately light upon entering), but first you have to fight off the three types of Clay. Remember to check their strengths and weaknesses before attacking. The next wave contains an even greater amount of these mixed Clays. The chest that we can earn after the battle contains a Cow Costume (armor) four fine furs and a slab of beef. After you light the cauldron, as always, a chest will drop and be placed on the left path. Retrace your steps once again to the room with the two bridges and take the left-most path southward.  The chest that was revealed when you lit all of the cauldron will appear behind a Rock Turtle. When you enter this battle, you&#8217;ll encounter a new enemy, &#8211; Rock Turtle, &#8211; an Ice Elemental and a couple of Ice Idols. Like the previous Turtles, the rock Turtle has a high defense rating and will use defensive buffs. Its most frequent attack, a small earthquake will deal around 100 damage to each of your characters. These guys shouldn&#8217;t be too much trouble. The second wave will contain two more Rock Turtles and will be accompanied by three Coal Bats. The third wave is simply a single Ice Totem. Take this time to heal your party before moving onto the forth wave. With the Ice Totem slain, a couple of Frost Sprites will appear, along with two Glacier Turtles. The chest that you can reach after completing this battle includes a pair of Cow Horns (armor) as well as a couple of curly horns, and two cartons of milk. If we proceed west from this screen we&#8217;ll come across a couple of new enemies. Let&#8217;s take the northwestern pass first.</p>
<p>The first group of enemies that we&#8217;ll come across on this passage include a new enemy, cave crabs. Along with these two cave crabs is a Rock Turtle and two Snails. Rock Crabs will mainly use dig and defend. The chest you&#8217;ll have access to after the battle contains a bag of chips, three mugs of coffee and five steel plates. We&#8217;ll also be able to find a Dino Fossil nearby. Let&#8217;s retrace our steps and take the souther path. The first battle we come across will include two Cave Crabs, two Red Clays and a single Black Clay. Once the battle is complete, you should be able to see a chest to the north, but first we have to clear the bats from the walkway. There should be three Fluffy Bats and another three Coal bats in the first wave. These guys have pretty low health, so use Lance&#8217;s Flame Shot and Natalie&#8217;s Electric spells to knock these bats out of the air two per round. The next wave contains a giant of each; one giant Fluffy Bat and another giant Coal Bat will be included in the second wave. After we kill these couple of enemies we can open the chest. We will find the skill Syphon, five paper talismans and three sea shells. We won&#8217;t be able to get to the other treasure chest at this point. Let&#8217;s empty this room by challenging the Rock Turtle to the south. Interestingly enough, we will come across all three types of Turtles that we&#8217;ve seen so far! The Lava Turtle has a strong lava spit attack that will deal 150-200 damage to each character if you aren&#8217;t careful., I&#8217;ll advise taking him out first. Creating a trend of sorts, the next wave only contains Ice and Obsidian Totems (3 and 2 respectively). After finishing off the fleet of Totem, we&#8217;ll be faced with another Obsidian and Ice Totem, as well as an Ice Elemental and a Fire Elemental (new at this point in the game). Fire Elementals act much like their ice counterparts. Unlike their ice realatives though, these Fire Elementals have huge cannons on their arms that deal massive amounts of damage to whoever is unlucky enough to get in their way. Once the battle is completed we should head to the north.</p>
<p>Once at the new room, you&#8217;ll notice that it is mostly filled with lava. There is also a chest close by, but it is being guarded. Let&#8217;s take down these monsters much like the last few hundred. This wave is packed with Dark Bushes, Two Lava Turtles and a Rock Turtle. Be sure to take out the Lava Turtles first as they are undoubtedly the strongest. In the second wave there will be more Dark Bushes (2) as well as a couple of Fire Elementals with 5000 health combined. After the battle, you gain a cupcake, candycane and a lollipop from the chest. The NCP nearby says that there may be an item to help you walk across lava somewhere. There&#8217;s nothing left to do here, so lets make our way back and this time take the western path.</p>
<p>Upon entering this new room, you&#8217;ll see giant crystals strewn throughout the floor. All of the adventurers are very excited, until they see a large shifting rock. It looks like we&#8217;re up against another boss! Anna mentions that we should start by fighting some of the floating gems nearby in preparation for the big battle. You can choose to go directly to the boss or practice a bit with the weak gems. I would recommend at least enter the preliminary battles to get a feel for the boss and to get their scans. The first gems you find are Fire Bits, the second, Electric Bits and the final, Water Bits. All of them are weak and only have about 1000 health points. Use their weakness against them and you should be fine. Once you&#8217;re ready for the boss, approach him.</p>
<p>With the battle initiated you&#8217;ll see the Crystal Golem and it&#8217;s allies appear from the air. This guy has a whopping 22000 health points. One of the most challenging aspects of this battle is that the Crystal Golem changes its element every time you hit it. Find a rhythm of sorts and stick to it; this can be used to your advantage, or at least recognized to be used. For example, if you use a death attack, them the Crystal Golem will become weak to water. Matt can use one of his water attacks, which will make the enemy weak to electric. Finally, Natalie can use her Electric spell which will be super-effective and more so because the Crystal Golem is wet by Matt&#8217;s attack. Because this boss has such a high amount of health and can more impressively attack, I would recommend that you have at least one or two breaking limit abilities ready. I don&#8217;t use my limit abilities except against bosses, so I have all three ready for use against this Golem, which have undoubtedly given me a huge edge. Just make sure that when you use a limit ability that the Golem is weak to that element at the time (this can be devastating if he absorbs the hit). This battle may also require you to summon a few creatures. I summoned the Narwhal twice and he dealt over 6000 damage in total. In the end the battle was extremely close and I won with three of my allies downed. If you&#8217;re having troubled then I recommend that you grind a bit and come back later, or buy a lot of coffee and pumpkin from the store. To sum it up, all of your characters should be at their limit points, your special points should be full (use the Narwhal when the boss is weak to water) and you should have some means of recovering and quickly healing your allies.</p>
<p>With the boss killed you&#8217;ll be able to find five rainbow gems hidden in a crystal. In the chests in the corner you&#8217;ll be able to get six rainbow gems, a piece of beef and one ham. By using a copper key you can reach another chest containing a pizza slice, a burger and a carton of orange juice. Before we head south, let&#8217;s explore the room north of here. If we enter that room, we&#8217;ll find that it is filled with treasure chests! Opening all of the chests will reward you with a slab of beef, three cups of coffee, two coconuts, two magma samples, two jars of liquid ice, a doughnut, the Black Widow (bow), five hand bombs, two piles of gunpowder, a bottle of chili sauce, a bag of chips, two slices of pineapple, five steel plates, ten iron ores and seven chain links. With our loot collected, we can see a dragon across the pit of lava. Presumably, there is a rare treasure if you can kill it, but we can&#8217;t reach the dragon yet. Let&#8217;s return to the boss dungeon. If we continue southward we seemingly run into a random battle with, what looks like, a cat ghost. Its name is unknown (???) and is level 32 with 53899900 health points. Its only weakness is death. It appears that the cat is looking to take over the world and could possibly be linked to the disappearance of the Greenwood Jewel. Surely if someone, or something could collect all of the jewels, the world would be at their mercy. This cat will be able to kill your characters with ease, but will only be in the battle for a couple of turns. After that, two Blue Crystals will take its place. Blue Crystals have decent attack damage and will often freeze your characters. It doesn&#8217;t help that each of them have 3000 health points. Make sure to revive Natalie if she has been downed so that you can cast Fire on them. After the battle, the team will speculate on what the cat-like creature could have been. Anna seems to have an idea and the quest to get to Whitefall seems more urgent than before.<br />
Next to the old man we can pick up a hidden Amethyst. The old man himself provides you with a side-quest of finding the Dino Fossils that you may have come across in the cave.</p>
<h2><strong>Whitefall</strong></h2>
<p>What a relief to be out in the open again! If you travel west a bit you&#8217;ll be interrupted by a cut-scene. We&#8217;ve now arrived at Whitefall, but it seems that the jewel has disappeared as well! Now the party has become more restless &#8211; what do these jewels actually do? They ask Anna this and she provides a bit of back-story on the legend of how the world came to be. In a very religious-like sense, an entity known as Godcat created the entire world, as well as cats themselves. The cats grew to be technologically advanced and grew fond of the humans. Godcat, becoming jealous of their relationship left the cat species in ruin and removed their legs. He then left the world and its only remnants of Godcat are three jewels that the humans have spread throughout the world. If they jewels were to be reunited then Godcat would be able to return to this realm. The party suggests that if Godcat were to return that it would destroy the entire world. To prevent this, we must quest to protect the jewels, or stop Godcat.</p>
<p>One of the things that we will notice about Whitefall is that it is a huge area. This place is about 67% of the size of the Crystal Cavern. Luckily, there are very few enemies and no huge boss to fight at the end, but there are a couple of puzzles, hidden treasures and quests that we can try before we head off to the factory to the east. Actually, if we travel to the east right now, one of your party members will mention to your group that we must proceed north to another town, but first we will need a hammer. If you ask around town a bit, you should learn from a person that someone in the factory is using a hammer. Before we head off to the factory and go through that ordeal, let&#8217;s see if we can complete some side-quests and find some treasure here in Whitefall. There are treasure chests in the following place:</p>
<p style="padding-left: 30px;">1) There are two treasure chests on that screen you exited thed Crystal Cavern at, but one of the treasures is currently not reachable. Nonetheless, if we challenge the Snow Bush to the battle we&#8217;ll face three Snow Bushes and a new enemy called Snow Slimes. These guys can only take a few hits, but have a good chance to freeze one of your characters on contact or infect them with Slime. If one of your characters is affected by Slime, they will become a Slime themselves. This lasts for a couple of turns, or is cured by death. A couple of fire spells with melt these guys before they can react. The second wave contains three Snow Bushes and a couple of Frost Sprites. The prize for completing this battle includes five steel plates, a honeycomb and a sushi.</p>
<p style="padding-left: 30px;">2) In the same area as number one, the entrance to Whitefall from the Crystal Caverns, there is a hidden treasure on the opposite side of the three stone blocks. If you circle around to reach this place you will be given a couple fine furs for the trouble.</p>
<p style="padding-left: 30px;">3) At the weapon and armor shop we can also find a small block puzzle to the northeast. Simply push the right-most block up twice. Then move the bottom-most block to the right until it hits the side. Finally, push the remaining block that is in your way upward so that it is now beside the first block we moved. In the treasure chest we will find a neat flair piece called the Fr*ezie Badge and a candycane.</p>
<p style="padding-left: 30px;">4) Also at the weapon and armor shop, there is a man who is willing to teach you two new skills in trade for six beers. Most of us will have six beers at this time and the skills don&#8217;t seem half bad. Both Matt and Lance will now be able to learn Power Metal and Death Metal. Power Metal hits all of the foes and also heals all of your allies, but isn&#8217;t necessarily the strong skill in your arsenal and for 20 MP it can be a little costly. Death Metal is a much more powerful version of Power Metal and is a limit break ability. As with Power Metal, all of the enemies are damage and your allies are healed.</p>
<p style="padding-left: 30px;">5) If we look behind the weapon and armor store, we can find what Matt refers to as the shopkeepers stash. If we open up the chest we can find the Ice Needle (sword), twenty microcontrollers and five steel plates. There is also a hidden treasure stuffed in the drawer of the weapons and armor shop including two pieces of silk, an energy drink and a piece of sushi.</p>
<p style="padding-left: 30px;">6) If we head west of the weapons and armor shop, to the food store, we can enter the building and receive free samples. These samples include a piece of beef, a single bag of chips and a piece of fried chicken. The drawer next to the free samples includes panties and a doughnut. In the other part of the building, where resources and materials are sold we can snatch a copper key and an iron ore. In the drawer we can grab some ham, a slice of cake and a chocolate cornet. As a note, to the north of building is a quick passage back to Ashwood, but we cannot use it yet without the hammer.<br />
7) If we head south to the church we can find a paper talisman inside. Additionally, we can see a treasure chest behind the building when we are in the church. If we open it up we can find a piece of beef, four rainbow gems and five ambers. The other two treasure chests in the building are current inaccessible.</p>
<p style="padding-left: 30px;">8) If we head east of the church we will find a four piece ice block puzzle. This looks more complicated than it actually is. 1) Push the rightmost ice block downward. 2) Push the second right-most block downward as well. 3) Push the block we originally moved to the left. It will land on the &#8220;x.&#8221; 4) Move the north-most block to the right so that it is in the corner. 5) At this point we need to move the block of ice that is standing next to one that is already on an &#8220;x&#8221; upward. 6) Move the block that we recently moved to the corner west so that it hits the block we just moved. Now push this block southward (it will hit the block already on an &#8220;x&#8221;) and then to the west once again. It will land on the west-most &#8220;x.&#8221; 7) Push the north-most block to the top-right corner. 8) Push the other remaining block to the north and then push it to the eaast so that it hits our block of ice in the corner (step seven). It will land on the &#8220;x.&#8221; 9) Our last block (in the corner) needs to be moved south and then to the west. The puzzle is solved! The reward for this puzzle is a Wooly Mammoth (pet), a honeycomb and a slice of cake.<br />
</p>
<p>If you want, you can fight a couple of the enemies throughout Whitefall. One of the battles includes five Snow Slimes with a second wave of four more Snow Slimes and a Big Snow Slime (be sure to enter this battle if you want to scan this guy). The big snow slime is similar to some of the other bosses where they can summon more creatures, but its health is very low. After a few good fire spells, the Big Snow Slime will be taken down. It does have some neat moves though, that can inflict about 200+ damage to the party. Another encounter we can enter includes two Dark Bushes and three Snow Bushes. An additional two Snow Bushes, as well as two Wolf Dogs and Friend Dog will appear in the second wave. As we edge our way to the factory, we&#8217;ll find ourselves up against a couple more Snow Slimes, a Frost Sprite and two more Ice Bits. The second wave contains two more Snow Slimes and two Big Snow Slimes. Take down the Big Slimes quickly with your fire spells or else they will heal, or deal massive damage to your team. Another battle you can engage in involves three Snow Slimes and two Sludge Slimes. Behind this group of enemies you can find a chest containing a copper key, six fine furs and a piece of silk. You can also find a bit more hidden treasure in a crate at the northern entrance containing a seven segment display, two red LEDs and eight snowballs. There is also a treasure chest nearby, but we cannot reach it, as it requires an iron (?) key. We call also snatch a battery at this entrance, which you&#8217;ll need to open the northern entrance to the factory. We&#8217;ve cleared the entire town, as far as I can tell, so we ought to enter the Waste Disposal Plant.</p>
<h2><strong>The Waste Disposal Plant</strong></h2>
<p>When we enter the Waste Disposal Plant we&#8217;ll notice a bunch of new enemies. Get your scanner ready! If we proceed up the path we&#8217;ll come across a lever and another enemy. Let&#8217;s trigger the lever. That&#8217;ll allow us to recede the spikes before us, but to get through, we&#8217;ll have to face these weird flying fish. These Cooper Fish can deal around 150-250 damage per hit and will explode in their destruction, dealing out another 200 damage. In the second wave we&#8217;ll come across an even stronger mechanical fish. Steel Fish have a neat machine gun attack that deals 50-100 damage to each of your characters and their bomb attack can deal another 100 damage to each of your soldiers. Both the Copper Fish and the Steel Fish are weak to electricity, so make sure that you have a couple of electric spells on hand. In the next battle, to get to the chest, we have to face three Copper Fish and a couple of new Drill Bots. Take out the Copper Fish first as they deal a bit more damage and have less health. The Drill Bots can sear through all of your characters in a single strike, but will only deal about 100 damage to each character. Their other attack includes the ability to drill into one of your characters. This deals about 200 damage. As with the Fish, electricity is super-effective against them. The reward for slaying these enemies includes a doughnut and a piece of beef. The final group of enemies that we can clear from this room is split in two waves. The first includes five Sludge Slimes that commonly explode upon attacking one of your characters. The second wave will contain another two Sludge Slimes and a Copper Fish. Electricity seems to work pretty well against both of these enemy species. At this point you can grab the skill Solar Flare, five pieces of glass and two pieces of silk from the available treasure chest. We shouldn&#8217;t have any Steel Keys quite yet (but is later open-able and contains a Space Helmet (hat), three 7-digit displays, and a piece of plastic), but we can grab the treasure chest that is seemingly trapped behind wires by finding an entrance on the right. It contains two bio viruses, two curly horns and two solid spikes. For now, we&#8217;ll have to move on. Head east to our next room.</p>
<p>You&#8217;ll see a short cut-scene here, where the character will quickly speak about the spikes we&#8217;ve come across on the ground previously. The party seems stumped on how to get around them until Natalie spots a switch. Let&#8217;s clear this room, as always, The first fight will come up with a couple of Copper Fish, another couple Steel Fish and a Drill Bot. Take out the Steel Fish first and make sure to use electricity. The revealed treasure chest grants us with a useful gun for this portion of the game, the Thunder Core, and also provides us with seven springy springs and twelve red LEDs. Let&#8217;s turn our attention to taking down those spikes. To do so we need to fight the Drill Bot party to the south. The first wave includes three Drill Bots, while the second contains three Drill Bots and two more Steel Fish. The final combination will be particularly devastating. Make sure that you have a good heal spell on at least one of your characters and have a couple of powerful electricity spell and skills. To your right you can grab another chest, which contains ten hand bombs, ten piles of gunpowder and four 7-segment displays. If you thought that the last battle was on the more difficult side, then you&#8217;ll be sad to know that that was just thed beginning. The next monster group we can challenge includes five Steel Fish, which all use strong multi-target attacks. A good strategy that i found is to move Matt to to the front of the squad so that he is the first to attack and for him to use a soaking move. Lance and Natalie have powerful electric moves that will be amplified because of the wet effect that Matt has applied to the enemy. You should be able to take out one, or even two if you&#8217;re lucky, with this strategy. In the chest you&#8217;ll find twelves microcontrollers, one ham and two slices of pineapple. It doesn&#8217;t look like we&#8217;ll be able to open either of these doors just yet, so lets head east.</p>
<p>In the new room, we&#8217;ll see a few new and shady characters. These enemies are called Swordslingers. A group of Swordslingers can be found to the north. Before we enter any battles, the cabinet nearby contains a couple hidden items, twelve red LEDs and two pieces of glass. There will be five of them in this battle. As you could probably guess, many of their attacks use swords, but they occasionally, also, use guns. For their seemingly infinite arsenal, their attacks are quiet weak and won&#8217;t deal over 300 damage per turn. Their multi-targeting attacks will on strike for about 100 health. Similar to some of the other enemies we&#8217;ve seen so far in the game, these guys have an instant-killing move with a sniper rifle. They won&#8217;t use this often, but keep it in mind if you&#8217;re running low on characters. Using explosives or electricity will knock these guys out quickly. For the trouble of slaying all of those Swordslingers we&#8217;ll be able to grab an Iron Cross (flair) from the chest, as well as seven iron ores and sixteen microcontrollers. If we take on the next gang of Swordslingers we&#8217;ll find ourselves against two Swordslingers, plus three Copper Fish. The second wave contains the same configuration as the last. After this tough battle, we are relieved to find out that the remaining battle on the screen on pits you against a single wave with pretty minor enemies (three Steel Fish and two Sludge Slimes). The Slimes will kill themselves at your expense, so don&#8217;t focus on them. From the chest you take five pieces of glass, three pieces of plastic and a pink potion vial. Let&#8217;s head south.</p>
<p>Natalie will remark that the green barrels of slime might be dangerous. Nonetheless, we must continue. To our left we can see a Slime waiting for us. This battle includes a trio of Sludge Slime surrounding a Big Sludge Slime. The Big Slime has about 7000 health and will continuously summon small Sludge Slimes to bombard your team. Because the smaller slimes will kill themselves upon contact with your players there isn&#8217;t much you can do to stop them. Focus your attention on the Big Slime and keep your party healthy. Remember that fire, explosives, electricity and wind will be effective against Sludge Slimes, including our bigger friend. This mini-boss&#8217;s attacks are pretty decent, dealing about 500 damage per hit. When its health is running low it will begin to heal its allies with sludge for around 1200 health points. This shouldn&#8217;t be a problem if you have a good string of effective spells and skills ready for use. After the battle, you can open the chest for a lollipop, a silver plate and four steel plates. The next battle we can enter includes two waves. The first wave has three Sludge Slimes and is accommodation with a duo of Swordslingers. The second wave will challenge you with another two Sludge Slimes, but this time accompanied by a Drill Bot, as well as two Swordslingers. The reward for this battle includes a Gas Mask (hat) and five pieces of glass. The last group blocking our path in this room includes three Sludge Slimes and two Steel Fish. The second wave includes two more Sludge Slimes, two Steel Fish and a single Big Sludge Slime. If we look around the room a couple of goodies will be spread throughout, including a battery, but it doesn&#8217;t look like we&#8217;ll be able to get to there from here. Let&#8217;s head west.</p>
<p>In the jar of green sludge, we&#8217;ll be able to pick up two bio viruses and seven pieces of seaweed. If we exit this screen now by proceeding westward we can open a new door to the factor and receive three steel plates, three iron ores and three springy springs from the rob ot outside the entrance. One of our party members mentions that we should retrieve the battery we used earlier as we&#8217;ll probably need an extra one soon! Retrieve the battery and lets go back into the factory (take the southern entrance). Once inside again, we&#8217;ll see another cut-scene. This time Matt and Lance are destroying all of the computers in hopes of opening some of the doors. Unfortunately, or possibly, fortunately, nothing changes.</p>
<p>It looks like the only treasure we can get to in this room is blocked by a Sludge Slime. If you fight it, we&#8217;ll be able to get our precious treasure. This battle includes two waves. The first begins with three Sludge Slimes with two Swordslingers. The second wave will greet you with two Swordslingers, a single Big Sludge Slime and two normal Sludge Slime. This onslaught might leave a couple of your party members dead. If you find yourself with a single character left, the healing ability of the Big Sludge Slime will be too great for your attacks to overcome. Either flee and retry the battle or summon a Narwhal a couple of times to level the playing field. The reward for this battle includes a new flair piece, the Iron Pin, as well as two bio viruses and two pieces of plastic. To continue we need to fight either horde of enemies to the north. For now, let&#8217;s take the path to the west. We&#8217;ll be able to reach another chest this way! If we take the eastern path, we&#8217;ll find ourselves up against a Defender which&#8217;ll tear your team apart. We should gain a bit more experience before attempting to kill the Defender. The eastern path will make you verse a couple of Copper Fish, two Swordslingers and a new enemy called the Dish Turret. The Dish Turret can deal around 200 damage to each of your characters with a quick electric move that zap your guys several times. This enemy can also Syphon all of your characters with an odd audio frequency. If you continue to follow the path you can collect a Space Suit (armor), three pieces of plastic and three pieces of glass.</p>
<p>The remaining battle in the room, and the only way to proceed further into the factory, includes a Defender. This guy tore my troops apart consistently &#8211; even when I was a couple of level higher than it. His multi-hit and multi-targeting attacks will deal a couple hundred damage points to your characters. One of his other special attacks, including firing an artillery shell will deal around 500 damage and his most devastating attack, using saw-blades can deal up to 2000 damage. In addition to being one of the most powerful enemies we&#8217;ve come across so far, he has a massive amount of health &#8211; about 15000! This is the first time that I felt the need to buy skills (yup, I haven&#8217;t bought any so far in the game (mainly as a way to ensure that I have the same skills as everyone else and to ensure that you could follow this guide without having to buy skills you didn&#8217;t want, or didn&#8217;t have the AP for)). I bought Anna the level two Spark Arrow skill, I bought Natalie the level one Thunderbolt skill and for Lance I went all-out and maxed out Double Shot, bought level one Crush and worked my way to level three Unload. Unload will allow you to deal around 2500 damager per use and along with the other electric-based skills I bought, taking down the Defender was challenging, but more possible than before. Remember, because the Defender can easily kill an enemy per turn if it wanted to, we should make it our priority throughout the entire battle.</p>
<p>The final enemy in this room blocks another treasure. This is a pretty simple battle with a couple of Dish Turrets and a Drill Bot.</p>
<p>Let&#8217;s continue to the north after our battle. We&#8217;ll find ourselves near the entrance of the Factory once again. This time however, we&#8217;re in a little sub-room and will be able to open a couple of those doors we saw earlier. If we activate both switches, the door in front of us, and the door leading to a new room will be opened. Remember that green slime we&#8217;ve been coming across recently? This room is filled with it! The first fight we can enter includes two Big Sludge Slimes and three normal Sludge Slimes. The next wave contains another three Sludge Slimes, but this time accompanied by two Copper Fish. This wave is much easier than the last. The next wave will introduce us to the Toxic Squids. With two Sludge Slimes, a couple of Steel Fish and a Toxic Squid, this wave is a little more challenging. The Toxic Squid has about 10000 health points and can deal a fair amount of damage. Most of his attacks hover around 500-1000 damage, but one of his attacks hit me for 1700 without being a critical hit. If you&#8217;re running low on characters to use, summon a Wooly Mammoth. The Wooly Mammoth will deal around 4000 damage (and its attacks missed a couple of times, so it could be even higher). The next battle we can engage in is split in two waves &#8211; the first with three Sludge Slimes, and a new enemy called Yellow Jellies. Unlike most of the enemies that we&#8217;ve encountered so far in the Waste Disposal Factory, these guys will absorb electricity. Poison and ice will be you best bets against these enemies. One of their most unique attacks include charging for several turns and then releasing a weak thunder storm upon your team. The second wave contains a couple of Sludge Slimes and two Toxic Squids. As long as you have Natalie&#8217;s Heal More and good electric skills applied to every character, you should be fine. Anna&#8217;s Spark Arrow attack with deal 1700+ depending on its level and is one of the best electric moves I&#8217;ve come across so far. The final battle in this room contains three Yellow Jellies and two Steel Fish. The treasure chest will reward you with a new skill, Debilitate and will also grant you three bio viruses and nine pieces of seaweed. If we head north we&#8217;ll be notified that we need a couple more batteries to proceed. Let&#8217;s take the east path for now.</p>
<p>This room will contain a few treasure chests and a bunch of enemies to fight. The closest enemy to us right now will allow us to fight three Red Jellies and a couple of Yellow Jellies. In the new wave, we&#8217;ll face three Yellow Jellies and two Green Jellies. The new enemies, the Green Jellies act very similar to the Red and Yellow Jellies that we&#8217;ve seen before, but have poisonous acts and can reach into the soil to tear your characters apart to thorns. Fortunately, their attacks aren&#8217;t too great and don&#8217;t have any more health than the other Jellies do. The reward for this battle is a piece of sushi, a single silver plate and a vial of pink potion. In the next battle we can face a trio of Blue Jellies and two more Yellow Jellies. The newest Jelly is no greater than the last few introduced. It seems that this portion of the game is meant to exploit all of your teams weaknesses and to make you find a good variety of skills. The second wave includes a couple of Copper Fish, two Blue Jellies and a single Yellow Jelly. After the battle, you can grab twelve pieces of seaweed, eight sea shells and two bubble stones. Centered in the room, we can face a mini power-house of enemies, including a Yellow Jelly, a Big Sludge Slime, two normal Sludge Slimes and a Toxic Squid. If you can weaken the Big Sludge Slime enough he can deal a considerable amount of damage to some of his allies when he heals. Unfortunately, this is not the case in this battle, but if he does heal he can easily kill the Yellow Jelly. Consider using this strategy if you find yourself up against several non-poison enemies and a Big Sludge Slime. The reward for this battle includes a Lightning Badge (flair) a piece of honeycomb and a piece of pineapple. The final battle includes a couple of Lightning Sprites (new), a Water Jelly and two Yellow Jellies. Lightning Sprites can heal themselves for 1000 health when their Regeneration is active and can send three lightning bolts upon one of your characters for 400 damage. Another one of their attacks can deal 600-800, and up to 1400 when charged, damage to each of your soldiers. Take the Electric Sprites out first. The room will now be cleared, but first we can collect eight chain links and four springy springs from the crates to the east.</p>
<p>Let&#8217;s take the path to the southeast, as it will be the super-quick and profitable for us. From this path we can grab a battery and a treasure chest. Our quest for the batteries is half complete! In the chest we can find our first steel key, three cups of coffee, and a bag of chips. If we retrace our steps and then take the other southern path we&#8217;ll be able to enter one of our older rooms. One of the spike traps will be lowed and we can collect the Tribolt (staff), four vials of magma samples, and six blocks of concrete.</p>
<p>To get our third battery, we need to the clear the left northern room. If we backtrack a bit to the room filled with green slime we can make it to the left-most northern room. We&#8217;ll notice a Dish Turret and a Defender. The Defender will further our quest, but we should go up against the Turret group first as it will give us a nice bit of treasure for our efforts. In this battle, we&#8217;ll find ourselves against a couple of Steel Fish, two Dish Turrets and a new enemy called the Laser Cannon. All of these enemies look like they can tear us apart! The Dish Turret isn&#8217;t especially strong, so let&#8217;s focus on the Laser Cannon a bit. The Laser Cannon won&#8217;t have an extreme amount of health, but makes up for it with supreme damage dealing. It will charge up its attacks before firing, so if you can, try to stagger or stun it. Luckily, with all of the charging that this daunting enemy will use, you can usually take it out before it can fire &#8211; especially if you can stun it. With two charges, the Laser Cannon dealt around 3500 damage. Its normal attacks will be surprisingly weak and might only chop off 200-300 damage. The reward for this battle is one honeycomb, six beers and six pieces of garlic. Before we enter our next battle we should consider maxing our Spark Arrow (Anna) and buying Natalie&#8217;s Thunder Storm. Also, consider upgrading your weapons as well. I upgraded Lance&#8217;s Thunder Core (gun) to level four. Our next battle consists of a couple of Defenders (yikes!) and three Drill Bots. Since the Defenders will often kill one of your characters per turn, this might be a battle where you&#8217;ll want to use a few summons and breaking point abilities. The most useful skills include Lance&#8217;s Air Strike and Unload, as well as Anna&#8217;s Spark Arrow and Natalie&#8217;s Thunder Storm. If you still can&#8217;t beat these enemies consider upgrading this skills if you haven&#8217;t already, or go back to some of the older enemies and train a bit.</p>
<p>Once the battle is over we can open the door with two batteries and snatch a third. Using a Steel Key we can reach another chest with an Ion Cannon (skill) and a plasma ball. Unfortunately, we won&#8217;t be able to open the next door. If we go back to the room filled with green slime, we can head east to another couple of rooms.</p>
<p>Take the northern path and Matt will exclaim that we&#8217;ve come across another door and will mention that we might not have enough batteries. Luckily, by following the southeast path and clearing the other room, we&#8217;ll have just enough batteries to open the door, but first we should challenge some of the enemies in this room and collect the items from the chest. In the chest we can collect a topaz, seven rainbow gems and a slice of cake. The first enemy we can take on will include Three Black Birds and a couple of Electric Birds. Similar to the Black Birds we&#8217;ve faced recently, these guys (the Electric Birds) won&#8217;t be especially strong. The second wave contains another three Electric Birds and two Drill Bots. Try to get Cataclysm at this point in the game for Matt, and Flame Burst for Lance. The next group of enemies we can battle includes three Electric Sprites and two Flame Sprites. The next wave will contain another three Electric Sprites and two Rock Sprites. This is a pretty difficult battle and Cataclysm and Flame Burst will be really useful. The chest will reveal a Camo Skirt, two pieces of silk and two bubble stones. To clear the room and collect our last treasure, we have to fight a couple of Thunder Elementals and two Electric Sprites. The second wave includes two Electric Sprites, a Thunder Elemental and a Fire Elemental. Once the battle is complete, we should reap our rewards, a plasma ball and three seven-digit displays are in the cabinet and a Thunder Elemental (pet) with a plasma ball is in the chest. Afterwards, head north, using our three batteries.</p>
<p>Once in the new room we can grab a RAM chip and twelve hand bombs that are hidden in one of the small ice bergs. Be sure to activate the lever. The first new enemy that we&#8217;ll come across in this new map are the Fridge Turrets. Lance suggests that they may not do much damage, but they could inflict a couple of nasty statuses. As the Ice Idols aren&#8217;t too powerful, let&#8217;s take out the Fridge Turrets first. Using Electric and Explosives against these turrets will be the best way to heat them up. The most annoying feature of the Fridge Towers are their ability to freeze your characters. Their main attack will hit all of your characters and has a good chance to freeze them. If you find these guys in another fight, try to take them out first as the other enemies will be relentless as you try to thaw out. The second wave introduces a couple of Dish Turrets, two Drill Bots and another Fridge Turret. Focus on the Fridge Turret with your explosives and electricity and this should be a pretty easy fight. If you find yourself running low on health, remember, Natalie should have maxed Heal More ready at all times! Another tip is to use Lance&#8217;s oblivion on the second wave. Oblivion is the perfect breaking point move to use against these machines and you&#8217;ll be able to kill a few of them if you&#8217;ve used Lance&#8217;s Air Strike and Natalie&#8217;s Thunder Storm a couple of times beforehand. There is no reward for this battle, but we inch ever-further to the next boss!</p>
<p>Our next battle looks harmless enough, but is bloated with two Ice Idols, a Fridge Turret, a Laser Cannon and a Dish Turret and that&#8217;s only the first wave! With your multi-targeting attacks you should be able to clear the Ice Idols and deal a bit of damage to the other machines on your first turn. The next wave includes a couple of Frost Sprites, two Ice Idols and a Electric Sprite. You&#8217;ll want to take out the Frost Sprites first as they can deal a good amount of damage and can heal their allies vigorously. Further up the path we can fight an Ice Golem and two Steel Fish. By this point in the game, the rest of the enemies have caught up to the Golems and its hard to still consider them mini-bosses. While it may not have a ton of health, it makes up for this with the damage it can deal. Most of its moves can hit for around 1000 health points. The second wave features another couple of Golems accompanied by a Fridge Turret. Using Lance&#8217;s lv.2 or higher Antimatter attack, Natalie&#8217;s maxed Fireball and Matt&#8217;s lv.1 or higher Eruption makes this battle a piece of cake. After the battle, we can make our way between the tubes to reach another group of enemies. This time a new enemy called the Drill Golem is present, along with a couple of Drill Bots. Drill Golems can deal a good bit of damage. They have an explosive attack that will deal around 800 damage to all of your characters and have another multi-targeting attack that allows it fire its own arms, dealing around 1400 damage to each of your characters. The next wave, unsurprisingly, contains two more Drill Golems and two Drill Bots. This battle is do-able if Natalie&#8217;s Heal More skill is leveled decently. If you can heal each of your characters for around 1000 with Heal More you should be able to keep them alive long enough to take down the Golems. The chest contains the Mini Bomber (gun), a doughnut and a candycane. Let&#8217;s head off to the next room now.</p>
<p>This room is a bit torn apart and the workers seem to suggest that we are getting nearer to the boss! Let&#8217;s first clear out this room. While the Thunder Elemental&#8217;s party doesn&#8217;t provide any treasure, we should fight it for the experience points. The enemy party consists of two Thunder Birds, two Electric Sprites and an Thunder Elemental. The next wave contains two Thunder Elementals and three Thunder Birds. The final battle in this room hosts a couple of Dish Turrets, two Laser Cannons and a Fridge Turret. The chest contains a Steel Key, a RAM chip and twenty-two microcontrollers. If we continue to the west we won&#8217;t be able to proceed as the door will be locked, but by this point in the game we should have five batteries and if you remember, one of the rooms required five to open a door. Let&#8217;s backtrack a bit to the room that required three batteries and head west from there. We should be in the room that requires five batteries. Place all of the batteries in their slots and we can head north through the door.</p>
<p>It looks like we&#8217;ve come across the boss! Natalie reminds us that all machines are weak against Electricity and Bombs. Let&#8217;s keep that in mind and make sure that we&#8217;ve equipped ourselves with the corresponding weaponry. Lance is the only one with an Electric weapon at this point, so I gave him a level five Thunder Core. Also, consider buying or improving upon a couple of skills for your characters. Make sure Natalie has Thunderbolt. Once you feel confident with your selection, let&#8217;s enter the battle. Unfortunately, the Praetorian has the company of two Laser Cannons. In even worse news, Praetorian has 100000 health! This boss is going to take a while to kill. If you want, take out the Laser Cannons. The boss is able to summon most of the monsters we&#8217;ve seen so far in the Factory, but odds are the Laser Cannons will be replaced by something weaker than themselves. Here are some moves that you&#8217;ll want to use throughout the battle: Lance&#8217;s Unload (15000), Natalie&#8217;s Heal More and Thunderbolt and Matt&#8217;s Cataclysm. Be sure to summon the Thunder Elemental that we got earlier a couple of times. He can deal 10000 to 14000 damage to each opponent, so you should only summon him when Praetorian has introduced a couple of new enemies to the mix to quickly lower their numbers. One thing you should keep your eye out for throughout the battle is if Praetorian enters charge mode. The next turn he will use Ion Cannon which can deal around 1500+ to each of your characters. Use defend, cast auto-revive on one of your characters, or use Heal More to lessen the chance of your entire team being wiped out. If you stick to these moves and strategies you shouldn&#8217;t have a problem with this guy. The battle will take a while and a few of your characters will die (make sure Natalie&#8217;s Revive is leveled up a bit), but hang in there and everything will be all-right!</p>
<p>After the battle we can snatch the hammer from the only available chest. From the same chest we also receive some ham and twelve Steel Plates. Broken boulders will reward us with dirt balls, iron ores, diamonds, rubies, geodes and amethyst. In the other chests we can get seven coffees, one RAM chip, seven pieces of silk, a slice of pizza, a burger, a bag of chips, Thor&#8217;s Hammer (bow), one plasma ball, one topaz, a gold plate, two silver plates, four rainbow gems, a carton of orange juice, six cups of coffee, eight cupcakes, a steel key, a slice of cake and eight pieces of cake. If we travel to the east we can grab two more plasma balls from the robot. There is also a chest that I missed before in this room. It includes four bubble stones, eight bottles of liquid ice and eight pieces of glass. If we backtrack to the boss&#8217;s room we can head east to the Crystal Caverns and grab a now-available treasure chest that contains Frozen Tear (bow), twelve bottles of liquid ice and twelve pieces of solid waters. If we continue to head west we can find a row of boulders that we can not destroy. This leads us to a couple of Eyeballs and three Obsidian Idols. The next wave issues two more Eyeballs and three Red Clays. The chest contains Hellfire (skill), six magma samples and two dragon scales. If we continue making our way westward in the Crystal Caverns we&#8217;ll eventually find a bunch of boulders stuck together and Lance and Matt will have a dialogue about backtracking. Let&#8217;s break through the boulders. Along the way you&#8217;ll be able to grab a slab of beef, ham, and three blocks of cheese. Continue northward and we&#8217;ll reach the Goldenbrick Resort.</p>
<h2><strong>Goldenbrick Resort</strong></h2>
<p>Finally, a new area to explore! The Goldenbrick Resort gives the ideas of a beautiful and lush wilderness, but is more like a wasteland. As always, when we enter a new zone we are bound to find a few new monsters to fill our bestiary with. Let&#8217;s continue our adventure already. We can grab a Coral Key, a strip of satin and two silver plates tucked in a rock near where we entered. The chest contains an Ancient Monolith (pet) and a gold plate. Unfortunately, this journey is short lived! Our path is blocked-off! If we head back to Greenwood we can head north from there and enter the jungle.</p>
<h2><strong>On the Road</strong></h2>
<p>Before we can get to the jungle, we have to go through the Crystal Caverns and Ashwood Forest to Greenwood Village. From there we can head north into the jungle. Alternatively, we can head to Graybone Cemetery, as we now have the hammer. Do whichever you wish, but the main storyline is progressed by going straight to the jungle. The Cemetery might provide a few neat treasures for us though.</p>
<p>Regardless of which path we choose, we&#8217;ll have to take the same path as the two areas are relatively close to one another and their paths only divert at the last moment. Along the way to Greenwood or the Cemetery we can grab a few treasure chests. Near us now (at the Crystal Caverns), to the west lies a chest with a Ghost Sticker (flair) and a doughnut. If we continue to head west (to where we fought our first boss) we can head north and fight a new group of enemies. The first wave is filled with five Veggie Slimes (possibly giving us a hint as to what we may find in the jungle). These guys will be extremely weak, like all Slimes, but their Big form isn&#8217;t half-bad and that&#8217;s exactly what we&#8217;re going to see in the next wave. After finishing off those weak guys, we&#8217;ll be up against four more Veggie Slimes and one Big Veggie Slime. These Big Slime variants will have around 20000 health points (more than most Big Slimes if I&#8217;m not mistaken), but won&#8217;t be able to dish out too much damage. After the battle, from the chest, we can grab another coral key, a slice of cake and a sundae.</p>
<p>If we continue to follow the Ashwood path we can find a few treasures that we may have missed before, or may have not been able to get to. One of the southern most regions (with four chests on the side) includes a few chests that I didn&#8217;t mention before. The last three include Berserk (skill), a honeycomb, a lemon, three bug wings, a wedge of cheese, an energy drink and finally Bamboo Trap (skill), two pieces of seaweed and three turnips. If we follow the path we can also open up a quick route to Whitefall, but we obviously don&#8217;t need to be there right now. If we head north we can also open a couple of chests that we may have skipped earlier. They include a slice of cake, a doughnut, a piece of chocolate and the Gash Club (sword), two lanky roots and four gash nuts. We can now choose to head south to Whitefall (there is a destroy-able boulder that&#8217;ll get us their quickly) or proceed to Greenwood to progress our quest. Follow either of the sub-guides below to continue.</p>
<p style="padding-left: 30px;"><strong>Going to Graybone Cemetery (optional, but recommended)</strong></p>
<p style="padding-left: 30px;">Let&#8217;s head to Graybone Cemetry. There might just be a few treasures worth collecting before we head to the jungle. Head south from Ashwood (there is a path that you can open now) to Whitefall. Once at Whitefall we can head southwest to Greybone Cemetery.</p>
<p style="padding-left: 30px;">Once in the graveyard we can collect a chest. In the chest we can find the Golden Pentagram (flair), a honeycomb and two cups of coffee. Using a copper key we can also collect the Quake Maker (gun), fourteen dirt balls and two pieces of beef, as well as the Blood Blade (sword), two blocks of concrete and a piece of sushi. To the west we can find three Fluffy Bats and two Haunted Trees. The second wave includes three Haunted Trees and two Evil Mushrooms. After the battle is over we&#8217;ll be able to push all of the blocks to their &#8220;x&#8217;s.&#8221; This will open the door to the north.</p>
<p style="padding-left: 30px;">Once in the new room, we&#8217;ll be stuck in the dark. Luckily, we can light up a cauldron. This will give us a bit of light. Next we can hit a switch that will allow us to lower the spikes. A treasure chest also falls. We&#8217;ll have to collect that later. If we light up the second cauldron and hit the lever we can collect the previous treasure chest that fell and the one that has just become available. In the right treasure chest we can gain the Dark Flare (skill), four samples of amber and a ham. In the left treasure chest we can obtain the Bone Armor (armor), a silver plate and two strips of silk. If we trigger the two other levers we can find a Demon Skull (hat), three rainbow gems and a candycane. In the other chest we can gain the Bone Blade (sword), two curly horns and a solid spike.</p>
<p style="padding-left: 30px;">One of the battles we can enter in this room include three Sacred Runes and two Coal Bats. These Sacred Runes are too great and won&#8217;t have too much health. Their attacks are pretty weak, but can implode when they have a low amount of health. In the next wave there is a structure similar to the Viking Monolith, but is the undead variant. These guys are Undying Monoliths. Their charge attack allow them to inflict death, as well as 800 damage to anyone that isn&#8217;t inflicted with death. The next battle includes two Ice Wraiths, a couple of Undying Monoliths and a Sacred Runes. After the battle is over, the room will be cleared. Let&#8217;s exit the building and head to the west. There should be another building in that direction. Along the way, to our next building, we&#8217;ll come acoss a graveyard. We can ignore this place for now as there is no treasure, but we should come back to it later for the experience.</p>
<p style="padding-left: 30px;">Once we&#8217;ll reached the entrance to the next building we will notice a few cauldrons that we can light. If we enter the building after lighting the cauldrons find a sacrifice room. Let&#8217;s work on collecting the treasure, but first we can find a hidden treasure next to the eastern wall that will reward us with a solid spike. On the opposing side we can find another hidden treasure &#8211; this time, three curly horns. If we light all four cauldrons, all of the spikes will recede. Going in a clockwise direction, starting from the northwestern-most chest we can snatch a Frost Wraith (pet), a vial of bottled darkness and a piece of beef, Crossbone Pin (flair), a solid spike and three chain links, Hela&#8217;s Staff (staff), three iron ores and three curly horns and finally The Departed (bow), two piles of gunpowder and one bio virus.</p>
<p style="padding-left: 30px;">Let&#8217;s collect the rest of the chests, but first, If we want, we can fight the remaining enemies in our current room (fighting the ones outside of it won&#8217;t yield much experience points, but you may be able to scan something). One of these battles includes two Undying Monoliths and three Sacred Runes, while its second wave includes a couple of new enemies called Evil Tail and Evil Worm. Upon seeing these guys on your characters will remark that it is as though the Evil Worm has gone through the Waste Disposal Factory and eatten the guns. This seems like a wild accusation, but it true! In some of the worm&#8217;s more powerful attacks he can use a Laser Cannon. Try to take out the Evil Worm first as upon his death he will explode and deal around 4500 damage to everyone around him (excluding your team of course). Our next encounter is broken into three waves. The first includes two Sacred Runes, two Ice Wraiths and a single Undying Monolith. The second wave includes two Sacred Runes as well. The final wave will put us against three Undying Monoliths and a couple of Ice Wraiths.</p>
<p style="padding-left: 30px;">Outside of the building we can collect three chests that I haven&#8217;t mentioned yet, and that you&#8217;ve probably have already grabbed. In the western chest we can get the skill Sacrifice, a piece of sushi and two pieces of pineapple. To get to the other chests, though, we&#8217;ll have to fight for them. In the western battle we are faced with an Evil Worm, an Evil Tail and a new enemy called the Undead Bear. Like the Brown Bear we faced earlier, these guys are a bit stronger than your average enemy, but won&#8217;t be too challenge. The chest contains are Dark Bauble (hat), five hand bombs and a doughnut. In our next battle we find ourselves fighting two Haunted Trees, two Coal Bats and an Undead Bear. The reward for this short battle is a Dark Gown (armor), three pieces of silk and twenty-two balls of wool. The final battle in this section has a couple of Undead Bears and another couple of their Brown Bear counterparts. Seeing as we&#8217;ve cleared this part of the world we should head north to the jungle. If we head north we&#8217;ll run into a small wall, but we can get passed it after a short battle and triggering a lever. The battle includes Two Fluffy Bats, an Evil Worm and an Evil Tail. The second wave presents us with two Flame Wraiths, an Evil Worm and an Evil Tail.</p>
<p>Once we arrive at Greenwood Village, we may notice that there are cauldrons that we can light where the Greenwood Jewel once rested. The reward for lighting these includes a Slime Bunny (pet), a bottle of holy water and a honeycomb. Let&#8217;s head north towards the jungle. Along the way we can destroy a boulder to reach a ham, a slab of beef and six pieces of friend chicken. In the same area we can speak to Sam to receive an Emerald as a gift to Anna. If we head to the west we can cut a bit into the Lanky Root Forest from behind the shops to collect a piece of sushi and a slice of ham. We can also grab a speckled egg. Once we&#8217;re back to the shops we can grab the skill Cloudburst and two amber samples from behind a tree we can cut. Let&#8217;s backtrack to the northern region of Greenwood Village and head north.</p>
<h2><strong>Lanky Root Jungle</strong></h2>
<p>Once we enter the jungle we can cut west to find a treasure chest with beef, two slices of pineapple and six softdrinks. If we head to the east we can smash a boulder and proceed to the next screen. The first battle we can engage in includes three cat soldiers and two Wooden Idols. Cat Soldiers are comparable in weakness to the Wooden Idols. They only have 2000 health and their defense drops significantly after they are struck. All elements are either extremely effective against these guys, or are unaffected by the element of the Cat Soldiers. The second wave contains two more Cat Soldiers, a couple of Tanuki Dogs and one Friend Dog. To the south we can find another group of enemies. This time the first wave includes three Veggie Slimes and two Green Bushes. The second wave contains a new enemy called the Haunted Tree along with three more Green Bushes. Haunted Trees aren&#8217;t that tough and a couple of fire spells will burn them to the ground. After this battle we can collect eighteen pieces of soft wood, two jungle flowers and two bubble stones. To the north we can challenge a three wave group. The first includes three Veggie Slimes and two Wooden Idols. The second has three more Veggie Slimes and two Evil Mushrooms. The final wave contains another three Veggie Slimes and two Rock Sprites. The reward is a candycane, a dark rune and a vial of bottled darkness. There are three different paths to go through at this time. The south path leads to a shortcut to the food store of Greenwood Village and the eastern path simply brings us to our first boss&#8217;s location. Let&#8217;s head north.</p>
<p>At this point our squad is feeling a little lost! One of our characters recommends that we follow the river to the north ocean. The group agrees that this is a good idea. A little ways up the path we can fight three Green Bushes and couple of Florn. Florn will be the strongest enemy that we&#8217;ve run across so far in the forest. Their attacks can deal around 2400-2700 damage and will self-destruct when they are running low on health. In the second wave we&#8217;ll be introduced to Heasies (plural, Heasy singluar). For defeating the group you can snatch a piece of sushi, three cupcakes and four strips of silk. We can also find another speckled egg nearby. Following the path we can fight a second group of enemies with three waves. The first contains three Cat Soldiers and two Red Wasps. The next wave has a couple more Red Wasps, a single Black Wasp and two more Cat Soldiers. The final waves has two more Red Wasps, another Black Wasp, but this time accompanied by two Haunted Trees. In the chest, after the battle, we can obtain the Vortex Cannon (gun), twelve steel plates and four pieces of plastic. In our next battle we&#8217;ll come across a new enemy, the Big Green Bush. These guys can summon more Green Bushes, as well as Cat Soldiers. Oddly enough, there is a cat soldier with a saddle of sorts attached to it. The second wave pits you against another couple of Cat Soldiers, a couple of Green Bushes and a Haunted Tree. The final wave contains two more Big Green Bushes, as well as the three of the smaller variants. The spell Firestorm is very useful at this point in the game. Lance&#8217;s Double Shot (with a fire weapon) will be able to deal over 6000 per turn. At this point, you should try to max out Matt&#8217;s Eruption and Natalie&#8217;s Hellstorm. These are two of the most important moves for taking on all of these jungle creatures. From behind the tree you can grab a topaz, two amethyst and three rainbow gems. Let&#8217;s head west.</p>
<p>Once west we can talk to an NPC and he will mention that we might not have all of the items we need to proceed. He&#8217;s right! We still need the ladder and he also mentions a way to cross lily pads. It looks like we&#8217;re going to have to head north and see if we can&#8217;t find a key item in that direction, but first we should challenge the slime to the south and collect the treasure. The first wave includes four Veggie Slimes and a Big Veggie Slime. The next wave presents you with two more Veggie Slimes and two Big Veggie Slimes. The chest includes the Bubble Badge (flair), three bubble stones and seven pieces of solid water. Let&#8217;s head north and follow the path to the east.</p>
<p>Once in our new screen we can grab a speckled egg. In the water we can find eight tentacles and four bubble stones. To the west we can fight a couple of Heasy plants, two Green Bushes and a Big Green Bush. The second wave will face us against two more Big Green Bushes, another Heasy and finally two more new enemy called Frose. Frose can dose the entire area in water to severely weaken your fire attacks. As always, the Big Green Bushes should be your first priority. The reward for this battle includes a Pirate Dress (armor), a Pirate Hate (hat) and twelve piles of gunpowder. If we circle around the tree we can open another chest for a honeycomb, 37 bug wings and 23 gash nuts. To cross the river we need to fight an River Squid with it buddies of two Cat Soldiers and two Blue Jellies. The second wave only has three Wooden Idols. Take this time to heal your characters a bit with Friend Dog and Natalie&#8217;s Heal More. The final wave is really similar to the first. There are two Yellow Jellies, two Blue Jellies and a single River Squid. if you get stuck, use the Thunder Elemental summon. It will definitely help kill the River Squid and will definitely knock out both of the Blue Jellies.</p>
<p>If we head across the bridge and head to the west we&#8217;ll find ourselves against another group of enemies. At this point in the game, I bought Lance the skill Bullet Hell. This spells will work great against our next set of enemies. Also, make sure to equip your characters with fire weapons &#8211; this battle is going to take a while and you&#8217;ll need all the <em>fire</em>-power you can get. This battle is split into four different waves. The first wave features three Green Bushes and two enemies called Leaf Turtles. Leaf Turtles are new in the game, but if you remember fight all of the different types of turtles so far, you&#8217;ll recall they are primarily defensive. Using strong fire attacks will tear these guys apart before too long. The second wave has a couple more Leaf Turtles, a Rock Turtle and two Florns. By using Lace&#8217;s Bullet Hell skill and Natalie&#8217;s Fire Storm skill, you&#8217;ll be able to clear this wave in only a few rounds. The third wave contains a single Green Bush. Take this time to heal your allies. The final wave contains a Frose, two Leaf Turtles, a Big Green Bush and a Heasy.</p>
<p>Following the path, we can fight another group of enemies. This time, the first wave includes three Clay Idols and two Green Clays. Both of these enemies are new, but won&#8217;t be too devastating. The Idols, of course, are fairly weak and will die eventually when you use multi-targeting attacks. Focus on the Green Clays. One of their favorite attacks fires several arrows into the air which sprinkle around your characters dealing about 800 damage to each. The second wave includes three more Green Clays and two Black Clays. From this battle we can obtain another egg. Next to where the egg once was, we can open a chest for five bio viruses, four geodes and five dragon scales. If we follow the path south, we&#8217;ll come across another group of enemies blocking our passage. The first wave is comprised of two Veggie Slimes, two Clay Idols and a single Green Clay. The next wave gives us even more Idols to fight, with three more Clay Idols and two Wooden Idols. In the next wave we have to fight two Green Clays, two Veggie Slimes and a Big Veggie Slime. After the battle we can grab a jungle flower and a vial of pink potion in the giant red flower. It doesn&#8217;t look like we can head anywhere but west at this point and the treasure looks unreachable at this point.</p>
<p>Once at the new room we should see a block puzzle! Before we try to solve the puzzle, we can once again approach a giant red flower and collect a few items. This time we can get our hands on two more jungle flowers and six bad mushrooms. Let&#8217;s start the puzzle. This is a really simple one and you might even be able to do it on your first try. First, push the western-most block to the top-left &#8220;x.&#8221; The remaining blocks are in an &#8220;L&#8221; formation. Push the eastern block down one. Move the only block you can at this point to the west, between the two stones. Now, with the second-most western block, push it to the bottom-left &#8220;x.&#8221; Of the remaining blocks, move the western one to the northeast &#8220;x.&#8221; Finally, push the last block pass the tree by taking the northern root, and shove it to the remaining &#8220;x.&#8221; With the blocks in their places, we can open the newly arrived chest for a Gem Idol (pet), a gold key and a gold plate.</p>
<p>There is only two battles in this room and we might as well fight them for the experience points and the chance to scan some new monsters. If we fight the party marked by an Idols, the first wave will contain three Clay Idols and two Sacred Runes. In the next wave, we&#8217;ll get to a see a unfamiliar enemy. Emerald Runes are just like the Sacred Runes, but instead of dealing holy damage, they like to use earth attacks. Accompanying them are a couple of Green Clay. The final wave incorporates a couple of Clay Idols, a Black Clay and a pair of Green Clay. With the room cleared we should head north. A few steps to the east and we can find another party marked by a Green Clay. This battle presents us with the chance to see a couple of Yellow Clay in the first wave. Along with the Yellow Clay are two Green Clay. Like their predecessors, these guys are decent on the battlefield, but should give you too much trouble. The only difference between all of these variants of species are their element. Besides that, they&#8217;re all pretty much the same. The second wave contains two more Green Clay, a pair of Blue Clay and a single Black Clay. The chest that these enemies were protecting included an emerald, two geodes and three jungle flowers. At this point, we MUST travel to the south! We can get the Leafy boots there that will allow us to walk on the lilly pads.</p>
<p>Now south of the room with the block puzzle, we can fight a couple of battles. We might as well fight the northern one first and see what the deal is with these mud-encrusted foes. These are Muddy Bushes and despite their cool armor, won&#8217;t live very long against your attacks. After a couple of multi-targeting hits you&#8217;ll be able to wipe out their ranks. The first wave includes three Muddy Bushes and two Green Bushes. The second wave contains three more Muddy Bushes and two Rock Sprites. In the next battle we can find an exciting new enemy called the Big Muddy Bush. Of course, this guys is pretty similar to its smaller Muddy Bush in the way that the Green Bush and Big Green Bush are connected. Acompanied with it are a couple of Muddy Bushes and two Cat Soldiers. In the second wave you&#8217;ll find three Muddy Bushes and two Green Jellies. The third wave contains another two Muddy Bushes, a Green Jelly and two Blue Jellies. In the final wave, we&#8217;ll have to face two Muddy Bushes and two Big Muddy Bushes. The treasure that the brutes were block holds the Leafy Boots. With them, we will be able to go to many places we couldn&#8217;t reach before. Along with the boots, we receive eleven pieces of seaweed and three bubble stones. Let&#8217;s test out these boots! To both sides of us we can gather a bit more treasure. On the left we can get Sub Zero (gun), eight bottles of liquid ice and twelve snowballs. To the east we can gather twelve red feathers, ten fine furs and two geodes. If we continue to the northeast we can get a bit more treasure. The party of enemies in the way includes three Green Jellies and two Veggie Slimes. The second follows with two Blue Jellies and two Green Jellies. The final wave features two Frose, two Green Jellies and a Florn. Before heading to the east, we can collect a jungle flower, four red feathers and four turnips from the red flower.</p>
<p>Natalie will continue to complain about the smell in the forest and tries to urge the team to move faster, but no one seems to want to accommodate her wishes. The first group of enemies we can fight here are broken into three waves. The first includes three Muddy Bushes and two Red Wasps. The second wave is made up of three Muddy Bushes and two Leaf Turtles. In the end, we battle against two Green Jellies, a couple of Leaf Turtles and a Rock Turtle. If we continue to head east after the battle we can find a treasure chest with Nirvana (staff), twelve cacti and six strips of silk (also, if we head east once again there is a treasure chest that we missed that contains six coconut, two wedges of watermelon and two lemons). If we head north we can open another chest for three bubble stones, nine pieces of glass and a couple of jungle flowers. As you may have noticed, there are a couple of areas that we can backtrack to, to collect a bit more treasure, such as on the small island in the river with a monster next to it. If we circle around we can engage in this two part battle. The first wave includes three Green Jellies and two Green Clay. The second wave includes three more Green Jellies and a couple of Toxic Squids. For our quick venture we can get a Giant Squid (pet), eighteen tentacles and a doughnut. Also, on the waster-side, we can find another speckled egg. Heading north of where we just found the speckled egg and up-river, we can find a second speckled egg and another treasure chest. In the chest we can grab a Venom Badge (flair), four bio viruses and twelve cacti. If we continue to backtrack we can find the skill Annihilate (skill), three vials of bottled darkness and three silver plates. The jungle should be cleared of all its treasures so far, except for one, that seems only reachable later on. Let&#8217;s head back to the room with the block puzzle and head north.</p>
<p>There will be a pond and a few battles to fight in. If we challenge our nearest enemy, we can collect a bit of treasure and find a shortcut across the pond. The first wave contains two Muddy Bushes, two Clay Idols and a Big Muddy Bush. The second wave contains a couple of Emerald Runes, two Green Clay and a single Big Muddy Bush. In the chest, we can take a lollipop, four cupcakes and six coconuts. Another chest contains a slice of cake, four vials of pink potion and fourteen tentacles. If we head east, we can open another chest for twelve pieces of seaweed, four bubble stones and ten solid waters. Next to the chest we can fight a three part battle. The first wave pits you against two Yellow Clay and three Clay Idols. The second wave consists of three Emerald Runes and two Green Clay. In the final wave, we face three Yellow Clay and a couple of Black Clay. At this point, if we head to the northeast, there is small, unprotected, path that we can follow to create a shortcut for future use. Trace your steps back t our last battle and let&#8217;s cut down the trees to fight a new group of enemies. This group contains Yellow and Purple Wasps. Yellow Wasps are new to the game. These guys aren&#8217;t much worse than many of the other enemies we&#8217;ve faced, but have the habit of stunning your characters and the ability to summon more Yellow Wasps. The second wave tosses us back into familiar territory with three Red Wasps and two Red Clay. The final wave includes two Purple Wasps, two Leaf Turtles and a Black Wasp. To the east we can open the chest for a piece of beef, a hamburger and four coconuts. The first wave contains three Yellow Wasps and two Red Wasps. The second wave is filled with Wasps too. It contains three more Yellow Wasps and two Purple Wasps. Continuing the pattern, the final wave includes another three Yellow Wasps, but this time includes two Black Wasps. Let&#8217;s head north after the battle.</p>
<p>It seems that we&#8217;re getting closer! One of the people in the room will mention that the boss is weak to fire and wind and will use many status effects. If we talk to the other man we will learn that there is a giant maze ahead and mentions a scroll that will lead you through the maze. Before we continue, there are twelve kiwis, four slices of pumpkin and two watermelons that we can grab from a bush to the west. There is also a treasure chest that is immediately available that includes twelve pieces of soft wood, eight lanky roots and twenty ogle berries. Fighting the wasp group will yield a treasure chest. The first wave contains Three Yellow Wasps and two Evil Mushrooms. In the second wave we have to fight a couple of Black Wasps, two Haunted Trees and a Purple Wasp. The final wave introduces three Haunted Trees and two Evil Mushrooms. After the battle, we can collect a lollipop, five cups of coffee and two sundaes. We can also engage in the Golem battle. Let&#8217;s do that, as we&#8217;re bound to get a nice bit of experience from doing so. The first wave includes two Rock Sprites and two Rock Golems. Using explosives, ice and water work well against this combination. Thankfully, the second battle is a bit easier and only presents us with a couple of Rock Sprites and two Leaf Turtles. The final wave includes two more Rock Sprites and a big Rock Golem (oddly enough, this Rock Golem is much larger than the ones we saw in the first wave, but isn&#8217;t marked so). This is just like fighting any other Golem, except that he has 50000 health and will undoubtedly kill a character a turn. Explosives, ice and water do well against him, but if you really want to deal some damage, try summoning the Narwhal, which deals around 10000 damage. Also, as the Golem will be extremely, powerful, try to keep at least two characters alive throughout the battle (preferrably Natalie and another character). Most of the time, the Rock Golem will only use single-targeting attacks and won&#8217;t wipe out both characters. If you can&#8217;t beat him, try to reequip your characters with Water and Ice weapons if you haven&#8217;t already and reinforce their skills. There is no reward for this battle, but your characters will receive around 60000 experience points!</p>
<p>If we head north from here, we&#8217;ll find the maze that one of the people were talking about. It looks like we&#8217;ll have to go into the cave to find the scroll. Before we can enter, it looks like we have another battle on our hands. Like the last battle, this one is split into three waves, but something tells me that the Kupo wouldn&#8217;t be cruel enough to put two mini-bosses right next to one another. The first wave includes two Green Clay and two Leaf Turtles. In the next wave, we have the privileged to fight a new enemy called the Stunflower. There are actually two of them in this wave, along with two Yellow Wasps and a Black Wasp. As their name entails, Stunflowers will be able to stun your character and like most of the enemies, these guys won&#8217;t have to much health and will succumb to decent fire attacks. The final wave includes two Red Clays and a trio of turtles, two of which are Leaf and the middle a Lava variant. Now we can enter the lava cave.</p>
<p>Once in the cave, Anna will remark how odd it is to find a lava cave in the middle of a jungle and that there are some odd plants and monsters in the cave. At this point, equip all of your characters with Water or Ice weapons, we&#8217;re going to need them in a moment. Also, set Natalie as your first character (Godcat will often attack your third and second character, but can attack your first, so this may not be the best plan), or stand-by. You&#8217;ll need her alive if you don&#8217;t want to have to revive her later. Also, at this point, I maxed out Anna&#8217;s Aqua Arrow and Matt&#8217;s Iceberg. If we head east a bit we&#8217;ll be confronted by one of those weird cat ghosts again. Once again, after a couple of turns, ??? will disappear and you&#8217;ll be up against two Red Crystals (last time they were Blue Crystals). With your Water and Ice weapons and hopefully, your new skills, you&#8217;ll be able to come back from the brink of defeat to kill these guys. After you take down one of the Red Crystals, this battle becomes much easier. After the battle our party talks about what they just saw. Anna mentions that it looks like Godcat, but it isn&#8217;t fully developed. There is a chance that the final Jewel hasn&#8217;t been collected yet. Let&#8217;s continue exploring the lava cave and hopefully find that scroll.</p>
<p>To the north we can collect another treasure chest, but there is another group of monsters in the way. This battle is split into three different parts. The first wave includes five Fluffy Bats. The second invites you to kill three Red Jellies and their accomplices of two more Fluffy Bats. The last wave contains another three Fluffy Bats and two Flame Sprites. The reward for this sixteen ambers, twelve magma samples and twenty iron ores. To get to our next chest we need to fight another group of enemies. The first wave is stuffed with Idols &#8211; including three Obsidian Idols and two Clay Idols. The second wave presents you with a couple more Obsidian Idols and two Drill Golems. If you&#8217;re having trouble with the pair of Drill Golems, give Lance the Mini Bomber gun, upgrade his Air Strike skill to max and forge the Mini Bomber to its max level. This should not only be useful for now, but later on in the game. After the battle we can acquire a Cursed Charm (flair), five solid spikes and ten curly horns. At this point I also maxed out Icestorm (Natalie) and Arrow Rain (Anna). There is one last battle on this side and the treasure should allow us to get across the lava. The first wave contains three Fluffy Bats and two Fire Elementals. The second wave consists of two Obsidian Idols, two Black Clay and a single Rock Turtle. The final wave contains a Fluffy Bat, a Coal Bat and a pair of Red and Black Dragons. Yep, that&#8217;s right. We finally get to fight one of those dragons we&#8217;ve seen a couple of times up to this point. Each of these dragons will be able to deal over 1500-2000+ damage each turn to each of your characters every turn. Even though I&#8217;ve fought ever battle up to this point, a pair of dragons is completely devastating. The best thing to do is to take out the Red Dragon first. This is incredibly easy if you summon the Ice Wraiths. Ice Wraiths will deal 40000 thousand damage and if you can stagger the dragon before-hand (you can easily do this with bombs) you will get a critical-hit on top of the 40000 damage (maybe around 60000-80000 damage). Once one of the dragons are down the battle will be a bit easier, but don&#8217;t let your guard down! The last enemy is weak against water and holy damage. Use the Narwhal on him a couple of times and he&#8217;ll take around 10000+ damage per summoning.</p>
<p>In the chest we can grab the Thermal Boots. These will allow us to walk across lava. Along with the boots we are given ten magma samples and four dragon scales. With the boots we can also grab a chest to the north containing a ruby, a dark rune and a doughnut. If we near the enemy, we can find a hamburger tucked behind a rock. We might as well fight the enemy. The first wave includes three Obsidian Idols and two Fire Elementals. While Fire Elementals are strong, they seem like a joke after fighting those dragons! In the second wave, it appears that we aren&#8217;t in the clear yet, concerning the dragons &#8211; there is another Red Dragon here. Along with the Dragon, there are two Fire Sprites and two Fire Elementals. Remember to use your multi-targeting attacks to tear apart the entire team at the same time. While the Dragon is a little daunting it is actually really easy to defeat without the help of another dragon. Let&#8217;s head east, as the room is now cleared.</p>
<p>Once outside we&#8217;ll see a river. There is also a block that we can push to an &#8220;x.&#8221; Do so and you&#8217;ll notice that the Florn is now blocking the treasure chest. Let&#8217;s enter the battle. The first of three waves contains two Florns, two Red Wasps and a single Black Wasp. The second wave includes two Stunflowers, two Yellow Wasps and a Black Wasp. The final wave includes another two Stunflowers, two Yellow Clay and a Frose. The chest contains a ham, two bags of chips and six coconuts. Before we can get across the bridge, there is another battle we have to take care of. This battle promises a River Squid and delivers with one on the first wave, accompanied by two Clay Idols and a couple of Blue Jellies. The next wave puts you up against three Clay Idols and two Fluffy Bats. The third wave includes two Red Wasps, a Black Wasp and two River Squids. The final wave contains another couple of River Squids and three Blue Jellies. Once the battle is complete, we can head across the bridge. There is another treasure in the river, but we&#8217;ll have to clear out an enemy position first. The first wave includes two Stunflowers, two Green Bushes and one Big Green Bush. The final wave includes a Heasy, a Big Green Slimes, a Florn, a Big Green Bush and a Frose. In the chest we can grab an Atlantis (bow), four bubble stones and eight solid waters. Let&#8217;s head north.</p>
<p>Once in the new area, we&#8217;ll come across the boss! One of our characters suggests that the boss might be the one responsible for spawning the flower enemies. If we can clear out the boss it should be a bit safer around here. Before engaging in the boss fight we should equip ourselves with fire weapons and earth and poison-resistant armors. I gave Natalie a 90% resistence to poison as she is my most important character and my other soldiers have at least a 50% resistance. Also consider refining your limit breaks if you haven&#8217;t already. Figuring the boss was weak to fire, I upgraded Lance&#8217;s Nuke limit break to level four and Matt&#8217;s Clever to max. Consider upgrading Natalie&#8217;s Genesis and Anna&#8217;s Mother Earth. Enter the battle once you are ready.</p>
<p>Rafflesia will have 220000 health points and will deal a massive amount of damage per turn. Combat this with fire and ice moves. If one of the Frose dose the field in rain you&#8217;ll be able to get a fifty percent damage bonus when using ice moves. Fire moves will also be weakened severely when it is raining. Throughout the battle, try to use the skills Ice Wraith (around 44000 damage when Rafflisa is soaked) and Death Metal. If you have the Red Dragon Summon (accessible at the Crystal Cavern&#8217;s lava pit) that can also be useful. Using multi-targeting attacks are recommended (instead of simply focusing on the boss) as Rafflesia will often spend his turn replenishing his team if there is only one enemy ally left. Once Rafflisa has a low amount of health it will heal for around 15000 health points. Try to take this guy out fast! Rafflisa is a pretty straight-forward boss if you have the correct weaponry (fire element), the correct armor (poison-resistance (Gas Mask, Venom Badge, Leaf Clip and Green Dress)) and have decent spells on hands (Fire Storm, Ice Storm, Hell Fire, Eruption, Heal More (at least level seven), Revive (max)). If you have all of these and level them all up a bit you should be just fine. Actually, this was such an easy boss that I only used one summon, the Ice Wraith, and only because I wanted to speed up the battle. I read that the Red Dragon summon is also useful, but I haven&#8217;t collected it yet. It should be rewarded after killing the Red Dragon in the Crystal Cavern. Don&#8217;t put your money on this though, the best thing to do is to find resistant armor! Once the battle is collect a dark rune, three vials of bottled darkness and three sheets of satin. Let&#8217;s head east.</p>
<p>Once we leave the boss room we&#8217;ll finally see the ocean! One of our characters mentions that the next town can&#8217;t be far from here and Matt says we&#8217;re near the climax of the game. It won&#8217;t be long until we have to confront Godcat. Before we do any of that, there is a bunch of treasure that we can collect. I&#8217;ll just list it off as it hard to say where each treasure is. We can collect a lollipop, a candycane and a burger, a Coral Staff (staff), two gold plates and six silver plates, an opal, four geodes and a dark rune, a Coral Clip (hat), sixteen sea shells and four bubble stones, a carton of orange juice, five amethysts and five sheets of satin, an emerald, a ruby and a topaz. Finally we can grab a speckled egg from the nest. Let&#8217;s head south to enter the desert.</p>
<h2><strong>Goldenbrick Resort</strong></h2>
<p>Once in the Goldenbrick resort we can speak to one of the men to learn that the stepladder is somewhere in the town up ahead. Before we look for it we should clear out this room and collect some of its treasure. In the first battle, to the northwest, we can fight a couple of new enemies in two waves. The first includes five five Sand Slime &#8211; they are weak as usual and attacks that exploit their weaknesses will most-likely kill them. In the second wave we can find three more Sand Slimes and two Mad Cacti. Mad Cacti deal a decent amount of damage, but not enough to make them a threat. After the battle, we can collect forty-seven dirt balls, twelve pieces of seaweed and eleven bricks. If we travel a few steps to the south we can find another group of enemies. This time, the first wave includes three Clay Idols and two Sand Slimes. The second wave includes two more Sand Slimes, two Mad Cacti and a Big Sand Slime. Big Sand Slimes have around 40000 health, but aren&#8217;t that impressive in the battlefield. They can deal about 1000 damage and may have a greater chance to infect your characters with Slime than the regular Sand Slimes. From the chest we can receive thirty-two dirt balls, a bottle of mercury and thirty-one rainbow gems. Finally, behind the tree we can collect four cups of coffee, six pieces of garlic and four cartons of milk. Let&#8217;s head south before heading to the town, but if wish head there now and possibly buy a couple of items and maybe find a few treasures (we&#8217;ll go over that part later though).</p>
<p>In the small rock formation we can find a couple of treasures: sixteen cacti and a jungle flower. Next to where we found these two items we can collect two dragon scales, two sheets of satin and three coconuts. On the opposite side of the rock formation we can enter a new battle. The first wave includes three Mad Cacti and two Sand Slimes. The second wave includes three more Mad Cacti and two Haunted Trees. After the battle, in the chest, you can get thirty-six bricks, seventeen concrete blocks and eleven iron ores. Let&#8217;s head south once again.</p>
<p>To the south, we can collect items from two more treasure chests. The northern one contains Sand Dune (skill), thirteen dirt balls and two geodes. In the second one we can grab eleven bricks, fourteen pieces of soft wood and a carton of orange juice. If we travel to the east we can collect an opal, three steel plates and two strips of silk from a soldier. Also, near the soldier and behind the house we can open a chest for a doughnut, four chocolates and eight ice creams. A little bit to the south of him we can open a chest containing two vials of bottled darkness, a dark rune and six piles of gunpowder. Also, in the rock formation to the right we can collect six curly horns and two solid spikes. There&#8217;ll be nowhere to go at this point, but to the town. Let&#8217;s travel there and see what it has to offer. It doesn&#8217;t appear that a name has been given to this town, so I&#8217;ll simply refer to it as Goldenbrick Town. Like last time, there are many treasures to be had here. Let&#8217;s see if we can&#8217;t find them all. Through your adventuring in the town you&#8217;ll eventually run across the location where the last jewel once was stored (similar to the town, the Jewel remains nameless). It looks like a few cats have begun to make off with them. Our heroes try to massacre them, but it is too late and the cats have already dashed into the ruins. Luckily, there is no time-limit on when we have to give chase, so we ought to explore a bit. Here are some things to do here and to collect:</p>
<p style="padding-left: 30px;">1) At the Item Shop we can open one of the drawers for a pair of panties, six pieces of silk and a single piece of satin. If you&#8217;ve followed this guide (or have found them by yourself) you should have three pairs of panties by now and will be able to trade them with the man outside of the Item Shop for a slice of pizza, chili sauce and a diamond. Back in the Item Shop, we can collect a cactus and a jungle flower.</p>
<p style="padding-left: 30px;">2) Outside of the food store we can collect another slice of pizza and a bag of chips from one of the pots. Once inside the Food Store we can open one of the drawers for a Coral Key and a piece of bacon. If we speak to the mage just to the north a bit (Pam), we can trade twenty bubbles stones and ten vials of liquid ice for the spell Hailstorm (skill), a lollipop and a candycane. In addition, behind the Food Shop we can pick up a diamond and two rainbow gems.</p>
<p style="padding-left: 30px;">3) Let&#8217;s see if we can&#8217;t collect some of the treasure in the docks. In the northwest part of town, in the western docks we can fight a group of monsters. The stepladder has to be around here somewhere and this seems like the most likely place to find it. Even if it is not in the chest, we should find a nice bit of treasure. The first wave and only wave includes a pair of Blue Jellies, two Sand Slimes and a River Squid. Unfortunately, we won&#8217;t find a way to cross over the gaps just yet and will only be rewarded with an opal, two topazes and a bag of chips. Let&#8217;s head east. We should be able to immediately open a chest. Finally(!), we get the Stepladder. Along with it are four pieces of soft wood and eight gash nuts. We can head back to the west and fight the dragon after lying down a stepladder. These Blue Dragons are comparable to the Dragon pair that we faced earlier and they make for a difficult battle. One of their most powerful moves include summoning a tidal wave. This will deal around 5000+ damage to all of your characters. Worse of all, there is no warning concerning this, so it is a bit hard to brace for. Consider equipping water-resistant armor before the battle. If you begin to run low on characters, summon a Thunder Elemental. If you&#8217;re still having trouble, try to reinforce a few water-resistant armors. The chests will reward you with Tsunami (skill), four bubbles stones and six solid waters and the other chest contains twelve tentacles, seven pieces of seaweed and a piece of sushi.</p>
<p style="padding-left: 30px;">If we head to the east from number 3 (above) we&#8217;ll find the chest that we got the stepladder from and another enemy group marked by a Blue Jelly. The first wave contains three Blue Jellies and two Sand Slimes. The second wave contains three Beach Crabs and two Blue Jellies. The Beach Crab&#8217;s description mentions that it is a defensive creature. I assume that they will be similar to the Turtles we&#8217;ve faced before. Using the stepladder, once outside of the battle, we can collect a sundae, a hamburger and two emeralds.</p>
<p style="padding-left: 30px;">4) Let&#8217;s try to make our way to the eastern docks. Once the beach we can speak to Jan to trade a pair of Old Boots for a shovel and a lollipop. Also, behind Jan we can pick up nine sea shells and three tentacles. We can only get there though the beachfront and by fighting a group of enemies marked by a Beach Crab. Before we enter that battle, we can already collect items from the treasure chest behind it. The real treasure is the path that it opens. The chest contains eight magma samples, ten fine furs and a lollipop. Also, directly behind the windmill building, we can open a path to a treasure chest with a key. The chest contains a Cowboy Hat (hat), silk pieces of silk and two pieces of satin. The battle before us includes a couple of Sand Slimes, two Beach Crabs and a single Cave Crab. We should now head north on the docks and create a stepladder to our first treasure. This includes a Coral Key, eighteen sea shells and four bubble stones. The remaining battle on the docks presents us with only two Beach Crabs and single Toxic Squid on the first wave. After the first wave we are up against two Yellow Jellies, two Sand Slimes and a Big Sand Slime. The last chest in the docks contains a Clown Fish Sticker (flair), a piece of sushi and four energy drinks.</p>
<p style="padding-left: 30px;">5) With the shovel we got from Jan for trading our Old Boots we can retreat west to trade our shovel to Clegg for a pair of Spiked Boots, which seem to be a cut feature from the game, as mentioned in its description. While the Spiked Boots may be worthless, we&#8217;ll at least get a ham for our efforts.</p>
<p style="padding-left: 30px;">6) We should head south of where the Golden Brick Town Jewel once rested we can find where we first entered this region and had to turn back. There are a couple of treasures in this area and we are able to reach it by moving one of the blocks. The rewards for these chests are described earlier when we visited Goldenbrick Resort for the first time. Collect the treasures if you haven&#8217;t already. Let&#8217;s fight the Mad Cacti, a few steps to the east, to get a bit of treasure. The first wave consists of three Mad Cacti and two Green Clay. The second wave includes three more Mad Cacti and two Black Clay. The reward includes a ham, a candycane and a sundae. If we head west and turn at the rocks we can head back east to another treasure chest. Using a coral key we can open the chest for an emerald, a ruby and a topaz.</p>
<p style="padding-left: 30px;">If we head west and open the path to the house with a coral key we can enter and light two cauldrons. By doing so, a chest will fall and give us access to a gold key, a honeycomb and holy water.</p>
<p style="padding-left: 30px;">7) Traveling southeast of the resting place of the Jewel we can find a block puzzle. I&#8217;ll break this puzzle into three columns (left (first column) middle (second column) right (third column)). Push the top block in column one upwards. Push the unaffected block of column one downwards. Move the middle-most block in the second column upwards one time. Move the middle block of the third column to the right. Finally, push the north-most block of the third column upwards. This will unveil the path to the treasure chest. We can grab a Chainsaw Gun (gun), twelve chain links and a slice of cake. Above the block puzzle is a second chest. It contains a coral key, a doughnut and three turnips.</p>
<p style="padding-left: 30px;">8) In the same area as where the Goldenbrick Jewel was we can smash a rock to open a chest for eight concrete blocks, a piece of beef and two amethysts.</p>
<p style="padding-left: 30px;">8) By heading northeast of the where the Goldenbrick Jewel once was, we can find the Weapon and Armor Store. Inside are a bunch of free &#8220;samples&#8221; that we can snatch, including a steel key, a silver plate, titanium, a gold plate and a steel plate. In the chests we can find two RAM chips, eighteen microcontrollers and eight red LEDs in one and four energy drinks, three cups of coffee and six beers in the other. With the titanium that we just collected, we can trade Saito a pair of Spiked Boots (looks they they are useful after all), one titanium ore and a steel plate, for a Blue Scrolls and mythril shards. Now we can solve the puzzle in the northwest corner of our world map. IF YOU DON&#8217;T WANT TO TRADE YOUR TITANIUM, all the scroll mentions is the combination up, left, up, right, right. Unless the game tracks if you&#8217;ve actually completed the quest to be able to solve the jungle puzzle you should be able to simply use those directions without a trade. While this may be useful, Saito gives the only mythril shards that we&#8217;ve come across in the game so far, so they may be more useful than the titanium.</p>
<p>The town seems to be cleared. Most of us will want to head to the jungle puzzle right now, but the enemies there are a bit too much for us. Most of the enemies are level thirty-one plus and will deal around 3000+ damage per turn. The battles are still do-able, but are very challenging and are undoubtedly meant for higher levels. We might as well see what we can do there though and perhaps collect a bit of treasure along the way. At this point we can either head to the Lankyroot Jungle, solve the puzzle and see if we can beat the monsters, or continue on the main storyline and see what adventures and tries lie in wait for us there. The Lost Ruins are completely option, but do have some neat treasure, such as armors and weapons that&#8217;ll aid us later. Regardless, we&#8217;ll have to head to the Temple of Godcat to continue. Additionally, it&#8217;ll be easier to level up in the Temple of Godcat and coming back to the Lost Ruins and then challenge the enemies than going directly there and being torn apart or barely surviving.</p>
<p style="padding-left: 30px;"><strong>The Lost Ruins (optional recommended, but not until your characters are at least level thirty)</strong></p>
<p style="padding-left: 30px;">Let&#8217;s head back to the Lankyroot Jungle for a moment to solve the puzzle, with our newly obtained Blue Scroll. Once we exit the Lankyroot Jungle lava cave, to the west, we can speak to Hilde and receive an Elixir of Life and beef for showing him the Blue Scroll (this does not remove the scroll). If we enter the jungle puzzle and follow the instructions (up, left, up, right, right) we will find the Lost Ruins.</p>
<p style="padding-left: 30px;">Upon entering this is a chest that we can immediately open, containing two rubies, two emeralds and two topazes. Let&#8217;s challenge the Clay group to the northwest. The first wave contains a few new enemies, such as the White Clay, Angel Eyes and Mage Dogs. The White Clay are buffing class, but can deal damage for around 5000 to any character. Also, keep an eye out for the Angel Eyes. Angel Eyes can use a spin attack to deal 6000+ damage to any character. Finally, the Mage Dog uses both Holy and Dark spells, but will mainly heal his party for 15000-20000 health points (each) and syphon or steal mana from your characters. Sometimes he will use a spells to deal around 6000 damage. If you&#8217;re having trouble with these guys, try to equip your characters with high-level Dark weapons, holy-resistance armors and teach them a couple of new spells. I found that Lace&#8217;s Anitmatter and Natalie&#8217;s Pulsar worked fantastically to simultaneously weaken all of the enemies. In the chest we get a Dragon Helm (hat), Dragon Armor (armor) and seven dragon scales. Let&#8217;s see if we can&#8217;t collect the other treasures. I have a feeling that this was the toughest battle in here, as the other are represented by generally weaker enemies, but I could be completely mistaken!</p>
<p style="padding-left: 30px;">Our next battle takes place in the southwest corner. The first wave contains two Jewel Idols, two Emerald Runes and a Clay Idol. Jewel Idols are a little bit stronger than most of the other Idols we&#8217;ve seen so far in the game, and not just because of their high level; compared the Idols of the same level, Jewel Idols deal about 2000 more damage. The second wave contains three Emerald Runes and two Wind Elementals.</p>
<p style="padding-left: 30px;"><strong>Notice, I wasn&#8217;t able to beat a couple of these battles as of yet. I will update this section regarding these battles and the available treasures as I gain a few levels.</strong></p>
<p><strong> </strong></p>
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		<title>Ode to Pixel Days &#8211; Guidology&#8217;s OFFICIAL Review</title>
		<link>http://guidology.com/2013/02/16/ode-to-pixel-days-guidologys-official-review/</link>
		<comments>http://guidology.com/2013/02/16/ode-to-pixel-days-guidologys-official-review/#comments</comments>
		<pubDate>Sun, 17 Feb 2013 00:47:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Walkthrough or Review]]></category>
		<category><![CDATA[art game]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[ode to pixel days]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://guidology.com/?p=2985</guid>
		<description><![CDATA[Ode to Pixel Days is a new retro platformer designed with a smart and thought-provoking storyline that&#8217;ll certainly keep you wondering about it for a while. In Ode to Pixel Days you follow Hans, a young boy who has a crush on a cheerleader, but Hans is far to shy to say much to her]]></description>
			<content:encoded><![CDATA[<p>Ode to Pixel Days is a new retro platformer designed with a smart and thought-provoking storyline that&#8217;ll certainly keep you wondering about it for a while. In Ode to Pixel Days you follow Hans, a young boy who has a crush on a cheerleader, but Hans is far to shy to say much to her and feels that he is too ugly to be with someone so stunning. Hans decides that he must contort the world to be able to be with the cheerleader by making everyone appear to be the same. What he learns along the way of his elaborate imagined world is far more important than being with the cheerleader though and there is a great morale to be learned from this story. While the storyline is by far the most intriguing aspect of the game, the platformer factors keep the game fresh and provide some difficulty. If you like art-games with intriguing storylines and themes, and don&#8217;t mind platformers, then this is a great game to check out and only takes fifteen minutes or so to complete.</p>
<div id="attachment_2989" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.kongregate.com/games/taloketo/ode-to-pixel-days?sfa=permalink&amp;referrer=snipahar"><img class="size-full wp-image-2989" title="Ode to Pixel Days" src="http://guidology.com/wp-content/uploads/2013/02/Ode-to-Pixel-Days.png" alt="" width="600" height="300" /></a><p class="wp-caption-text">Ode to Pixel Days</p></div>
<p>The storyline is very deep and keeps you thinking for a while. The developer, Talha Kaya portrays part of his life like so: &#8220;I always had this low self-esteem thing going, and through teen years, social interactions got very uncomfortable for me. I wasn&#8217;t a very social person. I lived through things in my mind, and not by actually living; like I never told a girl I liked her, I never felt confident enough to try my chances on things and people, I just lived through my life since now, expecting something to happen by itself.&#8221; I think that this perfectly exemplifies the storyline of Ode to Pixel Days. Hans creates a world in which he interacts with the world (mainly with the cheerleader) because he isn&#8217;t confident enough to speak to the very person he had a crush on in his own world. This split of reality and fabrication shows a world in which Han would like to mimic, but simply can&#8217;t achieve because of his own shyness. The game shows a good amount of depth and the storyline is well-crafted and places you in the shoes and mind of Hans.</p>
<p>In terms of gameplay, Old to Pixel Days also excelled. While the game&#8217;s primary focus is obviously on the storyline, the game manages to provide fun and interesting levels that won&#8217;t stop the story from continuing for too long. Most of the levels are simple to complete, but the real goal is not necessarily to complete the level and fell satisfaction in that alone, but to continue the story and see where the odd storyline proceeds. Some of the levels have a small element of puzzle which I enjoyed and spice up the levels a bit. In addition, the continuously changing size of your character as he attempts to change his world allows the game to be played differently. For example, as Hans tries to change himself, he only finds his world to be more and more complex and difficult, but as he grows back to be his original form once again the world becomes easier. This could be a reaction to how the character has placed himself out of his comfort-zone, or has imagined himself to be someone he is not and finds this new persona difficult to maintain.</p>
<div id="attachment_2989" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.kongregate.com/games/taloketo/ode-to-pixel-days?sfa=permalink&amp;referrer=snipahar"><img class="size-full wp-image-2989" title="Ode to Pixel Days" src="http://guidology.com/wp-content/uploads/2013/02/Ode-to-Pixel-Days2.png" alt="" width="600" height="300" /></a><p class="wp-caption-text">Ode to Pixel Days</p></div>
<p>In Han&#8217;s mind he creates a wondrous world of which he controls and can change the world. The philosophical storyline creates an experience that will keep your mind busy for a while and keeps you hooked throughout the game. Ode to Pixel Days perfectly achieved what it set out to do. This game combines a beautiful storyline and great platformer elements to form a superb game. The artwork is simple, but is perfectly capable of portraying Hans idea of simplifying people, and achieves a nice, calm, look. If you like games that&#8217;ll make you think then you&#8217;ll want to check out Ode to Pixel Days as it has a compelling storyline, but doesn&#8217;t abandon great platformer elements. Check out Ode to Pixel Days today!</p>
<h2 style="text-align: center;"><strong><a href="http://www.kongregate.com/games/taloketo/ode-to-pixel-days?sfa=permalink&amp;referrer=snipahar">Play Ode to Pixel Days on Kongregate!</a></strong></h2>
<p style="text-align: center;"><strong><a href="http://talhadevlog.blogspot.com/2013/02/ode-to-pixel-days-extras.html">Also, once you beat the game, be sure to check out the meaning of the story.</a></strong></p>
<p style="text-align: center;">
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		<title>Frantic 3 &#8211; Kamikaze Guide</title>
		<link>http://guidology.com/2013/01/27/frantic-3-kamikaze-guide/</link>
		<comments>http://guidology.com/2013/01/27/frantic-3-kamikaze-guide/#comments</comments>
		<pubDate>Sun, 27 Jan 2013 20:53:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://guidology.com/?p=2936</guid>
		<description><![CDATA[If you are a fan of the bullethell genre, then there is a good chance you&#8217;ve come across a little gem known as Frantic before. Frantic dominates the genre of bullethell in Flash and Polymer Rabbit has just released the third game in the series. As always, Frantic is a quick-paced shooter that pits your minuscule ship]]></description>
			<content:encoded><![CDATA[<p>If you are a fan of the bullethell genre, then there is a good chance you&#8217;ve come across a little gem known as Frantic before. Frantic dominates the genre of bullethell in Flash and Polymer Rabbit has just released the third game in the series. As always, Frantic is a quick-paced shooter that pits your minuscule ship against hundreds of other ships and massive bosses. The combination of amazing visuals and outstanding gameplay easily makes this one of the best flash you&#8217;ll you&#8217;ll come across if you&#8217;re a big fan of the shooter genre. As like last time, there is an ability to bump up the difficulty (as if the game wasn&#8217;t challenging enough!). This time around if you take a single hit in the hardest mode you&#8217;ll be torn apart. If you&#8217;re interested in challenging yourself and you become stuck, or simply need a bit of help with some of the bosses, I recorded myself completing all the way up to Area 3 Level 3 in Kamikaze-Frenzy mode. <strong>The other two area guides will be coming soon</strong>!</p>
<p><iframe width="600" height="440" src="http://www.youtube.com/embed/soFcasbBCGw" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>128</slash:comments>
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		<title>Armor Games Introduces Quests!</title>
		<link>http://guidology.com/2013/01/18/armor-games-introduces-quests/</link>
		<comments>http://guidology.com/2013/01/18/armor-games-introduces-quests/#comments</comments>
		<pubDate>Fri, 18 Jan 2013 23:28:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[armor games]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[gain]]></category>
		<category><![CDATA[kingdom rush]]></category>
		<category><![CDATA[point change]]></category>
		<category><![CDATA[points]]></category>
		<category><![CDATA[quests]]></category>
		<category><![CDATA[rewards]]></category>
		<category><![CDATA[skill]]></category>

		<guid isPermaLink="false">http://guidology.com/?p=2930</guid>
		<description><![CDATA[If you&#8217;ve been to Armor Games recently you may have noticed a new and exciting feature! Yesterday, January 17, Armor Games officially unveiled their own achievement system that will allow you to earn badges that are then displayed on your profile. This is very similar to how you would earn achievements on similar sites, such as]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve been to Armor Games recently you may have noticed a new and exciting feature! Yesterday, January 17, Armor Games officially unveiled their own achievement system that will allow you to earn badges that are then displayed on your profile. This is very similar to how you would earn achievements on similar sites, such as Kongregate and Newgrounds or even on the much larger Xbox platform. This is one of the main features that I thought was lacking with Armor Games, especially following Newground&#8217;s achievement implementation in 2009, and even though they&#8217;ve missed the bandwagon by a few years I think that this will draw a lot more people to the site and promote some great games. So if you&#8217;ve found other achievement systems to be as addictive as I have and already enjoy Armor Games then you&#8217;re sure to be hooked for the next couple of days!</p>
<p><a href="http://armorgames.com/quests"><img class="aligncenter size-full wp-image-2931" title="quests-hero1" src="http://guidology.com/wp-content/uploads/2013/01/quests-hero1.png" alt="" width="620" height="320" /></a></p>
<h2 style="text-align: center;"><strong><a href="http://armorgames.com/quests">Armor Games Quest Page</a></strong></h2>
<h2 style="text-align: center;"><strong><a href="http://armorgames.com/news/quests-launched">Armor Games News Post</a></strong></h2>
<p style="text-align: center;"><strong>(The news post has important information regarding a new point system)</strong></p>
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