Rebuild is one of the most realistic zombie scenario games to date. In Rebuild, the developers practically thought of everything that would affect your everyday, zombie-killing life! You must do everything from constructing hospitals, to sending your soldiers to capture and raid locations around the map, retrieving survivors, to building bars and much, much more. Every couple of nights your fortress will be attacked by zombies and at this point you have to hold them off by selecting guards/soldiers to fend the off. Your task will not be an easy one, you must rebuild a civilization, establish hospitals and laboratories and above all, you must fight against the endless swarm of zombies! Here’s a word from the developer:

Gather survivors of the zombie apocalypse and manage food supplies, housing and morale while defending against undead attacks. Reclaim the city one square at a time and put your survivors to work scavenging for food, building houses, rediscovering technology and of course killing zombies. Beware of rival gangs, wild dogs, food thieves and even riots as you manage a city in this post apocalyptic turn based strategy game.


Rebuild is a game based upon a lot a strategy and a little bit of luck. I say that because, while every missions plays with a bit of probability and sometimes those illnesses and ailments can sneak up on you at any given point during the game, you can always avoid those. My best advice is to build hospitals somewhat early on in the game and to send survivors out only a missions that have less than a 10% chance of getting them killed. These tips will ensure that you have the soldiers and other profession when you need them and that they don’t all end up dying with some horrible disease. Another big part of this game is to have food. Obviously, you need food to survive, try to capture farms early on and try to build laboratories later on in the game when these effects prove vital to your survival. If you want to survive in this game, think about it like a chess game, what will happen if I do this and will it benefit me in the long run? Keep people alive, happy and healthy and you shouldn’t have a problem – although it’s much easier said than done!

I’ve seen a lot of zombie based games in my days and the only other zombie game that can come close to Rebuild’s gameplay is Super Energy Apocalypse: RECYCLED. Even then, there are major differences between the two games and one is a bit more defense/TD styled. In other words, Rebuild’s gameplay was of none that I’ve ever seen and I applaud that as it truly is a rather unique idea and the execution of it was flawless. What I loved about this game is that you had to multi-task, you had to focus on so many different elements of the game and sometimes it could become a bit imbroglio, but if you just focus, right down to what you need to do and need to get done then you shouldn’t have a problem. Work one little problem out at a time! Continuing onto my previous statement, the realism if this game was pretty superb. Sure it didn’t have the flashy graphics, but the ideas, such as having to build hospitals, bars, laboratories for various reasons was ingenious and providing what I’d imagine to happen in a fortress of such in real life.


The graphics were okay. I don’t know whether to recognize the beauty of the detail in the graphics, or to call out the fact that cartoony graphics in a mindless, zombie-killing, doomsday game never look good, nor fit with the theme of the game. We have these beautiful graphics, very simple, yet elegant. These graphics would work well in almost any game and the only game that cartoony graphics really don’t fit in with are zombie games. The graphics themselves, not taking into account how well or how well they did not fit in with the game, were excellent. The detail was amazing and if you look closely, and I didn’t notice this the first time I was playing this game, is that on each tile that is infested with zombies and you have to clear out, there are little zombie graphics on them, either walking around (statically) or are already dead. Some of the graphics were actually quiet risible, such as the convenience store, or fast-food restaurant named 12-8 (a spin-off of 7-11) and McNoodles displaying a triple golden arch (compared to McDonald’s double golden arch).

The ambient music held a pretty good pace and had a threatening mood to it as if zombies were approaching you at the very second (which they are!). It had a nice atmospheric mood to it and gave you a better feeling as though you were there. It also had a nice war-like theme to it. It was loud, fast-paced and quite ambient and atmospheric in the beginning. What i liked av about the music is that it didn’t get repetitive, or help it’s charm and since it was ambient you could kind of ignore it but the ambient effect still makes you seem as though you’re there. What I didn’t see in this game, that I would have liked to have seen are sound effects! Even if there’s just one are two sound effects for opening up menus or sending troops to a location.

The difficulty ramp seemed to be if you could keep all of your civilians alive and away from the hospital. The more people you had in your new-found resistance the more farms you had to take control of, the more people you had to feed and the past-times you had to build to keep them happy. You also had to build more hospitals. So while having more people is exceptional better and allows you to go on more missions, there’s definitely a down-side. Failing at any one of these aspects could result in death for many of your survivors. Also, if you think that the game is too easy, or too difficulty, you can always adjust the difficulty when starting a new game. So if you made it through normal mode, you might want to crank the difficulty up a couple of notches if you want to challenge yourself.

One thing that I was disappointed about was that there were no in-game achievements, or really any other form of strong replay value to the average user. At least on the Kongregate version there is the Kongregate API established, which is always nice to see, but if you’re playing the game on another site then you might not see a lot of replay value. The only real form of replay value in this game, is if you wanted to play through the game again on a different difficulty mode. There were actually 20 different ways that you could play this game, because there are two different map sizes (if I understand correctly), two different characters that you can play as and then five different game modes. Nightmare being the most difficult.

Overall, Rebuild is one of the most exciting and innovative zombie games that I’ve played to date as it combines many real aspects and challenges of life in what an imaginable zombie apocalypse would be like, delivering a one of a kind gameplay. In review, the difficulty was perfect, play your cards right and you shouldn’t a problem. The gameplay was extraordinary and the realism of it all made this a truly unique game. In addition, the art wondrous and the detail was superb, but it didn’t really fit in with a zombie-killing, survival kind of game and I would have much preferred more realistic graphics to accompany such an, already amazing game. The ambient music was perfect I especially loved the beginning and towards the middle as there was the more ambient style displayed and worked better than towards the end where you had the louder, more heroic flavor. The difficulty ramp was awesome. You alway have to be thinking “what do my survivors need next?” You could also adjust the difficulty when starting a new game. Finally, the replay value was kind of low. I would have liked to see some sort of in-game achievements. The Kongregate API was established and that always makes it more enjoyable, but for users on other site you’re just not going to get the same experience than if you were to play on Kong. All in all, Rebuild is a superb game and will certain prove to be one of the coolest zombie survival games of 2011!

Play Rebuild on Kongregate!