Dublox is a game similar to Block n’ Roll (previously named “Bloxorz”), uploaded by FreeOnlineGames, whereas you have to maneuver your three-dimensional block to the endpoint of the level. As easy as this sounds, it turns out to be quiet difficulty and this game will definitely challenge you as you attempt to get through all 49 challenging levels that will perplex your mind! Each level will take, presumably, high up in the sky. Be aware that falling off your platform in the sky will result in eminent death. So be sure to think out your every move!


Probably the hardest part about Dublox was aligning your block perfectly to match the the specified endpoint space. This is due to your block being two blocks wide and only one block thick. Obviously with that taken into consideration you must plan out every move you make. More often, reaching the endpoint is easier than actually fitting into the endpoint. I noticed that in most level that making it to the endpoint was only 1/5 of the puzzle. Aligning yourself to fit into the specified place was a whole different story and often took a little brain power!

What I liked about this game is that it was straight-forward. You know your goal immediately on in the game. I think most of us have played a game similar to Dublox, maybe Block n’ Roll or some other game around the web, but the idea remains the same, ‘get your block to the endpoint and make sure the black fits.’ Even if you haven’t played a game similar to Dublox the idea is still easy to understand and just by looking at the game itself you can get an idea as to what your goal is, or may be. Although, even better than guessing as to what the game may have in store for you, the helpful instructions, in-game, will definitely be useful as they go over objects that are presented later in the game, and not to forget, earlier in the game – which covers the overall idea of the game and basic controls. The gameplay was also rather simple, all you had to do was reach the end of each level, but it’s much easier said than done! I didn’t get too far into all of those other block n’ Roll-alike games (maybe 20 or so levels in Block n’ Roll), but I’d have to say that Dublox did present some neat features that definitely spiced up the gameplay in the end! Such features included glass tiles, which if the block ever lays flat down on them they will break and you will have to restart the level. In addition, there were green switches that allowed for new blocks to form and for you to transverse across. Much like the green switches there were also golden switches which required you to hit more than one switch simultaneously for new blocks to form. Those features definitely spiced up the gameplay in my mind an kept the game interesting which I progressed through a mass of levels.


The graphics definitely beat many of the graphics portrayed in these “block rolling” styled genre games. With smooth animation such as when the block rolls – you know the bend effect – or when you fall off an edge or end up in the end zone. There were definitely a lot of work done on the animation to make them what they are. The artwork was also phenomenal and presented a ton of colorful and interesting graphics. What caught my eye in this game were the color choice. The artist tends to use a lot of vibrant colors to create the levels, characters and background. Throughout the entire game, the artist stuck with a grid effect and an isometric view of the entire game. The grid effect was actually useful in the gameplay, to be exact. This was because the user had to take note of what direction and angle their block in moving in, you want to fit your block into the end zone and the grid effect was exceptionally useful when calculating your next move.

The music was really nice sounding. It actually, strongly, reminded me of the music in Epic Battle Fantasy 3 when you are in the first town with the little sheep and whatnot (the beginning town). A thing that both of these pieces have in common is that they are both calming and relaxing, you could almost lure a person to sleep with these pieces of music – it’s that restful. I thought that this piece displayed in Dublox was perfect. Most puzzle games have relaxing music to go along with the game, because, bluntly, the games are aiming to be relaxing. The developer definitely chose a nice genre to go along with his or her game and it only added to this already magnificent game. There weren’t that many sound effects, but the ones that were there were, unfortunately, drowned out by the already quiet music. The only sound effect that I noted during the levels was the sound of you completing a level. In addition there were also some more “apparent” sound effects that easily roared over the music such as the bronze, silver or gold medal sound effects or the sound effect of you earning an achievement. I would have liked to have seen louder sound effects, at least ones that we can hear!

I noticed a definite difficulty curve/ramp as I progressed through the game. In the beginning of the game there were easy levels, obviously fit for their position in Dublox. Then later on in the game the levels became more complex, they required more moves (sometimes) to complete each level, they also required you to think out your every move. Each move to make will change the final outcome of the level, “Will you fit in the end zone?” Keep asking yourself that when playing, ‘will this move result in me being able to fit into the end zone?’ Also, as you progressed through the game move items were introduced. These were glass tiles, green buttons and orange buttons.

The replay value was a large part of this game. In truth, the large amount of levels should bring you back to the game at least twice. Sure, if you have nothing better to do and you don’t need to sleep for the next 20 hours than go ahead and play this perplexing game, but at the least, for a normal person with somewhat of a life, or none at all, it will take two days. You have to remember that there is 49 levels! If you do finish all of the levels then there are in-game achievements which definitely effected the game in a positive manner. Such achievements included: “Brainy,” which required you to achieve all bronze medals, but if you’re a high achiever or perfectionist you might just end up with the “as sharp as a needle” or “Mastermind” achievements which require you to earn all silver medals and require you to achieve all gold medals. In addition, there were other achievements which required you to do such feats as make your own level in the level builder, complete 7 levels, ect. What I liked most about this game though is that you could create your own levels in the “Editor.” This allowed for a really creative experience where you could share your levels with your friend through the save feature. What I would like to see incorporated into this game would the the Kongregate API Sharing system which would allow for easy and accessible sharing among users.

In conclusion, Dublox was an amazing game, much like the hit-game Block n’ Roll. All fans of Block n’ Roll will definitely enjoy Dublox as it includes everything that you loved about Block n’ Roll and then adds interesting an unique features with perplexing levels that will undoubtedly challenge you. In review, the difficulty was perfect. There were a ton of challenging levels and you’re sure to be stuck by level 10! These puzzles do require a lot of brain power to complete as you have to think in a whole new sense, worrying about how your block is going to end up when you each the end zone. The idea has been used before, but come on people don’t complain about that. I see a lot of people say “oh, this is a rip-off of Bloxorz, 1/5!” First of all, every game is a rip-off of one another, except all of the original games in the very beginning. Don’t judge a game based upon other games, make decisions for yourself. Really ask yourself, what do I think about this game and this game only. That’s really the only fair way to rate, so don’t complain that there is other games with this idea unless the developer bluntly stole the entire game, all of the ideas and levels. If not, then the developer has made a game that you like, but your letting that small genre influence your decision upon the game that you are currently playing, which is unfair to the game rating and dev. Moving on, the art was amazing. The real highlight in the art department in my mind were the animations. I found that when you move the character that the animation is simply spectacular. The animation gave me the impression that the character was made of jell-o or some other easily bendable substance. I loved the music by the way. It was so relaxing and calming in my mind and it was really breath-taking and beautiful. The difficulty ramp was thought out well. The levels progressively became more and more difficult as more items or variables were introduced into the gameplay. Dublox also included 49 levels and eight in-game achievements. Overall, Dublox was a rather interesting puzzle game, must like Bloxorz! Be sure to play it today! Walkthrough below!

Play Dublox on Kongregate