Game Description: Does this title sound familiar to you? Of course it does, Zombies Took My Daughter was yet another hit online game by the fantastic and creative mind of Nerdook. Nerdook now presents *drum-roll* Demons Took My Daughter, which has the same idea. You must go stage to stage, holding off waves of enemies is a TD styled gameplay in attempts to rescue your daughter from the treacherous grasps of the evil monsters! Here’s a word from the developer:

Rescue your daughter from the evil (and adorable!) Demons in this hybrid platformer/defence game! Fight a wide variety of enemies (and the 7 Deadly Sins) on your epic quest!

Demons Took my Daughter

I found this game to be largely skill based, which is terrific. I despise it when developers incorporate the luck-based theme is games like this, but Nerdook kept it simple and fun (like many of his games). The secret to this game was to wisely build your towers, or “stacks” so that you have a good build for whatever comes your way. I would say that if you find a strategy that works for you, whatever that may be, stick with it, expand upon it and see where it takes you. I found it a good idea to build a somewhat wavy design with Arrow Blocks shooting from both sides of the battlefield, devouring enemies slowly, with the additional Sticky Block here and there and, then, obviously a couple of Eye Blocks scattered smartly throughout the stage. For me, the game was too easy! I was disappointed when I realized this fact – I had hoped that there would just be some intensely challenging levels along the way, but I did not run into what I was looking for, but just the opposite. I would have loved to see the difficulty bumped up a bit. Although, the game was insanely fun, as it is of now, would bumping up the difficulty ruin that. The answer, in my opinion, is yes. Some games are just fun because they are easy, you feel more success and Demons Took My Daughter proves that; it’s a fun little game that’s unbelievable addictive. I believe I got through 3 stages (as in individual levels i.e: sloth, greed, envy) before I even realized that there was an upgrade shop, I’d bet you that I would had resorted to looking for one if i had found the game to be a burden without some sort of power-ups on my side. I would have liked to see some of the later levels be more difficult. Right when I figured out a good combination for the game, there was then nothing stopping me from hitting the cruise-control and obliterating my competition in open-battle.

As always Nerdook is rather unique when it comes to his games. He likes to take rarely or never-used concepts and turn them into games. Better, yet, all of them are extremely addictive, overall entertaining and I’ve never seen him use the same concept twice! Demons Took My Daughter proves true to all of those ideas (yes I do know that the goal is almost exactly, or exactly, the same as Zombies Took My Daughter, but Demons Took My Daughter has a totally different gameplay concept and characters.). I liked the idea of staking these blocks which act like towers that can fire projectiles. Since I’m pretty sure that, that made no sense at all for anyone that hasn’t played the game yet, think about it like this: the towers which are usually featured, displayed and depicted in Tower Defense games, are in this game, stack-able upon one another so that you are, in a sense, creating your own towers! It’s a rather interesting concept that I, personally, haven’t seen pulled off before. Another sweet addition to the game, was that there were a ton of blocks to choose from when you load up a level, it seems to me that every couple of levels you unlock one, unique block (sometimes they are upgraded version of blocks that you had previously unlocked or were awarded to you in the beginning of the game). This allowed you to create your own unique playing style, with some many blocks to choose from you’ll be sure to have an original game-plan down by the end of the game that fits your style. The only thing that I would have wanted Nerdook to capitalize on would be the shop. I believe that the shop has a ton of potential to add a great deal to the game, but there was only six items or power-ups that you could purchase. I would have liked to see many more upgrades to choose from – even if the game runs on the same currency, users are going to love having multiple choices!

Demons Took my Daughter

If I remember correctly, Nerdook does all of his own game art (I’ll have to double check on that one!). Either way, Demons Took My Daughter exhibited wondrous art! Make sure to play in high-quality as some of the objects in, default, medium and low quality can tend to make circles more square-like. Feel free to turn down the quality, but the game doesn’t take too much CPU to run so you should be okay for whatever quality you decide to play in. Like all of Nerdook’s previous game, this one had excellent character design. I absolutely loved the neat little (not to mention cute) monsters that you had to brutally murder with your (foam was it?) foam sword that was undoubtedly the size of the beholder himself. The main character, which was the dad (I believe) was all decked out in awesome-ness shades, angel wings, and a giant foam sword. The character design, as always, was excellent. He just looked like the kind of guy that would be going around, mass-murdering hundreds of creatures that only want stuff animals (seriously, what is up with that, eh?). The enemy design was nice, I liked the individual personalities and looks that each one had and possessed. In addition, the backgrounds were interesting. While all of the different background designs were just variations of one another they all worked well with their themes and overall, the single design was just perfect and worked well with the game altogether.

The in-battle music was spooky and mysterious, cryptic almost. I believe that Nerdook was aiming for something spooky and almost terrifying - preferably something almost Halloween themed. The in-battle music was rather high-pitched tune the piece had to it and had the battle-like essence that enticed your ability to wage war among the enemies. I thought that the music worked perfect with the game, it wasn’t extremely action packed and was too “TD-styled,” but instead something in-between and that created a neat style and environment to play in. The menu music was another story. It was spookier, more cryptic and tenebrous. There were also a bunch of sound effects set in place. These sound effects narrated such things as your foam sword slashing down upon its enemies or the towers vigorously firing at their enemies. As wonderful as these sound effects were they seemed easily masked by the music. I would have liked to see the sound effects have a higher volume so that they can easily be heard over the music.

Demons Took My Daughter didn’t have a difficulty ramp. This is where I had earlier mentioned that the developer should have added more difficulty to the later levels. I would have loved to see some challenge as I progressed through the game, but I didn’t! It seemed to me that once I got the groove down on how to complete the first few levels that I could then easily beat the remaining levels; once you find a good combination you shouldn’t have to worry about anything. My best tip is to create an extremely wave pattern, you’ll be invisible after that, sadly. From my point of view, to fix this problem, Nerdook should have created larger maps so that there is more room to create and build stacks of weaponry, as well as there being more powerful enemies. The maps are just too small to create a real difficulty ramp and the weakness of the enemies don’t help the difficulty ramp’s goal to create a more and more challenging game. Basically, making bigger maps would be the ultimate solution to this game. I also think that larger maps would contribute a lot to this game and would be likable to the fans and/or users.

There was some definite replay value in Demons Took My Daughter. For starters the Kongregate API was established (on Kongregate) which tracked several stats: Endings Reach, which counted the number of users whom had completed the game, Levels Complete, which tracks how many levels you have completed and, finally, Levels Perfect, which once again, tracked how many levels you have completed without your enemies touches any of your stuffed animals. Unfortunately, there score board has witnessed a little bit of hacking, with scores such as 1,000 when the max, possible score, without cheating, is only 26. Hopefully, those scores will be removed from the leader board soon! In addition, there is also Survival Mode. Survival Mode pits you against 25 waves of powerful enemies – see how long you can survive! Besides those two factors, (the Kongregtate API and Survival Mode) there wasn’t that much incentive to come back to the game. I would have loved to be some sort of in-game achievements or maybe even a way to for users to create levels with multiple waves and then for them to be able to share them with the Kongregate API Sharing feature.

In conclusion, Demons Took My Daughter was an excellent game by the genius mind of Nerdook (what is this? His second hit game of the month?) which mixes the TD genre with some of Nerdooks unique ideas and concepts to create one fantastic game! In review, the difficulty was okay. I would have liked to have seen some of the levels become more difficulty later on, since a majority of the levels were way too easy and I passed through them with easy and little effort. The difficulty ramp was transparent, non-existent if I say so myself. To fix this I formulated the idea of having bigger maps so that there is more room for enemies and structures alike. In addition, the art was phenomenal, I love the cartoony art style possessed by the characters! i would have liked to of seen more backgrounds incorporated, but still, I like how Nerdook changed the colors of the different stages to give each one a different environment (it seems). The music was amazing, I loved the cryptic, dark sounds that could send a chill down your spine! The sound effects were also well-done, but, I would have liked for them to be louder – the music just roared over them. Also, the replay value was there, but personally, I would have liked to of seen more. All in all, Demons Took My Daughter was a terrific game, be sure to play it! [Play Demons Took My Daughter on Kongregate]