Polar PWND 2 [OFFICIAL Walkthrough + Kongregate Helper's OFFICIAL Review]
Game Description: Polar PWND 2 is a nifty physics puzzler based around a Russian environment. In addition, you are in control a polar bear, in attempts to destroy innocent (or maybe not so, innocent) penguins as a war between the polar bears and the penguins continues! This game will challenge you to think outside of the box as you must knock over numerous penguins in one run that could be as far separated as on top of snow and ice covered rooftops to the cold, snowy environment below. As the game progresses enemies will be harder to take down and the overall difficulty will definitely challenge you! Here’s a word from the developer:
The nonsensical war between U.B.A’s bears and Featherland’s penguins rages on. Help Boris the polar bear in thwarting the evil plan of Der Feather once again in PolarPWND’s sequel: PolarPWND 2, der feather’s revenge! Face off against new enemies such as commander penguins, the hard-to-topple elite penguins and Professor Von Byrdbrynn, Der Feather’s scientist. Use new tools such as rockets, balloons, rubber boxes, or the futuristic floating board to complete 26 penguin-crashing, joke filled levels. Crash yourself onto military trucks, funpark rides, giant propellers, and other dangerous-looking contraptions scattered throughout the game to help you in your penguin ass-kicking mission. Common sense does not apply in this game. So consider yourself warned.
The key to Polar PWND 2 is to think outside of the box. A lot of the levels are complex. Sometimes you may have to reach high locations or distances with very limited space or other times you may find yourself confused on how to build the perfect ramp for the level, when the answer could easily be found if you were to have a more creative mind! Don’t be afraid to include fifty-bijjilion ramps and bombs, whatever gets you there will work. This is exactly what I loved about Polar PWND 2, is that you have to be creative, there is hundreds of ways to complete a specified level, but you only need one! In a sense, Polar PWND 2 let’s you create your own way to complete a level; you can have your own style! I found all of the levels to be quite challenging, the first level that I genuinely became stuck on was “Level 3: Form a Line, Please” in which is this tiny, little, un-spacious area you had to make your way on top of a, what looks like to me, a half-track, but is most likely a similar looking mobile tank (sorry, I’ve been playing way too much Call of Duty 2. Yes, yes, I know that Call of Duty 5: Black Ops just came out). In my mind, I wouldn’t of minded a little score or par counter, just there to tell you how many pieces you need to accomplish the level, ect. Some of levels, though, were a bit more relaxed and relied on chain-reaction events. One good example of this, being by far, my favorite chain-reaction level is “Level 5: Trench Bear-Fare”. It’s amazing what one small bomb can do, especially in those chain-reaction level, oh, how much I love seeing chain-reactions! A couple of the levels were definitely over-kill, like “how would I have ever guessed that?” and that’s the feeling that I got time to time.
I loved all of the unique ideas that Polar PWND 2 had going. The concept itself was rather exciting in my mind, for I have yet to have played a game similar to this and that in mind (while there could potential be other games with ideas like this one) makes Polar PWND 2 unique and creates a little charm for the game. The storyline is really what got me going though! Most of these puzzle games don’t have a storyline, but most people just ignore that. The puzzle genre is infamous for not having story-lines, but Polar PWND 2 was different, you actually feel like you are working towards a cause, a goal and that in my mind is one of the main motivations to continue playing, behind the first reason, which is that the game is just plain addictive. I liked the idea of the main character being a polar bear, I’ve seen far too many games utilize the “oh look it’s a cute penguin rate 5/5 trick” and don’t get me wrong, I love penguins and that’s why people fall victim to the rating system when they see one. Nevertheless, I love the idea of a polar bear. It’s only logical that the user be a fat old polar bear instead of one of those energetic little rebels (they disgust me)! If I was to change any, one, factor about this game, I would love to play as a penguin, versing polar bears. You know, just replace all of the sprites, with opposing team sprites and change a couple of words and you have an opposing campaign going, For actual user replay value though, I would actually suggest having a completely different campaign with different storyline event, but like I said, there’s no harm in swapping out a couple of sprites. Another factor of the game that I enjoyed and adored were the addition weapons that you unlocked as you progressed through the game. Not only did this spike the users willing-ness to continue and love the game and wonder “what will I unlock next!?”, but also allowed the game to progressive and positively make its way into new territories, so that game can further complex with the new items that you may utilize to complex specified levels.
The art was superb! I loved the semi-realistic looks and the artist had a wonderful attention for detail as the scene could almost look realistic as the pixels blended together to create one magnificent environment for your character and his enemies. Most of all, I have to point out that the background were absolutely wonderful. A frequently used background in Polar PWND 2 was the snowy/icy mountain landscapes, but there were also city-like backgrounds when you visited some of the earlier levels where the city a was a big part of the game. I also can’t help pointing out the the artist did a wondrous job on adding objects to the levels, basically, I’m referring to the objects that you have to maneuver around – they all looked terrific and created, once again, a wonderful scene for the game, as well as furthered challenged the users. The artist also used a lot of textures, such as the woods and concrete depicted. I loved the rugged edges, which made them look realistic and make-shift. In addition, the sign also had a small layer of snow on top of them, which furthered the realistic value as you could just imagine a thin layer of snow floating gently down to the ground. If anything, that I’d like to see be added to the art, it’s what I was just discussing, I would not mind some snow coming down here and there. Especially with some of the colder and frostier months coming up it would really set a nice December/November mood to the game. That’s the only thing that I would want to see the artist capitalize on. If you relate your game to something that is happening in the real world, such as current events or even seasons, you’re game is bound to be rated higher. Another thing that I admired about this game was the shading. For example, the land-mines (above) almost look like the shading is added to whatever angle the land-mine is facing, but it isn’t. Needless to say, the shading gives the game an almost 3D look. In addition, the stokes around the characters, are in some way cool. A lot of people don’t like strokes around graphics because they then give the whole scene an unrealistic look, but, considering this game is already “unrealistic” there was no problem – regardless of how it may stand out. Then again, the artist, in my opinion, just looking at it, I can tell you that this graphics is meant to pop off the screen. Simply said, if it didn’t have the stroke, I could imagine getting lost a couple of times trying the find the character. With a majority of the environment being white, a stroke of black was genius.
I loved the music, it was war-like and energetic. If I’m not mistaken there is a trumpets, thus keeping the mood up-beat and fast. I loved the music, because it fit in perfectly with the game. Since the game made a strong war influence it was the obvious choice to go with a piece like this. Best of all the music wasn’t repetitive. You know those games that have the really repetitive sound tracks and you instinctively turn off your music, Polar PWND 2 was just the opposite, I actually turned my music up, which is mostly based on my opinion of the sound track and how much I enjoyed it, but at the same time, it also shows that the music is simply, not repetitive. It was nice to listen to! In addition, and I think this is a pretty neat feature is t5hat whenever the game loses focus of you, like you open a new tab, or you click outside of the canvas, the music will automatically turn off. This almost, totally, eliminates the need for a mute button, but there is indeed one! The sound effects, which were mainly build upon explosives, were spot-on fantastic! I love the added realism that they give the game.
The difficulty of the game definitely increased. This was mainly due to the addition and introduction of new items. As the developer taught you how to utilize these items correctly he them complicated the level and made them tougher to complete. The only backfire to this plan is then there is many, many more ways to complete each level. So, as you can see, there is obvious pros and obvious cons to this plan. For the most part, there were mostly pros, that I could see. The developer wanted you to use these new items and mix them with others, while the majority of the levels can be completed like that, some levels can be solved and totally different ways and might not even require you to use your newly found item. Looking at it from a different angle, there was definitely a difficulty ramp when it came to the progression of difficulty between level 1-10, but after that, once you get the groove of the game, it isn’t too difficulty, but still, every once is a while there is going to be a level where you’re just going to have to sit back, relax and come up with a solution on how you are going to complete the level. In addition, the in-game tutorial was great, It taught the users everything they needed to know to get through the entire game with known what to do. I loved how interactive the tutorial was. Most users just want to jump into the game and definitely do not want to read a gigantic text wall. My favorite part of the tutorial was that the penguins were really just big old pieces of wood with fake penguins drawn on them. The tutorial definitely brought a lot to the game. A well-tutored player, is one who will play the game to the end.
The replay value was a bit of a problem. I would have loved, absolutely loved to see some sort of in-game or universal score-board in place. An idea that I suggested earlier is a par system, so that you know how many items it takes to beat a level (using the least amount of items) or maybe a timer to see how fast you can beat the game or specific levels! I would have loved to see something like those ideas implemented. This game has a lot of potential in the replay value department, I want to see the developer capitalize on this opportunity! Since the game is being hosted on Kongregate and since I heard it was supposed to be an amazing game, which it is, I wished for the Kongregate API to be established, but atlas it was not. Like I said there is a lot of room for improvement, but the developer isn’t taking these opportunities that are presented to him/her. Hopefully in the near feature he/she will update their game to have some sort of replay value.
In conclusion, Polar PWND 2 was an excellent game, almost everything about it was superb, the only, single, downside of this game is that replay value was non-existent. All fans of its previous installment will love Polar PWND 2! In review, the difficulty was terrific. This was definitely a game that made you think outside of the box and challenge yourself. The difficulty ramp after later levels was pretty steady, levels definitely did become more and more complex as new items were introduced. The in-game, interactive tutorial was great for the majority of users that just want to jump into a game and learn while they are playing it. With this tutorial you’ll not only be jumping right into the exciting world of this game, but also learn how to play the game. The graphics were fabulous. I loved the semi-realistic look of the backgrounds and the cartoony, almost three dimensional look of the foreground. In addition, the music was epic, I loved how triumphal it sounded, as well as energetic. The music worked right in with the game itself. Also, the replay value could have had some work done on it, I would have liked to see, at least, the Kongregate API established. All in all, Polar PWND 2 was an amazing game, be sure to play it you have a chance! [Play Polar PWND 2 on Kongregate]
Check out the walkthrough below if you ever find yourself stuck!
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