Game Description: Me and the Key 2 is finally out and this time around there is a grand total of 25 level and a whole lot of puzzling fun as Bart Bonte includes various new features and mini-games to spice it up! In each level your goal is to find the key, once you do you’ll then progress onto the next level, where once again you must find the key. These keys can be hidden anywhere and often take a little thinking to find them, whether they’re triggered by altering a television or by playing a game of Snake!

I had to Gimp-shopped this image because they wouldn't stop blinking! :D

The difficulty was perfect. I constantly found myself being challenged to more and more intricate and complex puzzles. The only one thing that I would change about this game is that the walkthrough button is way to accessible. Go ahead, if you want to ruin the entire game for yourself, hit the button, but the game will definitely not be as rewarding. That’s a common rule for most games, cheat your way through and guess what you have at the end? Nothing; and definitely no sense of real achievement. My best tip to you, as someone who may have not played Me and the Key 2 yet, is to think outside of the box, you’ll be surprised how many of the answers can be found if you allow yourself to be creative, have an open mind about the levels. Another pro-tip is to use your knowledge of previous levels, some levels are variations of previous installments, use your knowledge of those levels and you’ll be quick to find the answers. If there is one single. thing, that I loove about Me and the Key 2 is that most levels want you to teach yourself, in other words, they’re not going to give you instructions, but instead, want you to figure the puzzles out yourself. While most levels had the puzzle factor, there were a couple of levels that were just plainly based around skill. Take level 25 for example, it’s a classic “Brick Breaker” kind of game. There is no, “figure this out,” but instead it’s based on your reaction time and you ability to break virtual bricks! While most of the levels were unique to one another there was about 5-10 or so that were just variations. Even though these variated levels would seem to be copies of one another and nothing new added to them which is most likely the perspective of one who hasn’t played the game, they weren’t. Most of these variations were, in actuality, quite unique to one another. The grouping that remember the most would have to be the snake clones. There were a total of three snake games, but all of them had different rules and often, had different outcomes.

Me and the Key 2 was an extraordinary game. It had all of the qualities that made a fantastic puzzler and more! All of the levels were equally challenging, well I shouldn’t say equally, but a fair amount of them were about the same level of difficulty as previous levels. I love it when a developer feels comfortable making a challenging game, it seems more and more often now that developers are making their games too easy and the general public is to blame as they praise games for of which they can beat and whine over ones that they are troubled (or are too challenging) with. The thing that Bonte does best is make puzzling games that the public actually enjoys; It seems that all of his games are backed with strong, original ideas and the public loves them. He adds a special style to them that can hook you to the game; you won’t give in until you’ve completed the game. I loved the new levels and ideas the Bonte has included in Me and the Key 2, they’re all fantastic, but I want to see Bonte combine his two Me and the Key games together, there’re several genius idea in the first version, and obviously, several unique, genius ideas in Me and the Key 2 and if Bonte could include both of those factors together it would make a pretty sweet game in my opinion. What I’m really trying to get across to, is that Bonte has some wondrous ideas in Me and the Key, but he abandons those ideas in Me and the Key 2 and replaces them with equally terrific ideas, but if all of these ideas were to congregate it would be an impressive game. One such idea that I believe would work well in Me and the Key 2 is level 8 in Me and the Key (1) and I think we all remember that level. By any chance do you recall that big purple ball, it’s spinning and then you have to turn little lights on that are on the ball? I hated that level, but at the same time, it was so rewarding to beat it! A love-hate relationship you say, sure? Anyways, moving on, I would have loved to see the game be a bit longer, maybe 35-40 levels and I’m only saying this because the game was so fun, I loved it and I want to see more!

This is totally not the answer to level 13!

The graphics were superb! It looked like to me that the artist, which is also Bonte, used a lot of gradients! Most people that use gradients over-use them or do dramatic color changes, but Bonte didn’t and he stuck with using subtle changed that usually took up a lot of space and used as a background. I liked the striped backgrounds, they created a good mood for the game and while they weren’t entirely the main focus of the game, they worked well with the other graphics around them. The penguins were the real masterpiece of this game and are probably the reason why so many people love the game, simply because they’re cute little penguins. I know that, that was definitely a big plus seeing penguins displayed in Me and the Key 2. As cute as the penguins were, they actually didn’t look like penguins. Their secondary color was an icy blue, while all of the penguins I’ve seen are white and black. You know what? I actually couldn’t care less if they were poka-dotted and had rainbow stripes, okay, maybe that’s a bit overboard, but you get my point, I like them how they are and that’s unique. Most of the graphics were crisp and clean. There was no pixelation or anything off about the art (unless it was a retro themed game, then there would be room for exception). The animation, which consisted of eyes blinking and penguins rising into the air in response to a click were all smooth – perfectly animated. Just to note, the eye animation, unexpectedly added a lot to the game and made the whole scene fifty times more realistic and lively.

Once again, Bonte seems to be a one-man-band, in terms of how he makes all of his games from scratch, the music is by him too! The music was indescribable, partially due to me not having much knowledge on the genres of music, but it does seemed to have a lively tune, which is perfect for a game of this caliber, to fit the mood wondrously. The music was definitely on the happier, more enthusiastic side. The music, in a way was like the game itself, weird, yet extremely entertaining. The music track had a ton of unique sounds going on, that I hadn’t heard before. You’d think that they wouldn’t have gone along with the song, but it only increased the value of it. There’s a really good rhythm going along with all of these instruments, they all work in perfect harmony together to create one magnificent piece! In addition, there weren’t a lot of sound effects going on. Bonte capitalized on his superb track and went with it, taking the spot-light and the cake in the sound department. Of the sound effects that were there, they worked perfect and usually symbolized triumph or a collection of an item.

The difficulty ramp wasn’t very apparent to me, at least. I would say after a couple of levels, 3-5 levels, you’ll notice that the difficulty then remains the same throughout. Obviously, since it is indeed a, mostly, puzzle game, people are bound to have different opinions about which level are more difficulty than another level and if the game does indeed have a difficulty ramp. I, personally, didn’t find the game to have one, but that didn’t bother me too much. See, there are games that, plainly, aren’t going to be fun, because there is no difficulty ramp, you want to be challenged, but the developer has made his game with one big flaw, the difficulty ramp. And then, there is a small percent of games that are just so fun, that a difficulty ramp doesn’t need to be included. Me and the Key 2 definitely falls below the second category, it fun and entertaining and a real, actual difficulty ramp could ruin that – it’s a special thing, this game has. The only thing that I would emphasize that Bonte adds is an in-game tutorial. I remember the first time playing the original Me and the Key and I was confused on what the goal of the game was, it was not exactly the most self-explanatory game, but once you got the key concepts down the rest of the game is a piece of cake, except for the tougher levels! So, I believe that a short, in-game tutorial would greatly benefit this game in a positive manner.

Replay value was a bit low, but still, I loved the game and I’ll definitely be back. The Me and the Key series definitely has that effect on people. People are going to come back nevertheless and enjoy it, simply because, in my opinion, it’s that great of a game. Still, I would have loved to see a timer to see how fast you can pass through all 25 levels, that would definitely be something that would interest a lot of people and hopefully bring back and even larger number of fans. In-game achievements might be a nice, little add-on for users to show-off to their friends! While, the game is currently being hosted on Armor Games, I hope that once Bonte (AKA bontegames on Kongregate) uploads it to Kongregate that he’ll include the Kongregate API. From my experiences, that brings back a large crowd, that’ll love to compete against one another! Since the game, in my eyes, was rather small and mini-game-ish I would have liked to see a little bit more added to the game, something that the users would definitely come back to the game just because of that one special feature. I think that the Kongregate API could bring that to the game.

In conclusion, Me and the Key 2, was an excellent game and it brought back the good-old memories of the first Me and the Key which is still vivid in my mind. In review, the difficulty was fantastic, but a tad bit too easy. i would have liked for the game to be strengthened in that area a bit by adding more levels, which are more difficult than the previous ones. Just something to challenge the users a bit more than as of now would be great. Me and the Key 2 could use an in-game tutorial, becuase, frankly, the first time that I played the original Me and the Key, I was confused. Also, the art was amazing. He always include simple, yet likable pieces in his games that always create an excellent mood. In addition, the music was wondrous, once again, it was made by Bonte. I loved it, it was strange, unique and entertaining all at the same time. The replay value wasn’t this games strong-point, but Me and the Key 2 had it’s own little charm and I’ll definitely be back to play through the game again! If Bonte uploads the game to Kongregate, hopefully he’ll include the Kongregate API, which in my opinion would fix the replay value system. All in all, Me and the Key 2 was a fantastic puzzler that includes a lot of unique ideas! [Play Me and the Key 2 on Armor Games]


Level 1: drag the penguin up and click the key around its neck
Level 2: type all the letters on your keyboard
Level 3: click all the white blocks to form a key
Level 4: this is a snake game, press the mouse button to make a left turn
Level 5: press the pings in the order: MEANDTHEKEY2
Level 6: move your mouse left and right to make the ball fall all the way to the bottom
Level 7: drag one the white background bars to find the key
Level 8: always click the new ball that is added
Level 9: don’t move the mouse, so the penguin will think of a key, make sure your mouse is positioned over the key to be able to click it without moving
Level 10: keep the mouse pointer over the ball as it rises
Level 11: drag the ball from one to the other, don’t touch the walls
Level 12: type all the letters on your keyboard, except the letters KEY
Level 13: click the penguins so they spell KEY
Level 14: another snake level, only more balls
Level 15: press the Delete button on your keyboard 3 times
Level 16: click the 5 differences on the top tv: nose, right background bar, orange ball, left eye, bottom ball thought balloon
Level 17: drag the ball from one to the other, don’t touch the walls, mouse left and right drag left and right, mouse up and down rotate the walls
Level 18: click all the blocks until they are all white and form a key
Level 19: press the pings in the order: BARTBONTE
Level 20: snake, but you also have to click the blocks to make a way for the snake
Level 21: press the pings in the order: TWENTYONE
Level 22: drag the three layers to find a key
Level 23: make all tvs the same: orange background and penguin down
Level 24: always click the new ball that is added
Level 25: hit all the bricks and finally hit the key