Game Description: Another “death-tastic” game – Orchestrated Death II. Play as Death himself and kill countless people setting up their deaths to look like accidents! Here’s a word from the developer:

Death is back to take more lives in this macabre point n click adventure. Your goal is to take out your victims using the environment around them, but this time there is more than one way to take them out! Let the fun begin :) Game features: Point n click adventure | 3 Chapters of puzzles & chaos | New Tarot system for randomizing the fate of each victim | Total of 9 different deaths across 3 victims (and a few spares) | 14 in-game medals to earn.

Orchestrated Death II

Orchestrated Death II is sequel to it’s earlier installment Orchestrated Death. This time the game features randomized ways to kill your “patients.” I, overall, found the game to be way too easy. A lot of the ways to kill someone are obvious (though I probably shouldn’t announce any of the ways, but…) like that tree-cutter and the electrical cord next to him. Obviously you’re going to connect the two ideas and develop a plan if which you can physically interact the two objects with one another. Though sometimes it’s easier said than done. Which means you’re goal may be simple, such as making the human interact with the cord, but the path of which you may take will be more confusing. I found a lot of the levels to be quite straight-forward (too bad I don’t dare to use any more examples or I might possible give away clues!) and to the point – obvious. It seemed at times a click-feast as I constructed my desired weapons or premeditated my plan on how to kill the mortal, until I eventually did. The best solution is to just up the difficulty! I want to see the levels become more difficult. As of right now, while the game is fun and entertaining, simply said, it’s lacking the puzzle factor. I think there were only a couple of hiccups in my performance, when could not figure out what to do next, but then I resorted to using the “Hint” button, (my new best friend!) in which the levels became even less difficult. If you’re patient enough you should easily be able to pass every level with minimal effort. Though, the “Hint” button is the to be blamed, nor the ones who use it, because, frankly, the game is too easy. In addition, I believe that there should be more levels, obviously if you were to count the different “death cards” that you could come across, sure, there is a lot of level, but I want to see more unique levels – maybe that would disqualify chapters 1, 2, and 3 from my complaints of how non-difficult they are. I would like the bump up the difficulty, make the levels more intricate and we’ll see where that brings us, but for now they’re way too easy.

I think that the greatest improvement from Orchestrated Death and Orchestrated Death II is that there there were, in actuality several ways to complete each level. This, of course, is based on the “death cards,” which allowed you to complete the three chapters in unique ways, a couple are “possession” and “summoning,” and of course there is several others, but each one affected the game in a different way. The “summoning” one had to be my favorite of the “death cards” that I’ve seen. Seeing the monster work in action is definitely an artistic achievement as the body is ripped to absolute shreds or is eaten alive. Now that I’ve recently delved a little bit deeper on the subject of how many “death cards” there is I record three in total and three ways to complete each level, provided a pretty lengthy game, but still, it needs a bit more work! I would have liked these different ways to complete each chapter to be merged into one level, allow the user to choose how they want to complete the game. As unnoticeable as the forced endings were, I still would have liked a little creativity to flow. Allow the users to possess, manipulate or violently kill their enemies and they will rejoice at the fact and more likely approve of the game. I know I would love to see that idea incorporated (and I’m not just saying that because I thought of it)! I don’t know what it was with this game, but I didn’t feel as though I was playing as the all-powerful and unexpectedly dangerous Death. The old Orchestrated Death made me feel as though I was there, the power flowing through my veins! Atlas, this game didn’t have that feel; I didn’t have the power. Simply said, the lighting for Orchestrated Death (1) was bad (or maybe I could better describe it as good?), it was dark and spooky, this game (Orchestrated Death II) seemed to play itself out on a more, everyday, kind of level. If I’m playing as Death, I want the game to be spooky, not sun-shiny and happy, no, but something darker, go back with the idea of Orchestrated Death and it’d be magnificent!

Orchestrated Death II

I thought that the art was wondrous, it was truly superb and had it’s own little charm and gave the game a simple, yet elegant look. i thought that some of the effects could use a little touching-up, like the fire. I’ve never witnessed a fire in real life, but I’m positive that it cannot look like that – all yellow and such. For one, fire isn’t yellow, it has more red and orange than another, a touch of white, but yellow? There is a couple shade of yellow, but not as dominate as this game depicted. At first I glanced at the fire, as everything around it actually looked decent, here comes a blob of yellow, I looked at it for a minute and was confused and perplexed as what it was to be, I thought that the artist, whomever that may be, may need to do a little touching-up on a couple of sprites, but overall everything looked fair. I liked the simple looks, the minimalist shading, portraying monsters and such in sometimes two or three colors – a real artistic achievement! I admired the three dimensional perspectives on a lot of the objects, I’ve always found that adding a three dimensional layer can add a lot to a game and this was true for Orchestrated Death II, simply fantastic art. Another thing that I liked about the game is that it wasn’t entirely dressed-to-impress, it was simple, cartoon-like, doodles. Nothing more, nothing less. It was wondrous to see a game pull of such a simple style, yet get away with it because it was so well done.

I just confirmed my theory that there is two different sound tracks. Actually, the menu sound track and the the in-game sound track sound so, so, so similar to one another (it took me several times to try, test and confirm my theory)! I like how the developer choose two similar songs to keep up with the dark, suspenseful mood of the game. Though you may not even realize that you are listening to two different tracks, comparing how similar they are. The in-game music was definitely supposed to be dark and evil, spooky even, and the game did perfect that, but the sound track, instead of reminding me of dark events, instead brings a feeling of great triumph, but great sadness and loss at the same time. It a piece of mixed emotions. It starts out victorious, on the happier side, but as it progresses it turns more depressing and, well, fits with the mood of the game, or should I say, sets the mood for the game. The menu music had a lot of the same characteristics, but instead sounded righteous and powerful, it had a good rhythm to it. The only flaw I saw with it was that it wasn’t really music that you want to loop, the ending was sudden, but luckily, you won’t be at the music was the thirty seconds or so that it takes to run through and then loop again. In addition, the sound effects were spot-on, the chainsaw starting up, the electricity flowing, all-powerful through the powerless corpse of a prisoner. Overall, the sounds were great, especially the music, which set a wondrous tone and mood for the game, but also the sound effects furthered the realistic value.

The difficulty ramp was non-existent in Orchestrated Death. The game was more of a short arcade game than anything. I want to see the developer really apply himself to his work; his games are so short, I just want to see him add more to them, they’re uncompleted masterpieces in my mind, a half-painted Mona Lisa. I just want to scream “finish the game already!”. They seem incomplete in my mind and they have so, so, much potential. I just hope that when, or if it ever does, Orchestrated Death III comes out that it will be lengthy, don’t cheat out your player with different endings, add more levels, bump up the difficulty. I hope to see at least, at least fifteen levels in the next edition, or sequel. Nothing much I can say about the difficulty ramp. Just, please, add more to these games ozmafioso, I love them, but I’d love them even more if I could spend more than five minutes with them!

Replay value was unusually high, especially for a game with three levels, there were a total of twelve in-game medal or achievements that you could earn. Several of them were pretty tricky to get. I found one flaw with the awards and that way\s that you couldn’t freely view them. That’s a major flaw in my mind, how is the user supposed to know which achievements to go after next, or to even know which on he/she has if they cannot view the ones that they do or do not have. I would definitely have liked to see a little button somewhere, preferable in the menu, for users to click and then be able to see their current awards. In some way, the game did have replay value, there was kind-of nine levels, too bad each level had three endings and therefore there were, in actuality, on three levels. I’m sure that user would be more likely to come back to the game and enjoy it, if there were to be more levels. More levels would save this game, seriously, what has been my complaint throughout this article, “more levels,” “more levels,” you’ve probably have heard me say that a million times now. This is a wondrous, superb game in every way, but has huge flaws because there is not enough levels. In addition, i would have loved to see the Kongregate API established. The game is currently being hosted on Kongregate and I think the Kongregate API would benefit this game greatly and add a bit of replay value to it!

In conclusion, Orchestrated Death II is a magnificent game, it had a lot of strong-point but had more flaws; a lot of advantages, but the disadvantaged outweighed the advantages which created a lot of problems. All fans of it’s earlier installment will love Orchestrated Death II. In review, the difficulty was poor, not because the game was too difficulty, but just the opposite, it was too easy. Fortunately, there was a lot of room for this game to expand and improve! The art was superb, I liked the simple designs. As simple as the art was, it was beautiful and portrayed a rich scene full of color. In addition, the music was excellent, I absolutely loved the mood the music created – it was spooky and scaring, but then progressed to some triumphal, yet mournful. Also, the difficulty ramp was non-existent. I would have liked to see more levels and an increasing difficulty to go along with them. The replay value, wasn’t the strongest point of the game. While there were several in-game achievements it was hard to view them. I would have liked an easier way to view them, such as a button. All in all, Orchestrated Death II was excellent, it was entertaining and exciting, but it had little content. [Play Orchestrated Death II on Kongregate]

OFFICIAL WALKTHROUGH [You can find the walkthrough here, or look below]

Chapter One

Manipulate Card:
Click on the catapiller to force it to the branch top, now click on the shoulder of the guy while he is close and the catapillar will leap to his shoulder. Now click the bird and it will attack the guy in attempts to get the catapillar, while he is swatting at the bird, click the wrench at his waist. This will give you access to the wrench, now throw it at the transformer at the top of the power line pole in the background. The wrench will fly afar and loosen the power line, now click the throttle on the chainsaw and then on the power line. The power line will be zapped and knocked in to the tree knocking him unconscious and sending his throttled chainsaw right through his torso.

Summon Card:
Click on the catapiller to force it to the branch top, now click on the shoulder of the guy while he is close and the catapillar will leap to his shoulder. Now click the bird and it will attack the guy in attempts to get the catapillar, while he is swatting at the bird, click the wrench at his waist. This will give you access to the wrench, now throw it at the transformer at the top of the power line pole in the background. The wrench will fly afar and loosen the power line, now click the throttle on the chainsaw and then on the power line. The power line will be zapped and knocked in to the tree knocking him unconscious while his chainsaw falls aside, a Megapede will burst from the ground below and slice the guy in half.

Possession Card:
Click on the catapiller to force it to the branch top, now click on the shoulder of the guy while he is close and the catapillar will leap to his shoulder. Now click the bird and it will attack the guy in attempts to get the catapillar, while he is swatting at the bird, click the wrench at his waist. This will give you access to the wrench, now throw it at the transformer at the top of the power line pole in the background. The wrench will fly afar and loosen the power line, now click the throttle on the chainsaw and then on the power line. The power line will be zapped and knocked in to the tree knocking him unconscious while his chainsaw falls aside, click the bird to possess and send him up the victim’s bum and out his stomach.

Chapter Two
Manipulate Card:
Click the beer next to the guy to spill it on him, he will get up and go to the changing hut. While he is in there, click the handle to lock him inside. Now click on a coconut and it will hit the fire, flinging a flaming stick on to the hut. The man will burst out the door and fall to the ground, the chick will run to his aid. Click the ice chest in the bed of the truck, now click the Flammable liquor. Now, click the cloth and then the broken beer bottle, this will cut a piece of cloth and roll it up. Click the flammable liquor to stuff the cloth in to the top, a piece of flamming ember will fall in to the truck bed, click it to light your molotov. Finally, click on the chick – Her and the guy will be blown the pieces.

Summon Card:
Click the beer next to the guy to spill it on him, he will get up and go to the changing hut. While he is in there, click the handle to lock him inside. Now click on a coconut and it will hit the fire, flinging a flaming stick on to the hut. The chick will notice the smoke from the hut and run to his aid. Click the ice chest in the bed of the truck, now click the Flammable liquor. Now, click the cloth and then the broken beer bottle, this will cut a piece of cloth and roll it up. Click the flammable liquor to stuff the cloth in to the top, a piece of flamming ember will fall in to the truck bed, click it to light your molotov. Finally, click on the summon circle that pops up and then on the hut door – He will die inside while she is blown back from the explosion and eaten by the massive giant serpent.

Possession Card:
Click the beer next to the guy to spill it on him, he will get up and go to the changing hut. While he is in there, click the handle to lock him inside. Now click on a coconut and it will hit the fire, flinging a flaming stick on to the hut. The man will burst out the door and fall to the ground, click the chick and she will swell up and roll over to the burn victim. Click the ice chest in the bed of the truck, now click the Flammable liquor. Now, click the cloth and then the broken beer bottle, this will cut a piece of cloth and roll it up. Click the flammable liquor to stuff the cloth in to the top, a piece of flamming ember will fall in to the truck bed, click it to light your molotov. Now, click on the girl’s mouth and a fuse will come out, click the fuse tip to light it and watch as the human bomb explodes.

Chapter Three
Manipulate Card:
Click on the left officer’s hat and then quickly click on his keys at his waist. Now click on the wrist-straps of the criminal, this will release him and he will grab the left officer by the neck and lift him in the air. Click on the leg of the criminal to force the officer to shoot him, this will anger the criminal. Now click the right officer and he will throw the left officer at the right officer, knocking both unconscious. He grabs a wooden handle from the wall and leaps through the glass, click on the priest to force attack from the criminal. The priest will leap from left to right to avoid blows from the criminal’s weapon, while the priest is on the left side, click the coffee mug and it knock him unconscious. The criminal will then throw the weapon in the air and execute the priest, then he will walk over to the food and eat uncontrollably. Click the glass shard at the feet of the priest, it will break in to 2 and cut both lines to the lighting, click either of the loose wires and they will wrap around the criminal’s neck. And finally, click on the breaker box on the right wall to execute the victim like he would have been if you hadn’t let him out of the chair.

Summon Card:
Click on the left officer’s hat and then quickly click on his keys at his waist. Now click on the wrist-straps of the criminal, this will release him and he will grab the left officer by the neck and lift him in the air. Click on the leg of the criminal to force the officer to shoot him, this will anger the criminal. Now click the right officer and he will throw the left officer at the right officer, knocking both unconscious. He grabs a wooden handle from the wall and leaps through the glass, click on the priest to force attack from the criminal. The priest will leap from left to right to avoid blows from the criminal’s weapon, while the priest is on the left side, click the coffee mug and it knock him unconscious. The criminal will then throw the weapon in the air and execute the priest, then he will walk over to the food and eat uncontrollably. Click the glass shard at the feet of the priest, it will break in to 2 and cut both lines to the lighting, click either of the loose wires and they will wrap around the criminal’s neck. Summon circles appear, click either one and two tentacles will burst from the ground. Click the victim to grip and rip him for the finish.

Possession Card:
Click on the left officer’s hat and then quickly click on his keys at his waist. Now click on the wrist-straps of the criminal, this will release him and he will grab the left officer by the neck and lift him in the air. Click on the leg of the criminal to force the officer to shoot him, this will anger the criminal. Now click the right officer and he will throw the left officer at the right officer, knocking both unconscious. He grabs a wooden handle from the wall and leaps through the glass, click on the priest to force attack from the criminal. The priest will leap from left to right to avoid blows from the criminal’s weapon, while the priest is on the left side, click the coffee mug and it knock him unconscious. The criminal will then throw the weapon in the air and execute the priest, then he will walk over to the food and eat uncontrollably. Click the glass shard at the feet of the priest, it will break in to 2 and cut both lines to the lighting, click either of the loose wires and they will wrap around the criminal’s neck. Click on the priest corpse, he will reanimate and pull himself from the spike, float into the air and melt the criminal.