Ninja Versus Aliens [Kongregate Helper's OFFICIAL Walkthrough]
Game Description: When the world is under threat by aliens you must infiltrate their spacecraft and shut-down their intricate (yet extremely flawed) computer system, thus resulting in their shield being rendered useless and allowing the perfect opportunity to destroy their ship. This exciting, action-packed, puzzle (it’s kind of a small puzzle at times) / platformer will bring you across 30 levels. Here’s a word from the developer: “You are a ninja and the last hope of Planet Earth. Your mission is to infect the computer system of an alien spaceship to bring down its shield.”
Ninja Versus Aliens was a pretty difficulty game, in a way it reminded me of Meat Boy, but without less crying and raging as you play a level for the five-hundredth time, in attempts to get that one band-aid; but, like I said in a way the two games do relate, the levels are similar, there’s a lot, a lot of wall-jumping going on and then that intertwines with other factors, such as maneuvering around enemies, to create more challenging game. Actually, one thing that I don’t miss if this was to be a Meat Boy spin-off, is that these controls are actually bearable and don’t require and Xbox controller (in reference to the Flash version, of which the developers recommended that you use a controller of sorts to have better control over Meat Boy). Moving away from all of the comparisons to Meat Boy, Ninja Versus Aliens had a couple of challenging levels if I may say so, it seemed that everything that you touched could or would kill you in the blink-of-an-eye. This was especially noticeable and was quite an annoyance with the laser generator (not the lasers themselves, but the things that create them), even though they weren’t producing any lasers at the time, they could still kill you – electric shock, toxic fumes, I don’t know, but it’s always going to be deadly. I would have liked the game to be more lenient on what kills you and what doesn’t or at least added more health to the character. While ninjas weren’t usually buff warriors, I’m sure that they can take more than one giant, extremely sharp knife to the heart!
In a way, Ninja Versus Aliens strongly reminded me of [Visible] III, the game characters were almost identical, in the sense of what they were (hint: they’re both ninjas) and the difficulties, spikes, enemies, ect. I wouldn’t say that Ninja Versus Aliens was a totally unique game, sadly it didn’t add much to the genre, but the game was addictive, beyond all measures. One thing that I noticed that Ninja Versus Aliens really emphasized on was wall-jumping. Every level it seemed that wall-jumping was a big factor towards your transportation; how you got around, most games it less common, it can be used in some scenarios, but Ninja Versus Aliens took it to the max, making you complete impossible jumps just to reach the door above (gosh, whomever designed that ship, architecturally was crazy!). If there was one thing that I absolutely loved about this game is that levels were tricky to maneuver, I constantly found myself having to restart a level, (which is why I made the reference and comparison to Meat Boy) but with each time I failed a learned something and could grow from that experience. With continual failures I was able to complete a level and learn how to swiftly make my way through it.
Ninja Versus Aliens had a significant retro influence in its art department. I, for one, thought that the art was magnificent. I loved the blends of dark blues and turquoises that were in place. You could also obtain and maintain the feeling that you were deep underwater. I really did like the sprites; the game had it’s own little charm with all of them. One thing that I liked about Ninja Versus Aliens’s art is the use of patterns. While it seems that the same image was tiled over and over and over again, it still looked amazing – it must be how well all of the colors blend together, all of the images weave together to create one magnificent piece, that will perplex the mind on how such a simple effect can work so well. I personally think that it is the varying sprites, if you notice the artist, in the image above at least, tried to mix up the sprites with one another. Notice the large metallic square, mixed with the smaller ones and then varying designs of those sprites that were scattered and sprinkled softly throughout the image. The art style is altogether quite interesting and had it’s own little unique charm to it.
I loved the cryptic, mysterious mood that the game’s music had. Actually, it was hardly music, but instead it was more like, sound effects produced from the great ship, which sounds alien-ish with the sirens blaring, the occasional roar produced from who-knows-what, and other noises soon filled the game with a mysterious presence. These sounds ended up giving the game an unique feel to it. Most games don’t go into detail about what the ship sounded like and would rather replace those sound with some spooky and frightening music, but Ninja Versus Aliens did incorporate those sounds and it worked extremely well. It could easily trick you into thinking that you were actually there. Ninja Versus Aliens also emphasized on sound effects, while they weren’t quite as realistic as the background sounds they still worked quite well. If I was the developer I would have muffled the sound effects a tiny bit, they seemed a little sharp, but nothing bad at all, they just need a little fine-tuning that’s all.
Ninja Versus Aliens had a perfect tutorial. The thing that I like about this game’s tutorial is that it is literally the first level. Most people don’t like running through the tutorial, “why not jump right into the game and learn then” am I right; that’s how a lot of people think. Any while that may be true in some instances where the game is relatively easy to catch onto, especially if it’s a commonly used genre or idea. Anyways, I really like the idea of the tutorial being the first level, that’s probably the number one way to keep people playing, is when you teach them the game. Another thing that I loved about the tutorial is that it is interactive, sometimes I find myself skipping through the paragraph or two long tutorial and why? Because I don’t feel like reading it and because I want to get into the game as fast as possible, do when the developer drops you into the game and leaves you with a couple of instructions, that is what makes the game enjoyable for the new user. It’s sad, but it’s true. In addition, i thought that the difficulty ramp wax perfect, obviously as I had mentioned the tutorial was spot-on and was what people were looking for and the levels were always progressing in difficulty and were constantly challenging the user. What I liked about this game is that they kind of brought out some tough levels early, level eight is where I was a wreck for some time, but if I was to take anything away from that experience it’s that I learned how to wall-jump and climb better than I had previously been able to.
I thought that Ninja Versus Aliens was a generally long game; and to add to that the levels were fairly difficult. What I’m saying is that while the game doesn’t have any replay value, it’s still going to take you a while to beat, you’ll be back to complete the last couple of levels after you rage-quit or something, or maybe you’re going to complete it in one sitting, who knows, right? While I generally don’t mind the game being a bit long and not have a lick of replay value, i would have liked to see some sort of incentive in place for the users. Whether it’s in-game achievements, a leader board, or simply the Kongregate API added, it going to ultimately attract more views from the users that one to come back because of those features. I would have loved to have seen timed scores, kind of like a competition to see who can complete a specified level the fastest. Overall, a little more incentive to continue would be wondrous.
In conclusion, Ninja Versus Aliens was an excellent game, I loved everything about it and especially loved it when I was faced with a challenging levels. All platformer lovers will congregate and adore this game as it places you in the shoes (wait, do ninjas wear actual shoes?) of a ninja on a conquest to defeat an evil, not to mention alien, threat. In review, the difficulty was perfect. i thought that all of the levels were challenging; in a way the levels reminded me of the fantastic game, by the name of Meat Boy, which released an Xbox version last month (I think). The art was phenomenal, I loved the retro look – I’m generally a sucker for the retro, pixelation styles. I also liked how all of the colors blended together, the blues, turquoises and dark green made a wonderful exhibit for your characters to interact with. In addition, the background sounds that the ship produced were amazing. I liked how mysterious those sounds made the game feel, as if you were to close your eyes and then open them, that you could almost wake up in a dream world resembled by the game itself. The sound effects didn’t work too well with the background sounds, while the background sounds were quite realistic, the sound effects, which were generally produced from the character were not. I would have liked to see the developer work on that a bit more! Also, the difficulty ramp was perfect, I loved the tutorial, which got players right into the game and the future levels were always progressing in difficulty. I would have liked to see a bit more incentive for users, in Ninja Versus Aliens, maybe something simple, such as in-game achievements or a leader board. All in all, Ninja Versus Aliens was a superb game, you have to play it today! [Play Ninja Versus Aliens on Kongregate]
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