Game Description: Deadly Neighbours is an exciting new turn-based battle RPG game in which your goal is to earn enough money to pay off your $25,000 loan. This is yet another spectacular game by Nerdook, developer of several hit games including “Monster Slayers”, “Zombies Took my Daughter”, “Vertical Drop Heroes” and much, much more! Here’s a word from the developer: “Customize your Family, arm them with one of more than 75 different weapons, and fight other families in the neighbourhood! You can also export your family in the multiplayer mode to share with other players.”

Deady Neighbours

A lot of this game was based on strategy, with a mixture of perks and smartly choosing your weapons you can have an unstoppable force at your command. All turn-based battles have one thing in common, their more like an intricate puzzle or chess game than an actual action game – you need to plan everything out before making that first move; the smallest mistake can be fatal! One big tip, that is definitely going to be useful, especially if you are just beginning the game, is that if an opponent is throwing projectiles at one of your characters, have the character that is leading the assault equip the umbrella. This will make your character invisible towards any projectiles and, in turn, will allow you to deflect “missiles” back at the enemy, causing damage. In addition, smartly equipping your units, or “family”, with perks can seriously help.

I have always adored how Nerdook is always using unique ideas for his game, or at least taking an idea and putting a spin on it. Nerdook is always taking on new ideas and genre, which in my opinion makes him one of the better developers as he experiments a lot! Deadly Neighbours was a perfect example of that. Sure we’ve all seen turn-based battles, not a lot, but I’m sure we’ve all played them, but Nerdook added things to the genre and made his game stand out. I liked the addition of perks (and no, I’m not saying that these ideas are 100% unique, but just not as popular in turn-based battles) which gave your units little special abilities that could give you the upper hand time to time. I also liked the altering personalities of the units – one of the units was focused on all-out damage, another was swift and agile, while a third seemed to fit right in-between the other two units, presenting decent power and agile movement. Another creative idea that Nerdook incorporated was the sense of “family” between your characters, because they literally were family, this created a unique conflict as the game presented itself similar to gang wars. Overall, Nerdook incorporated a bunch of unique, creative ideas in Deadly Neighbours.

Deady Neighbours

Like all of Nerdook’s games, Deadly Neighbours featured superb art. All of Nerdook’s art (of which I believe he is also the artist for the game, but I have yet to locate a credits menu (which doesn’t actually exist!)) has one unique style to it. I can’t quite put my finger on it. For one it is cartoony, but not too cartoony, ithas some sort of small perspective influence and the text is always sloppy, no, not sloppy, but the alignment just isn’t there, which gives it this simple, at-ease feel to it. I like the detail that Nerdook put into the art and how he added details to the background of the scenes to make the world seem lively.

Deadly Neighbours had an awesome background music to it during the fights. It was energetic and exciting, perfect for fight-music. Most of all the music was lively, and fast-paced. The menu music was a whole other subject. Like all amazing background music it was calming, almost the complete opposite of the previous “fight-music”. One thing that I love about all of the music in Nerdook’s games is that the music isn’t complex, sure I couldn’t even begin to make it, but it’s simple and has a relaxing tone to it. In addition the sound effects were well in place and narrated such things as axe-swings to blunt attacks or defensive moves. In turn the sound effects made the game more lively and more interesting.

The difficulty ramp was definitely in place as you progressed through the game you experience more and more challenging levels that tested your current ability. While the concepts and goals of the game were clear if you have played a turn-based battle game before, the developer included a well-written tutorial for players n the beginning of the game to introduce them to the controls, your goals and various other things that are meant to easily teach you the basics of the game. It seems that after every fight the difficulty of the game increases, but you can easily and quickly upgrade your units to prepare the the battles that lie ahead.

Deadly Neighbours had high replay value, there were a total of twelve achievements, or as the developer coined them “stamps”. One of the things that I enjoyed seeing in Deadly Neighbours was that the stamps were all earn-able by doing different things, it wasn’t “kill five enemies” and then “kill ten enemies”, but instead Nerdook focused on letting the users earn these achievements with several different playing styles, such as used projectiles or completing a game with no damage taken to one of your units. In addition, you could also play multiplayer and enjoy head to head combat with your friend’s armies! To add to that, the Kongregate API was well established and several high-scores were submittable, such as “Battles Won”, “Cash”, “Game Complete”, “Hard Mode Complete”, “Multiplayer Family Loaded” and “Stamps Collected”, which all allowed players to enjoy a little friendly competition, attempting to reach the top-spot.

Overall, Deadly Neighbours was a truly superb game that worked to it’s full potential, releasing an amazing, electrifying game that will keep you hooked! In review, the difficulty was perfect. Although it was more liked a skillful chess game, if you play wisely you should have no problem, whatsoever. I loved all the new idea that Nerdook incorporated into the gameplay, such as perks and weapons. In addition, the art was Marvell, I’ve always enjoyed his style. The music was top-notch, I especially liked the menu music, which was portrayed calmly and allowed you to relax. The battle music was something different altogether, which incorporated themes of war into a piece to allow you to get into the mood to bash your neighbors around. The difficulty ramp was perfect as the game started off with a short introduction and tutorial of the game ans then allowed you to experiment with weaker neighbors, until the game soon progressed with more and more challenging enemies. Deadly Neighbours had a ton of replay value, which was exhibited in some areas as “stamps” which worked much like achievements, the multiplayer mode allowed you to verse other user’s armies and the Kongregate API was also established. All in all, Deadly Neighbours was a terrific game, be sure to play it! [Play Deadly Neighbours]