Pirates vs Ninjas [OFFICIAL Walkthrough - Kongregate Helper's OFFICIAL Review]
Share Game Description: Play 60 levels, 30 as Pirates, and 30 as Ninjas, in this funny physics based bombing action puzzle game. | Your goal in this action puzzler is to obliterate enemy units (pirates or ninjas) by blowing them to pieces or using brute force to knock them into the watery depths. Play as both the pirates and the ninjas as you conquer your counterparts, firing bombs and cannons from the safety of your ship. Pirates vs Ninjas plays very similar to the Crush the Castle series, but instead you’re fighting pirates and ninjas and not princesses, kings, servants, ect, while Pirates vs Ninjas also brings a unique aspect similar to Johnny_K‘s hit series Ragdoll Cannon (he also developed the Roly Poly Cannon series).
I thought that the difficulty was pretty fair, but the levels were too easy in my opinion, although most of these cannonball genre games are easy, but I was hoping for the game to be more challenging. I think the first time that it actually took me over five shots to complete a level was around level 20, while I had already cruised through level one through nineteen with little effort. Although, it is a nice change to play a relaxing, easy, no worry in the world kind of game once in a while and I think Pirates Vs Ninjas achieved that, the game was addictive, and was semi-challenging (more on the easy side). Moving on, I thought that the physics were off in some levels, take level twelve for the ninjas, those tiny toothpick-like monuments should have fallen over when you hit them with the full force you your bomb (when it hasn’t blown up yet) but, atlas it did not. That made me question the physics of the game, surely they seemed a bit off. Altogether, the physics seemed great, there were a couple of times that I questioned it, but it wasn’t too bad and really didn’t interfere with my experience with the game.
Pirate vs Ninjas definitely had an influence from the hit series Roly Poly Cannon and Ragdoll Cannon, both are games by Jonny_K on Kongregate and had the same characteristics as Pirates vs Ninjas. Actually, the closest resemblance to this game is Fragger (I love that game!). The goal in all four games were to fire your cannon at a target (which can be a variety of things, for example pirates, an evil roly poly, ect) and remove them from the game one way or another. Pirate vs Ninjas had the same concepts and the same addictive factor. I didn’t really see any new aspects for the genre and you could practically play any other cannon genre game and have the experience, this game just didn’t bring anything new to the table. I would have liked to see new and unique ideas put into this game, sure you could play as pirates and ninjas, but that hardly affected the gameplay at all, since the goals were all still the same.
I really liked the art! I liked the simple gradients in the backgrounds the bold, strong colors in the foreground. The visuals were very simple and that has to be the main reason why I like them! As minimalist as the environment may seem, the character designs was rather intricate and well thought-out. The only, single, problem I had with the game graphics were the ships, there were a couple of problems with the ships to be exact, for example, ninjas didn’t ride in ships sailing ships like that, they preferred a swifter and quieter mode of transportation, for example they might sneak up on an enemy in a canoe-like structure (swift, agile and quiet), but definitely not a massive sailing ship (that would better suit a pirate). Finally, two, the pirate and the ninja ships are the same, but just have different colors. What’s up with that eh? Overall, the graphics were wondrous, but the ships need a little work!
I thought that the music was interesting, there were two different pieces, one for the pirates, which was lively, party-ish if I were to describe it and made you feel as though you were on the high-seas and then there was the ninja track, which sounded traditional with the flutes and other instruments, which went well with the bird sound effects in the background. The sound effects were also a nice touch, as they demonstrated what you might here if a cannon went off, smashing into opposing soldiers or into the rubble of a once grand building. Overall, the sound effects were amazing, as well as the music that went with what team you were playing as.
The difficulty ramp was a strange part of this game, sometimes it spiked and other times it plummited. Most levels seemed to be more like “how many cannonballs can you throw away before you break every object on the map, because you buried all of the pirates.” I would have liked to see a consistent difficulty ramp, but it was rather unpredictable and lead to some confusion early on in the game. Some levels would be really, extremely tedious and then the next one would be a giant chain reaction level, it was practically random. In addition, the game didn’t seem to proceed with difficulty, it seemed consistently random, but was never too difficulty.
There was a ton of replay value if you were interested in the game! For example you could go back to each level and try to reach a par score, which is based on how many cannonballs you use to complete a level. You could also fight for a better score on each level (not necessarily a par score) and hope to make your way onto the Kongregate API leader board, where users can exchange scores and try to beat each other, on multiply variables in the game. Although there is those factors, i would have liked to see some more incentive, because I know that ninety-nine percent of people are not going to run through the entire game again, just to get a better score; in-game achievements might work well and also would encourage people to continue playing the game. Overall, the replay value was fantastic.
In conclusion, Pirates vs Ninjas was an amazing game, you’ll love if you were a fan of the Fragger series and enjoy it even more if you like the Crush the Castle series as well. In review, the difficulty was sort of unfair, it seemed that the structures often got in your way, as you had to destroy the rubble completely before advancing to destroying the enemies, because they were often buried underneath. Although, that didn’t entirely stop the fun, it was just a set back every couple of levels. In addition, the difficulty ramp was wobbly if I may say, it seemed almost randomized and spiked and dropped unannounced. The art in my opinion was perfect, it was simple and maintained a wondrous design throughout the game and created a neat atmosphere. The music was wonderful, I liked how lively and how “piratey” and “ninja-ish” it was; the sound effect were also nice addition to the game, such as the birds, or the pirates (or ninjas) talking among themselves. The replay value was also a strong-point for this game and encouraged users to come back several times. All in all, Pirates vs Ninjas was an exciting physics game that was rather addictive, but had a couple of issues that need a little work on to fix. [Play Pirates vs Ninjas]
Walkthroughs developed by Tasselfoot
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