Time Geeks [Kongregate Helper's OFFICIAL Review]
Share Game Description: Time Geeks is a revolutionary seek and find game based on awesome Pixel Art graphics, retro style and a lot of fun — Just like in the 80’s. | In this “Where’s Waldo”-like game you goal is to find all of the specified objects, in an allotted time within a colorful surrounding. Make your way through time, warping from place to place, visiting current day’s grand architect to the ancient Mayan civilization’s magnificent temples!
Each level is specifically designed to overload your brain with chaos, each level has so many things going on; it’s a busy scene and if you aren’t entirely focusing on the specific object you are trying to find, you may jut lose yourself in the beauty of the game. The game works similar to “Where’s Waldo,” but instead of Waldo, you’re trying to find dogs, constructions worker and a variety of other object, even aliens! I thought that the hardest and most frustrating part about this game was that you had a giant ship following you around the entire game, blocking your view of one-fourth of the screen; it was utterly pointless and ruined the fun of the game. Hey, I wouldn’t mind it if there wasn’t a timed schedule, but since I have less than aminute to find my precious object, I don’t have time to mess around with a massive ship in the middle of the screen. It was unintentional I’m willing to bet, but at least tone down the size of the ship; it was a minor annoyance at first, but it gets more and more annoying as the game goes on. Moving on from my rant, most of the 100+ level were quite easy, it was just a matter of zeroing in on your target and not letting the beauty of the game distract you.
The idea itself wasn’t anything new, I’ve seen a couple of books, similar to this game, but I had yet to see a game execute the idea, making it somewhat unique to the gaming industry. I know there has to be a couple of spin-offs of those crazy books, but not a large fraction of what could be. I enjoyed how Time Geeks executed this game, they made it so that you were aiming for a variety of objects, not just some random doodle of a guy with a red and white striped shirt that “freakishless” reminds me of Santa Clause. I also adored the isometric take on the genre, providing an arial view of the game as you stalk for your prey. This was an old idea turned modern with clean, crisp graphics and a couple of unique ideas.
I really adored the isometric graphics that were displayed in Time Geeks!`I think the best parts of the graphics in my opinion is the retro take on the sprites and how lively they seem even though they are static. Then the artist almost added interesting details such as monsters and other rarities that made the game mysterious and entertaining.I liked how the artist tried to make the scene as lively as possible, people playing soccer, or just going about their day made the game simple, yet exciting and interesting as you wanted to unlock new levels, just to see the entriguing art! Overall, the art was amazing; I loved it!
I really adored the menu music, it was (maybe) techo-ish and was energetic. It worked quite well with the time, making you frantic and created a terrific mood for the game. The in-game music had kind of a mysterious tune to the game and complimented the idea of being concentrated. I thought that the in-game music was rather calming and interesting. The sound effects were also a nice touch, and demostrated the effects of your positive or negative influence on the game, for example if you picked the wrong object you’d hear a noise that would resemble something negative, while a positive influence on the game would result on rewarding noise. Overall, the music and sound effects were terrific.
The difficulty ramp was based on larger levels. As you proceeded through the game, each level progressivily became larger, or more crowded with obstacles, for example, as seen above is the soccer arena, a couple of the objects that you must find are packed into a crowd and are hidden quite well. I thought the difficulty ramp was fair, there was really no other way to expand, besides making larger, more complex levels over the users’ time with the game. Most of all, the levels were interesting and created this urge to complete more levels. Overall, the game had a perfect difficulty ramp and continusly challenged the user.
In addition, I thought that the replay value was pretty high. Each level could be played several different times, since the object could change locations numerous times across the map, in turn creating endless fun; you’ll never be able to predict where the object will appear – so that anytime you want to play the game, it’s always a unique experience! In addition, there were several mini-games that were quite addictive. Also, I would have liked to see more game modes introduced that would add more replay value to the game. Overall, there was a ton of replay value.
In conclusion, Time Geeks was an amazing game, that all fans of the “find and seek” genre (most popularized by “Where’s Waldo”) will love! As review, the difficulty was excellent and played itself much like the game “Where’s Waldo” where you have to search the scene for a specific object. In addition, the difficulty ramp work perfectly; the levels enlarged as you progressed through the game. I thought that the art was terrific, I loved the isometric perspective and the simple, bold, retro/pixel art. Moving on, the music was terrific, both the menu and in-game music had their own charm, while the sound effects also worked well with the game, but wasn’t as strong as an aspect and more powerful essence than the music. The replay value was high, as each level could be replayed several times, each time the object will appear in a different location. All in all, Time Geeks was an amazing game that had the same concept of games like “Where’s Waldo” and its spin-offs. Be sure to buy Time Geeks today! [Buy Time Geeks Now!]
|This entry was posted by admin on October 16, 2010 at 7:42 pm, and is filed under Uncategorized. Follow any responses to this post through RSS 2.0. Both comments and pings are currently closed.|
Comments are closed.