Moby Dick – The Video Game [Kongregate Helper's OFFICIAL Review]
Share Game Description: (loosely) Based on the classic novel, this is a game about surviving.
Take the control of this deadly Leviathan and bring the terror to the Seven Seas, sinking boats, eating humans, birds, fishes and aliens! | Your goal in Moby Dick – The Video Game is to eat and to survive. Devouring fish around you will allow you to grow into a bigger and more powerful whale, thus letting you live longer, under the attack of pirates and other villagers, who so desperately want to brutally kill you. Become bigger and bigger and rule the sea, killing everything in sight!
The game starts you off as a small whale, barely a threat to much around you as you are almost portrayed as a baby whale. The first couple of minutes of the game will be able you building up more power, getting bigger and evolving into an adult whale. The game allows you to continuously grow, for almost infinity until you can shred everything to pieces in sight, with little effort. I would compare this game to Effing Worms, as you grow, that contributes to more of a threat; since you’re bigger, it’s more difficult to evade arrows or cannonballs (though both games differ on what you are trying to evade.). In addition, there are also three variable bars that you should note when you play the game, the air, your health, and your hunger, two of which lower your health, if you have a lack of them. While all of these bars don’t sound like a major ordeal, numerous pirate ships can affect how easy it is to collect the supplies needed for these bars. For example, moving towards a large ship with cannons, is never a good idea, especially if you’re running low on health because you don’t have enough air, in which you are trying to collect by going to the surface; all of these bars connect in some way, without one another, they will quickly suffer.Overall, the difficulty seemed to be based a lot on size, but was also influenced by the air, health and hunger bars.
Moving on, this is a game with a simple concept it was easy to grasp onto and quickly learn and understand the mechanics of the game. Everyone has played a game similar to Feeding Frenzy in of which the concept is mainly the same idea, eat enough fish to eat bigger fish, so that they can’t eat you, although Moby Dick – The Video Game allows you to eat any fish that you want, and there is no real threat underwater, but above sea level, humans are constantly firing cannonballs and arrows at you. In this case, humans could represent the larger fish, while you can still eat them (which isn’t exactly true in Feeding Frenzy), they are more difficult to take out and are often more powerful than you. In addition, the controls weren’t exactly perfect, I would have liked those to be less twitchy, it made it harder to collect fish and sink boats.
I personally, thought that the visuals were terrific! I loved the simple, bold designs that the artist used. The gradients weren’t a bad tough either and (as shown above) can add flawless beauty to the scene, like a sunset. I also liked the small details the artist added, a shipwreck underwater, small coconut trees waving side to side in the distance, it was all fascinating and created a realistic scene that could put you in that time period, on the high seas! I also loved the animations that were displayed in this game. In addition, all of the ship designs were beautiful, as well as all of the other sprites.
The music complimented the art, placing you in that time period, convincing you as though you were a infamous beast that stalked it’s prey under the icy depths of the water, soon to be home to thousands upon thousands of shipwrecks as you feast upon humans and other unfortunate fish! The music reminded me of something that would be played in celebration, it was energizing and exciting. The game over music, was equally awesome, but held a more eerie theme. In addition, the sound effects were spot-on and allowed you to hear things as if you were right there with the infamous whale! Overall, all of the sound and music were perfect and set a terrific mood for the game.
Moby Dick – The Video Game seemed more of an arcade game to me than anything else, as most noticible by the five minute game increments, whereas you eventually die, unless you are entirely focused on surviving. Although, the game does have a difficulty ramp, for instance, more powerful ships appear as you progress though the game, (the pirate ships always get me!) such as the change between canoes (I think) and the larger, more durable pirate ships, which can shred your whale to pieces in mere seconds if you’re not cautious. Obviously, the game progresses with more powerful ships as the game progresses, but I failed to notice a difference underwater, there seemed to be the same fish over and over.
The replay value was definitely sky-high, there were forty-two in-game achievements and thirteen different sections, that focused all on different subject, ranging from getting caught up in nets, to becoming bigger, to time spent underwater. All of the achievements took a little to a lot of work to obtain, and felt rewarding when you earned them. In addition, to the replay value, the game was just plain addictive, I was constantly trying to aim for a new high-score, which I could submit to the Kongregate API or High-scores tab. The high-scores ranged from fish eaten to play time. All in all, there was a lot to keep you coming back!
In conclusion, Moby Dick – The Video Game will be a game that you’ll love if you enjoyed games similar to Feeding Frenzy and, you’ll be able to enjoy the game even if you didn’t read the book (I experienced that first-hand) as the game is loosely tied to the game. In review, the difficulty seemed to be based on one factor that you wish you could achieve when you are smaller and that is your overall size, once you get bigger, you have to be the tank and blast you oppounnet to pieces, whether you want to play the defensive side or not. In addition, the difficulty ramp was a strong influence for the game, as you got bigger, so did the ships and so did the threat level of being killed. The graphics were a nice touch and displayed simple and bold graphics that I adored. Also, the sounds were amazing and worked quite well with the game and complimented the art. Moving on, the replay value was tremendous, there were a total of forty-two in-game achievements all of which were exciting to earn! All in all, Moby Dick – The Video Game was an epic game, be sure to play it! [Play Moby Dick - The Video Game]
|This entry was posted by admin on October 16, 2010 at 12:30 pm, and is filed under Uncategorized. Follow any responses to this post through RSS 2.0. Both comments and pings are currently closed.|
Comments are closed.