Share Game Description: A Music video game for the song “Weathervanes and Chemicals” by Team Me | In this musically influenced game your goal is to reach your home (hence “get home“) without doing drugs, or as referred in the game, “chemicals”. Get Home is an unique platformer that teaches a life lesson about not doing drugs and how it can affect the people around you. Get Home also features amazing pixel art that will astound you and a sound track that will blow your mind away!

Get Home

Get Home was more a casual game that is there to teach people a lesson and nothing more. Get Home would fall under the category of “art games”, teaching a moral lesson, trying to affect your life outside of the game. The funny thing about this game is that there were no enemies, actually, that’s not funny at all, but in all seriousness this just proves my point about it being an art game, the developer wants you to win and not be frustrated at the little things. The only thing that could be classified as an enemy in this game was the length of the music (“Weathervanes and Chemicals” by Team Me) which, once the song ended, the game also ended. So, there was definitely a time limit, but fear not, it was a rather long song and a short game. Moving on, some of the platforms blended in with their environment and that created some confusing. Since you can’t tell what is going to affect your character or not, you often jumped at objects that would not hold you, or would interact with the character unexpectedly, making the game, sometimes, trial and error. Overall, the difficulty was fair, the sound track was long, so that was good, as it was also entertaining.

Spoilers: The moral of this story was an important one, that I haven’t seen any other art game take on before. Maybe a little background history of the game would help. Allegedly your character does drugs or “chemicals”, he also has a girlfriend. The story goes that the girlfriend (possibly wife) won’t let you back home, unless you stop doing drugs. This just goes to show how drugs can affect the people around you and only make your life worse and stunts your potential to become a better person.Throughout the game, to reach home you must collect drugs, as the quickest route is blocked until your complete part one of the game and realize that these drugs aren’t making me better, but only worse. Once you figure that out, the road opens (possible meaning after an epiphany, doors (or roads) can open up to you if you really do want to change and make a difference in your own life) up and allows you to reach home, without getting high. Once at home you are allowed inside, greeted by your girlfriend (or wife?). Please feel free to interpret the game any way you wish, this is just my opinion on what happened.

Get Home

Get Home produced some of the best pixel art I’ve ever seen! The whole game was so detailed and didn’t take the role of “it’s pixel art, so it doesn’t have to look good” but instead took the role of “it’s pixel art and should be viewed as magnificent”. Of course, the only side effect of pixel art is that some things can look blurry, take the gargoyles for example, I could barely make out what they were at first, but now they are obviously apparent to me now that I look back at them. All of the art was amazing, I really liked how the artist payed close attention to the small details , which made a retro, pixel scene, seem also realistic. Overall, the graphics were breath-taking!

The music was cool, hey it wasn’t my favorite genre, but it was okay. The best thing about the music is that it worked extremely well with the idea of Get Home, about not doing drugs and how harmful they can be to the people around you. Another positive factor about the music was that it was energetic, let’s call it “dance music”, because it was energetic it also worked well with the developer’s idea that it should be a timer for you to race back home. In addition, there were some sound effects, but they were quickly drowned out by the music. All in all, the sound was terrific, I loved the song choice!

The difficulty ramp was non-existent. I’m not sure how to describe it, I guess this was more of interactive movie if anything else, you couldn’t die, you couldn’t make any wrong choices (not referring to the things you have to do to complete the game) and the game seemed pretty straight-forward, the objective was to reach your house. I wouldn’t consider this free-roam either, sure you could go anywhere you wanted, but you were pretty limited and this wasn’t much difficulty to begin with. This is the thing with art games, is that they have no difficulty ramp, that’s their only flaw. Overall, there was no such thing as a difficulty ramp, considering you couldn’t possible lose.

The replay value was low, I wish there was something, but the game was too short to actual attract things such as in-game achievements or a number of high-scores variables. If anything the Kongregate API should have been established and had a little leader board for the amount of time it took for users to compete the game. Nevertheless, there was no incentive for users to continue player and rightfully so, due to the length of the game.

In conclusion, Get Home was an amazing game, that all retro game fans, or art game fans will absolutely love. Get Home had a strong idea that it wanted to teach people of and that was the side-effects of doing drugs, how it can affect your friends and family, it also expressed this with it’s music, “Weathervanes and Chemicals” by Team Me which went exceptionally well with the idea of the game and the life lesson it was trying to teach. Moving on, the difficulty wasn’t exactly there, sure there was a timer, but nine out of ten times, you’ll figure out how to reach your house within the four minutes, being a new user. The difficulty ramp also wasn’t there, it wasn’t even free roam, it was more like a forced storyline that gives you little room to express creativity. Also, the art was amazing, I loved how the art payed attention to the small details, it had to be some of the best pixel art I’ve ever seen! Replay value wasn’t this game’s strongest point, but was due most likely to how short the game was. All in all, Get Home could have a little more work done in some areas, but overall it was a very entertaining game that provided a very important lesson. [Play Get Home]