Bunny Flags

Share [Play Bunny Flags] [Play Bunny Flags Game Guide] Game Description: How would you defend your flag from a waves of enemies? Would you be an engineer with his army of towers?, or a Commando designing attack strategies or maybe the destroyer, who leaves nothing in his path? Create mazes with barricades, place strategically towers of combat and use the talent tree to become more powerful, against your enemies. 17 maps, 3 classes, 4 difficulties, 12 ranks, 8 types of enemies and 3 talent tree.

The difficulty was fair, but your gun was way, way, way underpowered. In the previous “bunny” installments, the gun was your main weapon, but Bunny Flags was different and instead focused on beefing up your character through the upgrade system. Although, my point remains that this installment has turned into more of a tower defense than the old shoot em’ up that we saw previously from the developer and I like the new spin on the series. There were three classes, but you couldn’t hope to make it far without being balanced, in my experiences. Let me show you my reasoning, engineers focused on developing barricade and towers, although you can gain these towers over time, the engineer class will definitely help in the long-run as you can upgrade such things as the damage that you do with the towers and then also upgrade their fire-rate, another important aspect. You also had to rely on the commando class, because, when upgrading you can obtain more and more powerful items that are not accessible through the campaign, unless you purchase them with the skill tree (you can’t run around with the pistol for the entire game!). The destroyer was also an important class as with those upgrades you can beef up your character and do major damage. Actually if I was to compare this upgrade system to anything I would make a comparison to Cursed Treasure: Don’t Touch my Gems, which also heavily relies on the user balancing their class out, as the terrain can only be a benefit to each type of tower, forcing the user to be accustomed to every class. One of the things that I best liked about this upgrade system was ability to reset all of the points that you had spent so far. That was actually not an option in Cursed Treasure: DTmG which resulted in a lot of criticism from the public as they could not regain their points when they messed up their skill tree (it was very important that you do a little trial and error with that skill tree, as some of the upgrades could be good, some could be bad, which resulted in people testing each one, only to realize that they couldn’t get their points back.) The overall difficulty in the game was fair, as the enemies tended to bombard you from every side possible, flooding into your mass of towers (if your an engineer) or a solo bunny, with a giant rocket launcher (commando/destroyer). Overall, the difficulty was fair and made the game amazingly fun, as so is the rest of the series and I cannot think of a way to criticism this game in terms of difficulty!

One of the best things that I liked about Bunny Flags was the spin that the developer put on the series, the upgrade menu was a big advancement from the previous version of the game as so was the entire game itself. While the main focus of the game was unchanged, blowing up random fingers with knives, guns and rocket launchers, there were a couple of new features that I’m sure the developer is proud of and so are the fan, such as the “capture the flag” take on the game or the upgrade menu and customizing your character. Probably the best part of this game is the Tower Defense take on the game, I personally like some tower defense games (I used to love any tower defense) and I would have to place Bunny Flags in one of my favorites of the genre as the use of towers highly influenced my moves (I mainly stuck with the engineer class throughout the game) and decisions. Now that I think of it, Bunny Flags strongly reminds me of Dungeon Defenders (there is actually several games with the listed ideas below), where it applies to some areas of Bunny Flags itself, with the tower defense, mixed with a sort of free-roam character idea that could interfere and attack with enemies, similar to what is featured in Bunny Flags. Another feature that I loved was the upgrade menu or skill tree, which allowed users to make their own class decision and find the best strategy for themselves. Overall, Bunny Flags had several new, genius idea that came into play that made the game fun, exciting and unique!

Bunny Flags

The art was phenomenal; I loved it! Bunny Flags actually kept the same art style as its previous installments, but it looks like a lot of, if not all of, the sprites were redone and in my opinion they look marvelous. One thing that I’ve always adored about the art was the 3D perspectives and shading portrayed in the game that gives the game this semi-realistic look, while still remaining in a somewhat cartoony state, I love it!

The background music was awesome, it fit perfectly with the game and worked with the idea of an epic battle scene also as you constantly fired off your weapons in attempts to thin out the onslaught of “handies” (the little fingers). The music really got you in the mood for destroying a bunch of critters for no apparent reason (cough cough mindless violence cough cough). The sound effects were also a nice part of this game as they also perfectly blended with the background music to make a very musically-appealing game. One of the best things about the sound effects, is probably the one that you’re going to notice the most, the firing sound effect, I liked how the sound changed based on what you hit, if you hit a wall, you here a more hollow sound, but upon hitting an enemy you hear another sound effects. Kudos to the developer for paying attention to the small things like that make the game seemingly more interesting.

The difficulty ramp was visible as the enemies progressively became more and more difficulty as they also congregate in larger packs, whereas the towers, or the rocket launcher will thin out easily. Each level actually had its own difficulty ramp. Since the game heavily relied on the use of towers to pick off the “handies” you had to build up enough money to support you through the rest of the level, usually each level began with a couple easy waves, but progressively became more difficult as the developer smartly assumes that you will (by then) have a better defense in place for some of the stronger enemies. Obviously, this is sometimes altered as you can have practically any amount of starting money, which in that spare time, leading up to the first wave, you should be preparing for a fight.

One of the best part of Bunny Flags was the in-game achievements, which challenged you to (sometimes) complete bizarre task, such as having thirty or more enemies chasing you at once or having five percent or less health, completing a map. As always there was a couple more basic achievements that you are bound to collect over the course of time, such as achieving certain ranks or completing a group of levels. Also, there were four modes that you could play in, for each level there was: casual mode, normal mode, hard mode, and challenge mode. Each one tested you abilities in different ways, casual mode obviously being the easiest and challenge mode being the most difficult. In addition, on Kongregate, the Kongregate API was established, but at the moment it looks like the developer has not set any high-scores for the game yet so we’ll just have to see and wait what the developer does in the future to bring the Kongregate community back, time after time to play this game.

In conclusion, Bunny Flags was an absolutely super-duper awesome game that you’ll love if you liked its earlier installments of Bunny Charm. Bunny Flags had no visible flaws in my eye! The difficulty was perfect and even better there is four in-game options that let you pick your own difficulty, for my first run through I stuck with normal mode, just because I didn’t want to face the fact that I’d get tossed around like a rag-doll if I went any higher. The difficulty ramp worked perfectly as each game had its own sort of difficulty ramp that allowed you to build a defensive position around your flag before the tougher waves came. In addition, the art was fantastic, just liked the rest of the series. The background music was really enjoyable and worked well with the action-packed mood of the game. Another terrific feature of Bunny Flags were sound effects, which worked harmonious with the game and added the extra dimension that I talk about. Also the achievement system was neat feature and challenged you to a couple of cool tasked that you probably wouldn’t have attempted without knowing that there was an achievement in store for you! Overall, Bunny Flags was an amazing game and if you get the chance to play it, do so! [Play Bunny Flags]