Notebook Wars [Kongregate Helper's OFFICIAL Review]
[Play Notebook Wars] Game Description: Check out this new game purely drawn in a notebook!! You will have 8 fully upgradable weapons, 5 planes to buy and 3 slots for each plane to place weapons, 15 large levels, more than 30 enemies and 4 final bosses, 15 hidden badges in-game! and a lot of fun for hours of destructive gameplay! | Take control of your powerful aircraft in this beautifully notebook-drawn (yes notebook-drawn!) game in attempts to complete all fifteen exciting level. Along the way, upgrade your aircraft and blow your enemies to shreds!
The difficulty was good, the whole concept reminded me of one of my favorites games, called Frantic. Over my course of my experience in Notebook War, I noticed several difficulty flaws, for one the firing of your bullets based on the mouse click seemed to be delayed to an extent. It could just be me, but sometimes the bullets didn’t fire at all. This is probably due to some glitch in the system, considering (and what you may be thing, is the problem) the game doesn’t lag at all for me. Like I said, I don’t know if this is a universal problem, but nevertheless your can enter “auto-fire” mode which seems to be lag free for me, so there’s the quick solution, but I would like to see that original problem fixed, instead of the users having to cover it up with the “auto-fire” option. The difficulty (ignoring the actual problem detailed above) was well designed, but on occasion the bullets would cloud the entire screen, making it practically impossible to avoid bullets. The overall enemy concept strongly reminded me of the Frantic series, whereas the enemies formed designs and bullet patterns. Overall, the difficulty was great, but there were a few flaws.
The concept itself was unique to the genre, it’s just another shoot em’ up and I would have liked to see a little originality, something that I haven’t seen before, but atlas the game did not deliver that, but instead provided a unique feel to the game itself, but nothing that alter the gameplay from other shooters, (such as the classic, Frantic and others) while provided a unique art, that itself is new to the genre. Most shooters that I notice focus on these insane graphics, which are extremely visually appealing, but Notebook War, flipped that idea and provided an almost opposite attraction, which was noticeable in its notebook-type art.
The art, which I previously explained was amazing. The fact that it was all drawn in a notebook was a tremendous feat in my book. I really liked the notebook idea, which is one of the reason why I just had to check out the game “Notebook Wars” and the game did not let me down and provided simple, yet genius art that stunned me!
The music was epic, it made me feel as though I was in some legendary quest in some N64 game (please don’t take that the wrong way!). I don’t know how to describe it, it was truly ear-pleasing and musically appealing. The sound effects didn’t seem to go harmonious with the game, in other words, the sound effects seemed to, too loudly roar over the game, causing the epic music to be ruined in itself. I would have liked the sound effects to be turned down a notch and then let the background music take center-stage.
The difficulty ramp worked out perfectly, but there was no real urgency for the upgrades, considering you could take this game and incorporate the idea of dodging everything in your way, instead of actually obliterating all of the enemies, whereas you would not need to worry about health, nor damage, considering the facts that dodging the enemy fleet would ignore the consequences of those two issues which users would face if they were to focus on earning money and upgrades. Of course you can only do that for so long until you run into level, that require brute strength (bronze) over brains. Either way, the difficulty worked perfectly, although there has always been a couple of small flaws in every shoot em’ up, regardless of how the developer alter the concept, with it still remaining in its basic idea or form.
The achievement system worked great in Notebook Wars, but I hate it, absolutely hate it when they do not leave description on how to get the achievements, it feel more like I’m shooting for a needle in a hay-stack then actually achieving something. That actually stops me from wanting to earn the achievement, becomes I have no clue on how to actually earn them. Another function of Notebook Wars, that will be sure to bring back anyone who liked the game was the Kongregate API that was established, whereas users could share their high-scores on a variety of function in the game, from earning the best aircraft to your accuracy in each level, to name a few.
All in all, Notebook Wars was an absolutely, tremendously, amazing game, that included a unique art style that I hadn’t seen displayed in a shoot em’ up, let alone thousand of games before. The difficulty played its part perfectly and along with the difficulty ramp they worked in unison together, created a perfect mix of difficulty and progression in the difficulty that allowed each user to progress through the game easily throughout even as the game became more complex and difficult. The concept wasn’t new, nor unique, but the fantastic art made the entire game stand out from the crowd. The sound was genius and had a merry and energizing tone to it; sound effects could have been toned down a bit. The replay value was perfect, with such things as twelve mysterious in-game achievements and the Kongregate API. Overall, Notebook Wars was an amazing game and if you have a couple of minutes to spare, you’d be smart to be playing Notebook Wars. [Play Notebook Wars]
|This entry was posted by snipahar on October 1, 2010 at 9:56 pm, and is filed under Uncategorized. Follow any responses to this post through RSS 2.0. Both comments and pings are currently closed.|
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