Spacecraft [OFFICIAL Walkthrough +Kongregate Helper's OFFICIAL Review]
[Play Spacecraft] Game Description: In the far future, Earth is destroyed by decades of war for resources. The survivors build huge motherships and depart for a journey to the stars, yet the Human learn that they are not alone as they encounter the dreadful, bionic Xeyed and the mysterious Awlon. Build 21 different ships, each with its own special abilities, from 3 unique races and use 15 different mothership specials in this challenging 3D rendered real-time strategy game! Unlock bonus levels and special achievements, and choose from over 100 upgrades throughout the game to upgrade your ships!
Okay, who likes Warlords: Call to Arms, raise you hand. Need you memory jogged? Remember the game where you could select slots for your heroes to appear and then they would continue down that slot until and enemy stood, opposing them in that specific slot, whereas they would fight. Your goal was to get enough heroes to one side, therefore, claiming their land as your own. Spacecraft is a mix between Warlords: Call to Arms and a small influence by Age of War, or Epic War, either way it made an epic game (although maybe the concept was entirely new!).
The difficulty factor for Spacecraft was amazing, it constantly made you focus on buying upgrades, without them each level will become more and more tough. A smart strategy early in the game is a smart idea, develop your strategy early in the game and alter it if necessary. The most annoying part of the game, (although it did influence my decision on how to play the game, which is a positive influence) were the missiles that came from the enemy motherships, the best thing to do is creep as close as you dare to it with your scouts and have a mass supply of long ranged weaponry in a safe distance to eliminate the missiles (whereas they would have no effect on either group) but because of your limited supply of money early on in the game, this strategy is rendered useless in planets such as Earth or Jupiter. Overall difficulty was consistent and made you focus on supplying your space-force with upgrades to their ships.
The graphics were a really beautiful part of this game, especially with their 3D models of the ships displayed in the upgrade screens. The art itself, displayed in the game was also tremendously exhilarating and conducted the feel as though you were some sort of simulation or perhaps in the game itself, viewing the situation, it’s a mix of perspectives. I loved the backgrounds in the game, there was actually several of them and all of them were equally beautiful! Overall, the graphics were amazing and deserve recognition.
The sound was epic! I loved the background music, which created this extremely dramatic screen, I loved it! The music went perfectly, hand-in-hand with the screen as it portrayed and made everything seem as up-most importance! The sound effects and music were perfectly blended together, making this one of the most musically appealing games that I can recall. Sound effects were in place for everything that needed to be and add a realistic value to the game. All in all, the sound were excellent, I could listen to the music all day!
The difficulty ramp is always seen with the difficulty itself, in this case the difficulty ramp was perfectly executed and allowed users to be acquainted with the game and then progress. One of the best parts of the game and solely the best part of the difficulty ramp was the in-game tutorials, you wouldn’t believe how many games don’t include tutorials and then what do you have? I’ll tell you what you have, half-a-million clueless players that eventually quit the game because they don’t understand how the game work, but atlas, this game didn’t do that, but instead filled in that empty hole and provided bountiful facts on how the game runs, not to mention the in-game, super-easy level that eases you into the game. The game then proceeds on more and more difficult levels in ascending order, that challenged the player throughout their experience.
There was a strong replay factor for Spacecraft, mainly noticeable in the in-game “Achievements” section, which included 12, unique achievements. The thing that I really like about these achievements were that all of them were different, it wasn’t “kill 50 enemies” and then the next one was “kill 200 enemies” no, all of them were unique and made you explore different section of the game, whether it was bonus levels or surviving a certain length of time. Besides the in-game achievement, there was also the Kongregate API, which users have some friendly and fun, competition in order to reach the top spot of several statistics. Any way, that you look at it, it’s a win-win for anyone that looks forward to spending a little extra time with this game, in terms of exploring and expanding their knowledge of the game.
All in all, Spacecraft was an excellent game, that almost mimicked the style of Warlords: Call to Arms, anyone that liked the game will definitely love Spacecraft (unless you want to complain that it’s too much like Warlords: Call to Arms!). The difficulty was perfect and allowed you to focus very much on strategy and upgrades. The difficulty ramp was executed perfect also, the tutorial level really eased you into the game whereas you felt comfortable enough to proceed without set instructions. The graphics were really visually appealing and the 3D models were a nice touch to the game! The sound was excellent and made this drama feel to the game, which worked perfectly with the overall idea. The replay value was tremendous, which included not only twelve in-game achievement, but also sported the Kongregate API! Overall, if you liked Warlords: Call to Arms, then your in for a special treat with Spacecraft! [Play Spacecraft]
OFFICIAL WALKTHROUGH [By the Developer of Spacecraft]
|This entry was posted by snipahar on September 29, 2010 at 5:47 pm, and is filed under Uncategorized. Follow any responses to this post through RSS 2.0. Both comments and pings are currently closed.|
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