Museum of Thieves [Kongregate Helper's OFFICIAL Review]
[Play Museum of Thieves] Game Description: This beautifully illustrated game, based on the book MUSEUM OF THIEVES by Lian Tanner, is about a museum unlike any other. Only the cunning mind of a thief can understand it’s strange, shifting rooms – and it can be VERY dangerous if it gets upset.| Take control of your thieves on their journey to discover and learn more about this perplexing museum!
This is an absolutely amazing, kind of matching/difference game, based on the novel Museum of Thieves (which I have yet to read). Museum of Thieves (the game) is based entirely on a difference theme, where two identical (as they may seem at first) images are placed side by side and then you must exploit multiple differences in each image, that does not appear in the almost identical image. The game itself was quite easy, almost too easy, but there were a couple of levels that stumped me for a bit, but overall, most of these puzzles were on the easier side, which is fresh for a genre that usually has tough puzzles, as opposed to simpler, and easier ones as displayed in Museum of Thieves. I would have liked to see the game be a bit tougher, like some people have said, (and I’d have to agree with on some points) that some of the differences are just too obvious, and that some levels have felt like speed-runs, this is directed at some levels, not all of them, but those do feel like small flaws from my eyes.
This is a game where you’d be best to keep your eyes open and watch out for possible differences between images. The music and game itself produced a rather mysterious theme (slightly due to my lack, of never reading the book!) and allowed you to wonder “what’s going to happen next”, which created this presence, that made you, not only to want to complete the game, but learn more about it and in my case, could urge you to read the book to get some background knowledge of what’s actually going on.
Graphics are an essential part of any difference game, and in my opinion these graphics displayed in Museum of Thieves was absolutely amazing and could rival with some of the best graphics displayed in cartoon like style and design in my opinion). One thing I liked about the graphics were their overall complexity and design, it was absolutely beautiful and you could image these pieces being in paintings and such. Graphics, being an important part in any of these difference games, I’d have to say the artist pulled these visuals off perfect and set an amazing scene for the game!
The sounds were enchanting and made you feel as though you were there, in the game, reliving the experience, once described only in words. The music was calming and was so beautiful in my opinion! Even after a long extent of time, the music did not get annoying, mainly because I liked the music and enjoyed it, but at the very least you could argue that it was a fairly long loop and worked well with the game to provide a unique and magical experience, nevertheless.
This is a game that did not believe in a difficulty ramp, nor was there actually a need for one, the game was fun and unique all by itself and I believe a difficulty would be nearly impossible since the game is based on you being able to tell the differences between one image and another, but with a couple of dramatic changes to the gameplay it would be possible, but I highly doubt it would be as fun, nor would it be as interesting with the concept itself (taken from a novel) without disrupting the time it took to understand the concept or ideas and maintain a consisted difficulty ramp. Overall, Museum of Thieves does not have an apparent difficulty ramp, but in my opinion a difficulty ramp would ruin the enjoyability of the game.
Replay value, was non-existent in this game, you could argue that the game was fun and unique in its own way, but what I’m looking at, is what is going to bring back the average user, that had moderate fun playing the game, had liked, but in turn isn’t going to come back, unless there is an incentive to come back. In my eyes, there is nothing that is going to bring that user back, unless some sort of incentive is added, maybe high scores, the Kongregate API, anything that could make the user come back, maybe in-game achievements? I would see any of those ideas that I listed as a major incentive to come back for the average user off the internet.
All in all, Museum of Thieves was a beautiful, mysterious game that allowed my imagination run wild in a world of a museum unlike any other, only understood by thieves. The difficulty was too challenging and I wouldn’t have mind to see it a bit tougher, but if the difficulty was to be bumped up to high, I don’t believe it would have the same addictive value to complete all of the levels. The game itself provided a surreal feel to it, displayed with a combination of it’s art and music. The visuals were terrific and had to be some of the best I’ve seen displayed in a casual game in a long time. The background music really put you in the scene and allowed you to feel as though you were there in the game. Difficulty ramp was definitely not apparent, from my eyes, but if a difficulty ramp was to be added I feel it would lower the quality of the game and make it less addictive. The replay-ability value wasn’t apparent and some sort of system, I believe, could be added to make more incentive for users to come back, maybe some sort of achievement system, high scores, anything that could make a user come back would be terrific and would improve the quality of the game. Overall, Museum of Thieves is absolutely beautiful game and if you have the time, you’d be smart to play Museum of Thieves! [Play Museum of Thieves]
|This entry was posted by snipahar on September 16, 2010 at 6:59 pm, and is filed under Walkthrough or Review. Follow any responses to this post through RSS 2.0. Both comments and pings are currently closed.|
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