Sieger [OFFICIAL Walkthrough and Review]
[Play Sieger] Game Description: “Win 28 (+1 bonus) most notable sieges of the past 2500 years in this fairly simple physics puzzle-strategy game. To win a level you as the Siege commander have to kill all the castle defenders and save the hostages by carefully choosing what supporting blocks of the castle to smash. You can earn one of the three medals (Clear, Decisive and Brilliant Victory) and also you can loot each castle by hitting the treasure chest. The fewer shots the better. The Level Editor allows you to create and share your own custom levels. Check the People’s Empire to play the user submitted levels. The bonus level unlocks at the end when all the previous castles are taken.”*
This genre of blowing up junk/physics game can go one way or another, the physic can such terribly and by itself make it one of the most frustrating and difficult games around (which nobody likes) or this genre can have terrific, spot-on physics and act like a charm, Sieger was excellent in the physics department and made the game enjoyable and fun, while keeping me hooked; No one likes bad, unpredictable physics and I think Sieger’s physics engine was wonderful and you could calculate how the game was going to work itself out when you threw that bomb at it, instead of “whoops, I didn’t know that half a ton chunk of wood was the weight of a glass of water and would fly off the stage like that!” kind of scenario. The levels themselves got tricky later-on, I started to have a tougher time defending those hostages, but once you think out a level and plan out what you have to do to complete it, you’ve got it in the bag and it becomes a snap to go out and destroy the castle, courtesy of the great physics engine.
If anything this game got it’s basic (note the word “basic”) idea from “Crush the Castle” it’s almost too obvious and the developer hints at that in the game with a small text saying “Smash the Castle” which in my opinion is an indirect referance to “Crush the Castle”, “smash” being a synonym of “crush” in this instance. While the basic idea was the same, destroy the castle and kill all of the fools inside, the gameplay of Sieger was much different, for one, the levels were static there was no fancy cannon animation and making the user time everything perfectly from a distance, but instead think of this as a game like (I can’t remember a specific example) one of those games where you set up bombs and when you detonate them, you want to collapse the whole building. Sieger provides the same principle, but instead you must kill the people inside the building, but avoid others, which are hostages.
I absolutely loved the art style in Sieger, for some odd reason it reminded me of “Crush the Castle” most likely because it includes some of the same ideas on what you’re destroying and killing. I actually liked the semi-complex/realistic designs of the woods and treasure chest and all the other features in the game. One of my favorite part about the visuals and this might sound a little funny, were the backgrounds, they were so simple and (sometimes) peaceful and they make me feel like I’m there and are overall, simply beautiful, kudos to whomever made those. All in all simple art as portrayed in this game is terrific in my opinion, and worked with the style of everything else too.
One thing that I think made this game especially realistic were the sound effects, the howling wind, the booming thunder and sound of poor, screaming (guards? What are we killing again?) guards all contributed to make this one of the most realistic sounding games on the internet in my opinion. One thing that I like about when the developer makes their game realistic by adding these sound effects is that they can pull you into the game and make you feel as though you are there, it’s truly a magical experience, when you get that feeling from a game. Overall, terrific sounds, they were truly the leading roles of this game in the sound department.
The difficulty ramp was perfect, I found the game to progress in difficulty in a reasonable manner, going from levels without hostages to ones that do include hostages to more intricate puzzles (castles, still) where you had to think out your strategy more than before. The difficulty ramp allowed new users to become acquainted with the game and then the game progresses to where you’re getting pretty good and then continues to progress in difficulty making the game more and more enjoyable (or not) as you make your way through it as you become more a pro.
I saw some replay value in this game, specifically in the “People’s Empire” and the “Castle Builder” which one, allowed you to play other’s levels, rate them, share them, ect and two, allowed you to create castles and then upload them to the “People’s Empire”. Doing that, the game creates a little community around itself, when people can rate things, share them, ect people are going to flock to the game. In my case, I personal am not going to make levels and upload them, but instead I would have liked to see the developer add more to the game itself instead of relying on it’s fan-base to make it popular or not; You know, I’m sure people are going to be hooked to making levels, but if you were to add more to the game itself, I would admire that.
All in all, Sieger was an excellent, action-packed, puzzling, fun little game that you are going to love (especially if you loved the hit series “Crush the Castle”.)! The difficulty was perfect and provided a fun game all-round, along with the difficulty ramp being top notch the game overall provide an easy way for the user to ease into the game and become more experienced with it, even though the game was very user-friendly with such simple controls. The visuals were excellent, I loved the simple designs and art, it was beautiful! The sounds were awesome, they gave a realistic vibe to them that made the game seem more realistic and made you feel as though you were there. Replay value was terrific if you would like to share some of the levels you made or view other’s levels, so if you’re interesting in stuff like that then you’re going to be coming back to this game for sure! Overall, I loved this this game and if you have a couple of minutes to spare it’ll be smart to spend that time play Sieger! [Play Sieger]
*Description courtesy of gmentat on armorgames.com
|This entry was posted by snipahar on September 7, 2010 at 6:46 pm, and is filed under Walkthrough or Review. Follow any responses to this post through RSS 2.0. Both comments and pings are currently closed.|
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