One Step Back

[Play One Step Back] Game Description: Explore the mind of a man stuck with his memories- only by forgetting the past can he advance. | In this game your goal is to advance through each level by remembering what your past must repeat in a time paradox kind of deal; if you run into your past self, then you’ll be destroyed and have to restart in this puzzling, mind-exploding game.

Your goal in One Step Back is to simply proceed through the door in each level, but while it recharges, you must avoid previous version of yourself that will mimic your earlier actions. Believe it or not, that right there is the only thing that makes this game difficult, you are limit to a specific area, while you must maintain your distance from other version of yourself, it becomes more clear how this works on later levels, whereas several copies of yourself will be mimicking you into bumping into them. The difficult is apparent in such levels whereas you must focus on the level itself along with other version of yourself. Possible the most strategic move you can make is to think out what you need to succeed in the level, use a game-plan and stick with it, as you proceed through the level. One thing that I found to be a difficult aspect of this game was wall-jumps, the physics or possibly the hit-test were off, therefore it provided an uneccesary difficulty aspect to the game, where in some instances your character would bounce off objects, which were unintended or simply come out in weird, absurd angles that didn’t match up with the game design.

The game held the user’s attention by providing a mysterious storyline that in the slightest way reminded me of The Company of Myself. The game almost depicted a sad theme, I couldn’t shake the feeling of something depressing to happen throughout the game, the music really set the tone for the game. The game also provided an interesting factor, where each level appeared to be unique, charismatic and appealing, which were able to compare to the storyline, whereas they could almost line-up. The game was unable to provide any emotion, but allowed you to think, whereas you wanted to hear more and more of the storyline, thus you just had to complete each level to learn more about what’s going on!

One Step Back

Graphics were sublime; I loved them to death! It another one of those games that simplicity makes up the visuals; could anyone draw that, of course, but it the simplicity that applies to your senses and what makes it intriguing and beautiful at the same time. I don’t know about you, but I admire the visuals! The visuals were so simple, it’s hard to even write about them, whereas “Hey it’s a white box, write a paragraph.” but they were brilliant in there own way! Character design was terrific; once again they were simple, but worked well. The art style itself reminded me of the Shift series.

The music was grand! I was captivated by the music, which seemed to set the scene, terrificly for One Step Back! Unfortunately, there were sound effects, by any means, although the song is amazing, I would have enjoyed to see some sort of sound effects, though the background music, displays as center stage in the music department, so possibly this would work best as, simply a game with only background music. All in all, the music was captivating and provided a unique experience to the game, that would not have been obtainable without it.

Difficulty ramp seemed a bit sharp, in my opinion. One level, I’m stuck for a couple of minutes and I sigh of relief when I figure it out and then the next, I’m struggling on how to complete it, but then again, we all see situations or in this case puzzles different, if not anything, whereas I could comment on one level being to difficult and then the next person would exclaim “Srsly guyz? that lvl iz 2 esy, lololol!” so we all can accomplish things on different levels, whether someone understands it or not. Anyways, like I said, the difficulty ramp seemed to spike in some parts of the game, while in other it remained constand, though this could be due to my explanation above.

Replay-ability was a strong point for this game, while I have to admit the game was superb, what I will not say is that the game has a definite replay factor attached to it. There were no such things as in-game achievements, nor scoreboards, nor anything that could motivate the average user to come back again because they want to accomplish something in-game. I could see myself coming back, just for fun, memories and whatnot, but not exactly anything that would make me have to come back to the game. Thing that I would have liked to see implemented would be such things as the Kongregate API or even a scoreboard for people to compete against one another. Either way, with the existing version, replay-ability remained low, which I would like to see changed, since it’s such an amazing game!

Overall, One Step Back was magnificent! It was such a unique game that made you want to continue, based on the intricate level system and it’s creative storyline, that captured your imagination! Difficult was based on how difficult, you wanted to make the game, the choice was/is up to you. There were a couple problems in-game that I find to be annoying, such as a minor wall-jump problem, which sometimes got on my nerves. The visuals were beautiful and were so simple which really brought together the whole game. Music, was superb, I loved it and provided a theme or mood to the game and set a mysterious atmosphere. Difficulty ramp seemed a bit off to me and could be improved a bit. Replay-ability wasn’t a high point for this game, unless your willing to replay through the entire game, just for the heck of it, unless your one of those people, I’m not sure if you’ll be back for round two. All in all, if you have some time on your hands, to spare, you won’t regret spending them on the majestic game, One Step Back! [Play One Step Back]

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[Continue watching Part Two of the One Step Back Walkthrough]