Color Theory [OFFICIAL Walkthrough and Review]
[Play Color Theory] Game Description: Manipulate the power of colors and achieve color awesomeness in this fun retro puzzler based on additive color theory! Collect a primary color to make blocks of that color disappear. Collect a secondary color to make the blocks of the primary colors that make up that secondary color disappear. This unique puzzler makes you memorize the additive color theory as you must match up secondary colors to remove the blocks of primary colors, while primary colors, only remove themselves off of the stage, more information about the additive color theory, here.
The main difficulty points of this game would be if you, or do you not, know the additive color theory, if you do, this game will be a breeze for you, if you don’t you could run into some problems here and there. The entire game is based off James Clerk Maxwell’s additive color theory, in which red, green and blue, under a “model involves emitted directly from a source or illuminant of some sort”*. Intertwining these additive, primary colors results in secondary additive colors, usually shown in cyan, magenta, and yellow, witch, under equal intensities results in white. (I know, I probably sound like another annoying teacher!) Now that you got that down, the game should be a snap, besides the platformer twist that’s included in this unique game, whereas, the game is based more on a puzzle standpoint than an actual platformer standpoint, so as long as you know the additive color theory and how the game runs based on those law, you should be in tip-top-shape!
The game itself was relatively easy on the brain, compared to mind-numbingly difficult, I was expecting the game to be somewhat of a challenge, but instead it was on the weak side, but instead, also mixed in a platformer tribute and allowed the game to expand in other qualities besides the puzzle element the game has been tagged and known by. I would have liked the game to challenging and demanding to provide a more difficult and puzzling atmosphere, but it remain relatively easy, giving it a fun quality to it, which isn’t a bad exchange, whereas the levels caught onto a simple and easy pattern to figure out.
Graphics were excellent, even though it’s extremely hard to judge, since the game on held six colors in it’s arsenal, three primarily additive and three secondary additive colors. The graphics fit the bill in this game, since it was literally limited to six colors to make up the entire game, in exception for shades of grey, which were displayed in the main menus and character design. I really enjoyed the simplicity of the visuals, they were relaxing and created a unique sense to the game.
Sounds were okay, at the best. The background music actually gave me a pretty bad headache, so I ended up muting it for a bit (obviously I have it on right now). The music, in my most unbiased opinion, is unique, mysterious and unique. It’s kind of techo-ish, kind of Native American-ish, with the added drums and other instruments. Sound effects were spot-on and worked very well with the game, such as the level complete sound effect or the death sound effect, displayed either when you complete a level or have fallen off the stage (in some cases, when you bump into an enemy). The added sound effects, actually started to blend with the music, which is a good thing and didn’t pop out on you.
There wasn’t actually an apparent difficulty ramp in place and many of levels seemed at place and steady, containing a flat difficulty ramp, in my opinion. I would have liked for there to be more expression for the difficulty ramp, for it was rather bland and provided a same-old-same-old idea in each level, which never actually challenged the user to think much, but provided a unique platformer experience, where seemed tough to expand onto, at least through my perspective of the game.
Replay-ability was lacking, whereas there was no incentive to continue and repeat the game for a second or multiple runs through specific levels or the entire game. I would have liked for there to be an in-game achievement system in place, thus there being incentive to play again. Since there is no exact encouragement to continue throughout the game, I do not see myself coming to the game again for a second round.
All in all, the game was something to behold, truly! I loved the simplicity of the game, the idea, a platformer intertwined with a puzzle quality that allowed the game to provide a unique experience. The graphics were terrific and the elementariness of the game, created a extreme simple idea and a creative feel, since the game only had six total colors in it’s arsenal. The sound was a bit repetitive, but the sound effects were terrific and worked well with the entire scene. There was an obvious missing difficulty ramp, which left the game with a hole and gave it an empty feeling. Replay-abilty was apparently lacking as there was no incentive to continue the game after completion on level thirty. In collaboration, the game was amazing and if you find ten, fifteen minutes in your day, you’ll have to play Color Theory! [Play Color Theory]
|This entry was posted by snipahar on August 10, 2010 at 2:14 am, and is filed under Walkthrough or Review. Follow any responses to this post through RSS 2.0. Both comments and pings are currently closed.|
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